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The Sims 3 Game Guide by gamepressure.com

The Sims 3 Game Guide

Table of Contents

The Game - Career - Law enforcement | The Game The Sims 3 Guide

Last update: Wednesday, May 11, 2016

Level

Post

Working hours

Work during the week

1

Snitch

09:00 - 15:00

Mon, Tue, Wed, Thu, Fri

2

Administrative worker

09:00 - 15:00

Mon, Tue, Wed, Thu, Fri

3

Street officer

09:00 - 15:00

Mon, Tue, Wed, Thu, Fri

4

Patrol officer

09:00 - 15:00

Mon, Tue, Wed, Thu, Fri

5

Lieutenant

09:00 - 15:00

Mon, Tue, Wed, Thu, Fri

6A

"Agent": Vice Unit officer

09:00 - 14:00

Mon, Tue, Thu, Fri

7A

"Agent": Infiltration Specialist

09:00 - 14:00

Mon, Tue, Thu, Fri

8A

"Agent": Special Agent

09:00 - 14:00

Mon, Tue, Thu, Fri

9A

"Agent": Triple Agent

09:00 - 13:00

Mon, Tue, Thu, Fri

10A

"Agent": International Super Spy

09:00 - 13:00

Mon, Tue, Thu, Fri

6B

"Analyst": Wire-Tapping Expert

09:00 - 15:00

Mon, Tue, Wed, Thu, Fri

7B

"Analyst": Criminological Technician

09:00 - 15:00

Mon, Tue, Wed, Thu, Fri

8B

"Analyst": Sketch Maker

09:00 - 14:00

Mon, Tue, Thu, Fri

9B

"Analyst": Reconstructor of the place of crime

09:00 - 14:00

Mon, Tue, Thu, Fri

10B

"Analyst": Reconstructing DNA specialist

09:00 - 14:00

Mon, Tue, Thu, Fri

287 - The Game - Career - Law enforcement - The Game - The Sims 3 - Game Guide and Walkthrough
287
288 - The Game - Career - Law enforcement - The Game - The Sims 3 - Game Guide and Walkthrough
288

The career of law enforcement requires obtaining logical skills at the beginning (by using books from the bookstore, chess or telescope). You can take of your partner by using special option on the list (when you are at work [287]) or after work when you can invite him or her home and start a friendship. After promotion there is another element of review - reports. First you have to collect information ex. by going through your neighbours' trash [288].

289 - The Game - Career - Law enforcement - The Game - The Sims 3 - Game Guide and Walkthrough
289
290 - The Game - Career - Law enforcement - The Game - The Sims 3 - Game Guide and Walkthrough
290

A good way is also to question neighbours by choosing an option 'question' [289]. After a 'questioning' or a conversation with another Sim, sit in front of a computer and choose the option of writing a report. From a presented list[290] choose someone and Sim will do his or her job.

291 - The Game - Career - Law enforcement - The Game - The Sims 3 - Game Guide and Walkthrough
291
292 - The Game - Career - Law enforcement - The Game - The Sims 3 - Game Guide and Walkthrough
292

Career divides into two paths after the promotion on the fifth post and you have to choose [291] if you want to be an agent [292] or analyst.

Post

S

H

D

W

S

B

Snitch

40

6

5

30 / 1200

Skills.: logic (3)

Mark: mood, logic

480

Administrative worker

47

6

5

30 / 1410

Skills: logic (4)

Mark: mood, partner, logic

564

Street officer

55

6

5

30 / 1650

Skills: logic (5)

Mark: mood, partner, logic

660

Patrol officer

65

6

5

30 / 1950

Mark: mood, reports, partner

780

Lieutenant

77

6

5

30 / 2310

Mark: mood, reports, partner

924

If you decide to become special agent you have to stay fit (running track, exercise appliance ), and then develop logic. At the same time you have to make reports. It is necessary develop two skills, you work 4 days a week and earn almost 7000 simleons which is not extremely attractive.

Post

S

H

D

W

S

B

"Agent": Vice Unit officer

138

5

4

20 / 2760

Skills: sport (5)

Mark: mood, reports, partner, sport

1656

"Agent": Infiltration Specialist

163

5

4

20 / 3260

Skills: sport (6)

Mark: mood, reports, partner, sport

1956

"Agent": Special Agent

193

5

4

20 / 3860

Skills: sport (7)

Mark: mood, reports, partner, sport

2316

"Agent": Triple agent

284

4

4

16 / 4544

Skills: sport (8); logic (6)

Mark: mood, reports, partner, sport

3408

"Agent": International Super Spy

426

4

4

16 / 6816

Skills: sport (10); logic (10)

Mark: mood, reports, partner, sport

-

If you decide to become investigating officer you have to study more and - later - think about painting (use easel). At the same time you have to remember about reports. In this case the salary is 8000 simoleons and you have to develop two skills.

Post

S

H

D

W

S

B

"Analyst": Wire-tapping Specialist

135

6

5

30 / 4050

Skills: logic (5)

Mark: mood, report, partner, logic

1620

"Analyst": Criminology Technician

159

6

5

30 / 4770

Skills: logic (6)

Mark: mood, report, partner, logic

1908

"Analyst": Sketch Maker

225

5

4

20 / 4500

Skills: logic (7), painting (6)

Mark: mood, report, logic, painting

2700

"Analyst": Place of Crime Reconstructor

265

5

4

20 / 5300

Skills: logic (8), painting (9)

Mark: mood, report, logic, painting

3180

"Analyst": DNA Reconstruction Specialist

397

5

4

20 / 7940

Skills: logic (10), painting (10)

Mark: mood, reports, logic, painting

-

Legend:

S - salary per hour in simoleons

H - number hours you work per week

D - number of days you work per week

W- after calculating: number of working hours per week/wages

S- requirements to get promoted (Skills = skills; its level given in the brackets)

B - bonus for getting promoted onto the next level

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