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The Sims 3 Game Guide by gamepressure.com

The Sims 3 Game Guide

Table of Contents

The Game - Career - Criminal | The Game The Sims 3 Guide

Last update: 11 May 2016

Level

Post

Working Hours

Work during the week

1

Decoy

10:00 - 16:00

Mon, Tue, Fri, Sat, Sun

2

Pickpoket

10:00 - 16:00

Mon, Tue, Fri, Sat, Sun

3

Thug

21:00 - 03:00

Mon, Tue, Fri, Sat, Sun

4

Gang Leader

21:00 - 03:00

Mon, Tue, Fri, Sat, Sun

5

Collector of Payments

21:00 - 03:00

Mon, Tue, Fri, Sat, Sun

6

Fraud

21:00 - 03:00

Mon, Tue, Fri, Sat, Sun

7A

"Thief": Safe-Breaker

21:00 - 02:00

Mon, Tue, Fri, Sat, Sun

8A

"Thief": Bank Robber

21:00 - 02:00

Tue, Fri, Sat, Sun

9A

"Thief": Burglar

21:00 - 01:00

Tue, Fri, Sat, Sun

10A

"Thief": Master of Thieves

21:00 - 01:00

Tue, Fri, Sat, Sun

7B

"Criminal": Servant

21:00 - 03:00

Mon, Tue, Wed, Thu, Fri

8B

"Criminal": Evil Helper

21:00 - 03:00

Mon, Tue, Thu, Fri

9B

"Criminal": Super Villain

21:00 - 02:00

Mon, Tue, Thu, Fri

10B

"Criminal": The Emperor of Evil

21:00 - 02:00

Mon, Tue, Fri

At the 6th level you must choose the path you want to follow.

277 - The Game - Career - Criminal - The Game - The Sims 3 - Game Guide and Walkthrough
277
278 - The Game - Career - Criminal - The Game - The Sims 3 - Game Guide and Walkthrough
278

Criminal career has many paths - you may finish it in two ways. At the beginning it's worth getting to know your "companions" and make friends. It most important thing is to stay fit - you have to exercise on running track or exercise appliance. When you become a gang leader, your friends may turn out to be very helpful. You can invite your friends after work and bond. When you become a fraud, you'll get promoted (green stripe of work review will reach its end) and you will have to choose the path you want to follow - thief or criminal [277]. No matter what you choose, you will be caught by the police immediately and put to jail [278].

Post

S

H

D

W

S

B

Decoy

17

6

5

30 / 510

Skills: sport (3)

Mark: mood, sport

456

Pickpoket

26

6

5

30 / 780

Skills: sport (4)

Mark: mood, sport

624

Thug

34

6

5

30 / 1020

Skills: sport (6)

Mark: mood, sport

912

Gang Leader

46

6

5

30 / 1380

Skills: sport (7)

Mark: mood, sport, accomplice

1104

Collector of Payments

58

6

5

30 / 1740

Skills: sport (8)

Mark: mood, sport, accomplice

1392

Fraud

69

6

5

30 / 2070

Skills: sport (9)

Mark: mood, sport, accomplice

1656

When you decide to become a thief you don't have to work hard to earn really good money. Try to stay fit and bond with your accomplices. It is very profitable and you only need to master sport skills and as you are the thief, you'll bring some nice staff home from time to time

Post

S

H

D

W

S

B

"Thief": Safe-Breaker

102

5

5

25 / 2550

Skills: sport (9)

Mark: mood, sport, accomplices

2784

"Thief": Bank Robber

142

5

4

20 / 2840

Skills: sport (10)

Mark: mood, sport, accomplices

3408

"Thief": Burglar

245

4

4

16 / 3920

Skills: sport (10)

Mark: mood, sport, accomplices

5880

"Thief": Master of Thieves

545

4

4

16 / 8720

Skills: sport (10)

Mark: mood, sport, accomplices

-

When you choose to become a criminal you will have master logic as well and instead bonding with accomplices, bond with the boss. You learn logic by using books from the bookstore, chess board or telescope. There are two skills to develop, the salary is not overwhelming, so it's better to choose the career of a thief.

Post

S

H

D

W

S

B

"Criminal": Servant

115

6

5

30 / 3450

Skills: sport (9)

Mark: mood, sport, boss

2760

"Criminal": Evil Helper

148

6

4

24 / 3552

Skills: sport (10); logic (4)

Mark: mood, sport, boss, logic

3552

"Criminal": Super Villain

246

5

4

20 / 4920

Skills: sport (10); logic (6)

Mark: mood, sport, boss, logic

5880

"Criminal": The Emperor of Evil

426

5

3

15 / 6390

Skills: sport (10); logic (10)

Mark: mood, sport, boss, logic

-

Legend:

S - salary per hour in simoleons

H - number hours you work per week

D - number of days you work per week

W- after calculating: number of working hours per week/wages

S- requirements to get promoted (Skills = skills; its level given in the brackets)

B - bonus for getting promoted onto the next level

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