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The Walking Dead: Season Two Game Guide by gamepressure.com

The Walking Dead: Season Two Game Guide

Table of Contents

Chapter 2 - 16 Months Later | Episode 1: All That Remains TWD: Season Two Guide

Last update: 11 May 2016

The survival school continues - Chapter 2 - 16 Months Later | Episode 1: All That Remains - Episode 1: All That Remains - The Walking Dead: Season Two Game Guide
The survival school continues

The second chapter starts with your conversation with Christa in the woods, and it is caused by the trouble making fire in the rain.

1.) It's okay. I can wait

2.) Keep trying

3.) What else can we do?

4.) ...

1.) Let's keep moving.

2.) We need a group

3.) We shouldn't build a big fire

4.) Omid wanted to teach me

In the course of the conversation with Christa, you learn that you are on your way to Wellington.

1.) Is it safe in Wellington ?

2.) Will it be better there ?

3.) Do you think we'll make it that far ?

4.) ...

Conversation with Christa - Chapter 2 - 16 Months Later | Episode 1: All That Remains - Episode 1: All That Remains - The Walking Dead: Season Two Game Guide
Conversation with Christa

1.) I miss Lee / Christa will remember that

2.) I wish Omid was here / Christa will remember that

3.) We need to get to Wellington

4.) ...

The dear belongings that you know from the first installment of the TWD - Chapter 2 - 16 Months Later | Episode 1: All That Remains - Episode 1: All That Remains - The Walking Dead: Season Two Game Guide
The dear belongings that you know from the first installment of the TWD

After the conversation with Christa you regain control over your character. Your task is to make fire. Take a look into the backpack, where you will find a fragment of a picture of Lee (Pick Up - Photo), a drawing of Kenny with his family (Pick Up - Drawing) and a lighter (Pick Up - Lighter).

Make fire - Chapter 2 - 16 Months Later | Episode 1: All That Remains - Episode 1: All That Remains - The Walking Dead: Season Two Game Guide
Make fire

After you put the backpack away, take a look around, approach the campfire and interact with it (Look At - Campfire).

Clementine making fire - Chapter 2 - 16 Months Later | Episode 1: All That Remains - Episode 1: All That Remains - The Walking Dead: Season Two Game Guide
Clementine making fire

If you want to make fire, you need to light the lighter up and set a piece of paper, in your hand, on fire. To do this, follow the instructions on the screen (Flick - Lighter). Press the left mouse button and move the mouse towards the slip of paper, while holding the mouse button down. After you set light to the slip of paper, select the (Light - Campfire) option.

Nobody wants to burn up Lees picture - Chapter 2 - 16 Months Later | Episode 1: All That Remains - Episode 1: All That Remains - The Walking Dead: Season Two Game Guide
Nobody wants to burn up Lee's picture

After you make fire, you need to and something to kindle it with. Take a look around, where you will find roasting food (Examine - Food), a license plate (Examine - License Plate), a log (Pick Up - Log) and fire (Look At - Campfire, Add Fuel To - Campfire). After you select the (Add Fuel To - Campfire) option, you will be able to burn up either the drawing or the photo. If you want to keep both of these, you can firs pick up the log next to the campfire (Pick Up - Log) and select the (Add Fuel To - Campfire) option after that. There will appear another dialogue option, which will allow you to add the log only to the campfire, without having to burn the items dear to you (Burn - Log).

IMPORTANT CHOICE - Chapter 2 - 16 Months Later | Episode 1: All That Remains - Episode 1: All That Remains - The Walking Dead: Season Two Game Guide
IMPORTANT CHOICE

The actions will be interrupted by sounds of a quarrel coming from afar. In the distance, you will notice that Christa has been attacked and is in trouble.

IMPORTANT CHOICE

This is one of the important choices. Depending on what you do now, you may be offered by two different variants of the future events.

1.) [Distract scavengers] - The first option is to distract the attackers, which will allow Christa to escape. .

2.) [Sneak Away] - The second option is to walk away from there. At some point, Christa will notice you and shout out a command to run away. You will witness one of the assailants pierce through Christa with a sharp tool.

Regardless of what you do, the course of events is the same - you will have to escape.

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