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The Walking Dead Game Guide by gamepressure.com

The Walking Dead Game Guide

Table of Contents

Chapter 7: Two Enter, One Leaves | Episode I: A New Day The Walking Dead Guide

Last update: 11 May 2016

[PANIC EVENT: START]

Run up as fast as you can to Doug, Carley and Glenn to replace the latter at the door - Chapter 7: Two Enter, One Leaves | Episode I: A New Day - Episode I: A New Day - The Walking Dead Game Guide

Run up as fast as you can to Doug, Carley and Glenn to replace the latter at the door. If you wait too long, they will all die. After a while, Doug will ask you a question - your answer does not matter.

As soon as you regain control of the character, simply push the Front Door to close it - Chapter 7: Two Enter, One Leaves | Episode I: A New Day - Episode I: A New Day - The Walking Dead Game Guide

As soon as you regain control of the character, simply push the Front Door to close it. After a while you will have to do it again. While Clementine will be looking for something that could be used to barricade the door, you will have to push back the zombie for the third time and shut the door. This time you must keep pressing the button shown on the screen and then press the next one once.

After a while Clementine will come running with a Cane belonging to your late father - Chapter 7: Two Enter, One Leaves | Episode I: A New Day - Episode I: A New Day - The Walking Dead Game Guide

After a while Clementine will come running with a Cane belonging to your late father. Take it ...

and then use it to bar the Front Door - Chapter 7: Two Enter, One Leaves | Episode I: A New Day - Episode I: A New Day - The Walking Dead Game Guide

... and then use it to bar the Front Door. Now you'll watch the cutscene, which will be an introduction to the fifth and the last tough decision in this episode.

[TOUGH DECISION #5]

  • Save Carley.
  • Save Doug.

You can save only one of the people mentioned above, and this is going to be the person you will be traveling with during the next episodes, that is why, think carefully before you act. However, you can't be pondering over it forever, because if you do nothing, everyone will die.

Save Carley

To do so, look to the right, quickly run up to Carleys Purse and take it - Chapter 7: Two Enter, One Leaves | Episode I: A New Day - Episode I: A New Day - The Walking Dead Game Guide

To do so, look to the right, quickly run up to Carley's Purse and take it. There's some ammo inside. Watch the cutscene and then go to the "Summary" section.

Save Doug

To do so, look to the left and quickly run up and help Doug - Chapter 7: Two Enter, One Leaves | Episode I: A New Day - Episode I: A New Day - The Walking Dead Game Guide

To do so, look to the left and quickly run up and help Doug. Watch the cutscene and then go to the "Summary" section.

Summary

Regardless of the choice you have made, its not over yet - Chapter 7: Two Enter, One Leaves | Episode I: A New Day - Episode I: A New Day - The Walking Dead Game Guide

Regardless of the choice you have made, it's not over yet. Once you've regained control over Lee run up to Clementine as soon as possible, as she is being attacked by a zombie again. Kick him in the head three times and then run straight ahead to the exit, where Larry is standing.

Unfortunately, Larry will hit you, leaving you to die - Chapter 7: Two Enter, One Leaves | Episode I: A New Day - Episode I: A New Day - The Walking Dead Game Guide

Unfortunately, Larry will hit you, leaving you to die. After a while, however, Kenny will come to your rescue by holding out his hand. Grab Kenny's Hand to get up and get out of this place. His last comment will depend on whether you were on his side earlier or not.

[PANIC EVENT: END]

Its almost the end of the first episode - Chapter 7: Two Enter, One Leaves | Episode I: A New Day - Episode I: A New Day - The Walking Dead Game Guide

It's almost the end of the first episode. All that remains is to talk to all the people who are here. In all cases your answers will not matter and the reactions of almost all the characters will depend on what you did or didn't do before. First, approach Glenn to start a conversation with him. It will have a different course, depending on whether you gave or didn't give the girl the gun (TOUGH DECISION #4). After you have said goodbye to him, head over to Kenny and Katjaa and talk with them for a while.

Then go to the foreground of the screen and right to meet with Carley or Doug - the presence of a given person depends, of course, on whether you came to his/her rescue - Chapter 7: Two Enter, One Leaves | Episode I: A New Day - Episode I: A New Day - The Walking Dead Game Guide

Then go to the foreground of the screen and right to meet with Carley or Doug - the presence of a given person depends, of course, on whether you came to his/her rescue. After that head for the motorhome, by which Duck and Clementine are sitting. Say a few words to the latter. You'll have the last two chats with Larry (he will call you), and then with his daughter, Lilly. The first episode ends here.

1 - Chapter 7: Two Enter, One Leaves | Episode I: A New Day - Episode I: A New Day - The Walking Dead Game Guide
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