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The Matrix: Path of Neo Game Guide & Walkthrough by gamepressure.com

The Matrix: Path of Neo Game Guide & Walkthrough

Table of Contents

The Witch | Walkthrough Matrix PON Guide

Last update: Wednesday, May 11, 2016

1 - The Witch - Walkthrough - The Matrix: Path of Neo - Game Guide and Walkthrough
We begin the level with finding the right girl - The Witch - Walkthrough - The Matrix: Path of Neo - Game Guide and Walkthrough

We begin the level with finding the right girl. We walk toward the three tables. We turn on the code vision mode and look for the blue girl. We walk to her and use the Bullet stop ability on the big boulder hanging above her.

Now it's time for a fight with the Witch. She throws different kinds of things at us. We catch those things with the bullet stop skill and throw them back at her. When the Witch is standing on the little stairs set we don't throw things at her just run to her and attack her physically. We do the same when she's standing near our friend (just be careful not to hit our ally), and when she lift the screaming girl to the air we run as fast as we can - the Witch will use our friend's voice against us.

2 - The Witch - Walkthrough - The Matrix: Path of Neo - Game Guide and Walkthrough
When we cause enough damage to the Witch the combat will change a little - The Witch - Walkthrough - The Matrix: Path of Neo - Game Guide and Walkthrough

When we cause enough damage to the Witch the combat will change a little. She doesn't throw things at us anymore just try to attack us physically. We begin this stage of combat from disarming our enemy. Now we can start hitting her. But be careful - from time to time a green mist appear around her (screen 1) - we don't attack her now, we will end stunned and our weapon will break. We should run away and wait till the fog disappears. If she manages to break our weapon we can use one of those hanging on the room's walls (screen 2). We don't need to carry about the screaming girl anymore - she can even die.

After we kill the Witch we go through the door behind the sacrifice tables.

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