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The Sims 3 Game Guide by gamepressure.com

The Sims 3 Game Guide

Table of Contents

The Game - Career - Science | The Game The Sims 3 Guide

Last update: 11 May 2016

Level

Post

Working Hours

Work during the week

1

Test Subject

09:00 - 14:30

Mon, Tue, Wed, Thu, Fri

2

Laboratory Technician

09:00 - 14:30

Mon, Tue, Wed, Thu, Fri

3

The inventor of useless things

09:00 - 14:30

Mon, Tue, Wed, Thu, Fri

4

Fertilizer Analyst

09:00 - 14:00

Mon, Tue, Thu, Fri

5

Carnivore Plants Supervisor

09:00 - 14:00

Mon, Tue, Thu, Fri

6

Boss of a Water Ecosystem

09:00 - 14:00

Mon, Tue, Thu, Fri

7

Genes Analyst

09:00 - 13:30

Mon, Tue, Thu, Fri

8

Secret Researcher

09:00 - 13:30

Mon, Tue, Thu, Fri

9

Robo-creatures Breeder

09:00 - 13:30

Mon, Tue, Fri

10

Mad Scientist

09:00 - 13:30

Mon, Tue, Fri

283 - The Game - Career - Science - The Game - The Sims 3 - Game Guide and Walkthrough
283
284 - The Game - Career - Science - The Game - The Sims 3 - Game Guide and Walkthrough
284

Scientific career requires developing three skills - gardening, manual work and fishing. Manual work can be mastered by working with objects you have at home. To master gardening buy three volumes of books devoted to this skill [283]. You need a pond dug by the house, at the back to master fishing. Enter house building mode, choose proper icon and create it near the house - it will be built automatically and you will be able to start fishing. Then follow the requirements fir particular promotions and practice skills and the post of Mad Scientist will be yours [284].

If you consider how much you have to learn, it's not very profitable post. However, you can use these skills at home: make objects indestructible, start a farm and earn some money by selling fruit, catch enormous fish and go to other fishery outside the city to catch unknown species.

Post

S

H

D

W

S

B

Test Subject

44

5,5

5

27,5 / 1210

Skills: gardening (5)

Mark: mood, gardening

528

Laboratory Technician

53

5,5

5

27,5 / 1458

Skills: gardening (6)

Mark: mood, gardening

636

The inventor of useless things

63

5,5

5

27,5 / 1733

Skills: gardening (6), manual work (4)

Mark: mood, gardening, manual work

756

Fertilizer analyst

97

5

4

20 / 1940

Skills: gardening (7), manual work (4)

Mark: mood, gardening, manual work

1332

Carnivore Plants Supervisor

131

5

4

20 / 2620

Skills: gardening (8), manual work (5)

Mark: mood, gardening, manual work

1572

Boss of a Water Ecosystem

154

5

4

20 / 3080

Skills: gardening (8), manual work (6), fishing (4)

Mark: mood, gardening, manual work

1848

Genes Analyst

201

4,5

4

18 / 3618

Skills: gardening (9), manual work (7), fishing (5)

Mark: mood, gardening, manual work, fishing

2412

Secret Researcher

238

4,5

4

18 / 4284

Skills: gardening (10), manual work (8), fishing (6)

Mark: mood, gardening, manual work,fishing

3252

Robo-creatures Breeder

316

4,5

3

13,5 / 4266

Skills: gardening (10), manual work (8), fishing (7)

Mark: mood, gardening, manual work, fishing

4272

Mad Scientist

491

4,5

3

13,5 / 6629

Skills: gardening (10), manual work (10), fishing (10)

Mark: mood, gardening, manual work, fishing

-

Legend:

S - salary per hour in simoleons

H - number hours you work per week

D - number of days you work per week

W- after calculating: number of working hours per week/wages

S- requirements to get promoted (Skills = skills; its level given in the brackets)

B - bonus for getting promoted onto the next level

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