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The Matrix: Path of Neo Game Guide & Walkthrough by gamepressure.com

The Matrix: Path of Neo Game Guide & Walkthrough

Table of Contents

The Frenchman | Walkthrough Matrix PON Guide

Last update: Wednesday, May 11, 2016

1 - The Frenchman - Walkthrough - The Matrix: Path of Neo - Game Guide and Walkthrough
We begin the level facing a bunch of Merovingian's men - The Frenchman - Walkthrough - The Matrix: Path of Neo - Game Guide and Walkthrough

We begin the level facing a bunch of Merovingian's men. We want to shoot to us but they load their guns so slowly that it is a waste of time to wait for them. It's better to jump on a stairs and pick a weapon.

We fight our enemies and after a time some of them will also pick a weapon. Now we got two choices: hide our weapon and disarm them or keep fighting till our weapon crushes and now disarm a foe.

2 - The Frenchman - Walkthrough - The Matrix: Path of Neo - Game Guide and Walkthrough
After we defeat all of the thugs we run through the door on the left (screen 1) - The Frenchman - Walkthrough - The Matrix: Path of Neo - Game Guide and Walkthrough

After we defeat all of the thugs we run through the door on the left (screen 1). We run along a corridor and land in a small salon. Now we run toward the secret passage behind the bookshelf.

3 - The Frenchman - Walkthrough - The Matrix: Path of Neo - Game Guide and Walkthrough
We're now in dungeons - The Frenchman - Walkthrough - The Matrix: Path of Neo - Game Guide and Walkthrough

We're now in dungeons. We run a long corridor toward a red cross. When we're half way there two thugs jump out. We dispatch of them and continue running. In the end we turn to the right to find a briefcase with a bonus material "Storyboard Sequence 2". After we pick up the briefcase we turn back and run toward a grating. We try to open the door. We're now taken to a torture hall. Here we face three opponents but we got to kill only one of them. The rest will be defeated by the girl chained to the table. We run out of the room and turn left. We find ourselves in a round room. After Merovingian's a little -too- long monologue we go through the green door.

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