Q3.66. Dice Poker: The Sharper
Phase 1. Too Good For Me
Talk to Koster in the gambling den (M14.25) and you'll know that you have to become a professional before you can challenge him (Q2.32 Dice Poker: The Professional).
Phase 2. Entering the Gambling Den
When you become a professional player, you can play Koster.
Phase 3. The Gambling Den
More gamblers to be found in chapter IV.
Q3.67. Won't Hurt a Bit
Phase 1. The Beast's Teeth
Zahin Schmartz (M15.7) will buy some monster teeth from you.
Phase 2. The Beast's Teeth
Bring him The Beast's Teeth to get 50 orens, but what he really wants is...
Phase 3. Fleder Fangs
He's eager to pay 100 orens for Fleder Fangs.
Phase 4. Cemetaur Jaw
Update: He's eager to pay 150 orens for Cemetaur Jaw(submitted by: Roland de Ronceveaux).
Phase 5. Barghest Skull
Update: He will buy a Barghest Skull (if you have any left from Chapter I) for 50 orens. (submitted by: Roland de Ronceveaux).
Phase 5. Alp Fang
Update: Give Alp Fang to Zahin Schmartz. Open up new quest. (submitted by: bay101).
You can sell more teeth to him in the epilogue.
Q3.68. Six Feet Under
Phase 1. The Cemetery
Siegfried (M15.10) tells you that there's something strange going on at the cemetery. In the middle of the graveyard (M22.1) you see a talking ghoul named Vetala.
Phase 2. Talking Ghoul
If you decide to kill it ...
Phase 3. Vetala Killed
... you will have to face him, one graveir and two ghouls.
Phase 4. Quest complete
At the end you have to go back to Siegfried (M15.10) for your reward - 200 orens (quest over).
Phase 5. The Commando
If you decide to save Vetala, you'll know that there's a Scoia'tael Commando walking around the cemetery.
Phase 6. A Choice
The Commando is near the entrance to the crypt (M22.2). One more choice to make: kill them or save the trapper people.
Phase 7. Battle the elves
If you decide to kill the Squirrels...
Phase 8. Siegfried Displeased
... Siegfried (M15.10) pays you 100 orens (quest over).
Phase 9. The Rescue
If you want to help those who are trapped in the crypt, find them in the furthest hall (M23.2) Kill all the ghouls.
Phase 10. Siegfried Satisfied
Tell Siegfried of your success (M15.10). You'll get a bonus - 400 orens. It's the best solution to this quest.
You have to finish Q3.68. Six Feet Under before you initiate Q3.73 Echoes of Yesterday to get the full xp and money reward. If Q3.73. is initiated, reporting to Siegfried will give you the reward but automatically fail Q3.88. Gold Rush. Q3.88. is actually initiated by Echoes of Yesterday and not by "Posh Reception" (probably a game version/patch discrepancy).
(submitted by: Roland de Ronceveaux)
Q3.70. The Ring
Phase 1. The Ring
There's a merchant at the Dike (M19.1) who asks you to retrieve his family ring.
Phase 2. Additional Information
When you ask him about where to look for it, you'll find out that it's on a body near Melitele shrine at the swamp.
Phase 3. Lost Property
Loot the body (M20.7) to find the ring.
Phase 4. Reward
Give the ring back to the merchant (M19.1) at the Dike. You'll get 100 orens.
Q3.71. Beauty and the Beast
Phase 1. The Cure
When you meet Carmen at the swamp (M20.2), offer her your help in finding a cure for her beloved.
Phase 2. Three Ways
Talk to the Hierophant (M20.10) about werewolves. He tells you how to cure it. First you have to talk to Carmen's beloved.
Phase 3. A Most Mysterious Werewolf
Carmen (M15.18) doesn't want to tell you anything.
Phase 4. Vincent the Werewolf
After leaving the Salamandra's hideout (M14.42) in phase 10 of Q3.87. Lock and Key you will see a scene in which the werewolf strikes down a group of Salamandra thugs. In a while you'll know that the werewolf is actually Vincent. This quest will end if you decide to kill him (you get Werewolf Fur for that). If you let him live, the quest will go on.
Phase 5. Cooperation
Go to see Carmen (M15.18) and tell her you know who her beloved is.
Phase 6. Fool's Parsley
The cure consists of 5 portions of Fool's Parsley. Read Swamp Plants to know how it looks.
Phase 7. To Carmen
Fool's Parsley grows at the swamp. Look for it near the golem cemetery (M20.15).
Phase 8. Other Methods
Give the leaves back to Carmen (M15.18).
Phase 9. Failure
After a while Carmen tells you that the cure didn't work.
Phase 10. Kalkstein's Medicine
Go to Kalkstein who's still in the tower (M20.6) and ask him for lycanthropy cure (remember about the teleports). Kalkstein agrees to help you, but needs a while to work.
Phase 11. A Virgin's Tear
Go outside and visit Kalkstein again. Take the cure and start your search. You need to find a virgin.
Phase 12. A Potion for Carmen
If you thought that Carmen was a virgin, you were wrong just like we were. Go to the hospital and ask one of the nurses for a tear.
Phase 13. The Remaining Methods
Give the cure to Carmen (M15.18).
Phase 14. Failure
Carmen tells you that this cure didn't work either.
Phase 15. Desperate Means
The only thing left to try is, well, true love - tell Carmen about it.
Phase 16. Love
After you talk to Carmen, you know that she really loves Vincent. He seems to be more fond of his work, however.
Phase 17. Talking to Vincent
Vincent is either in the dungeon (M15.1) or by the gate (M15.8). Talk to him about the true love.
Phase 18. The Curse is Lifted
Go back to Carmen and how her how things are going. It turns out that their love truly grows.