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The Walking Dead: The Telltale Series - A New Frontier Game Guide by gamepressure.com

The Walking Dead: The Telltale Series - A New Frontier Game Guide

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Chapter 6 - In the City | Episode 2 The Walking Dead - A New Frontier Guide

Last update: 09 January 2017

No matter your previous choice, you and the rest of your group will head for the town - Chapter 6 - In the City | Episode 2 - Episode 2: Ties that Bind - Part 2 - The Walking Dead: The Telltale Series - A New Frontier Game Guide

No matter your previous choice, you and the rest of your group will head for the town. On the way, you'll be able to talk to the others. If you've chosen the first option, both Clementine and Conrad will accompany you. If you've chosen the second option, Conrad will be dead and Clem will have ran away.

She's New Frontier

Don't worry about her

She took off

...

Don't get cocky

Who knows?

Yeah, it's strange

...

On the way to town, you'll notice Kate's car far ahead, and with her inside. Talk to her before you approach the town gates.

Very funny

You scared me!

We're all out

...

I won't let her out

I'll reason with them

We've lost enough

...

Let's just get inside first

Maybe someplace warmer?

You go it

...

Let's put grudges aside

Please, we need your help

Just open the gates!

...

If she dies, it's on you

Because I need her

She's a mother

...

Please, just let us in!

I could shoot you

You owe us

...

This is the last important choice in this episode - Chapter 6 - In the City | Episode 2 - Episode 2: Ties that Bind - Part 2 - The Walking Dead: The Telltale Series - A New Frontier Game Guide

This is the last important choice in this episode. You have to decide whether you keep your arms, or hand them over, as a condition to be let into town.

  • Keep your guns - Refuse
  • Drop your guns - Disarm yourself

No matter your choice, the episode ends here. The person you're talking to will call their boss, the leader of New Frontier, who turns out to be... David. Your brother.

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