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The Inner World Game Guide & Walkthrough by gamepressure.com

The Inner World Game Guide & Walkthrough

Table of Contents

Part Three The Inner World Guide

Last update: 11 May 2016

Out in the wild - Part Three - Walkthrough - The Inner World - Game Guide and Walkthrough
Out in the wild

Collect the helmet from the crack. Then, use a feather on the creature sitting on the stone. Once it spits the hand puppet out, pick it up. Now talk to it. After the conversation, use the helmet on the thorn at the foot of the tree to the left, to collect a twig. In the tree to the left, there is a hole, which you should put the twig into. Then, sneak among the traps and collect the wool mouse. Combine it with the helmet in the inventory.

Disarming of the traps - Part Three - Walkthrough - The Inner World - Game Guide and Walkthrough
Disarming of the traps

Stand next to the tree to the left and use the item thus created, to make Robert put on the helmet with mouse onto his head. Then, use the tree to obtain a fruit. Use it on the creature's claws. Throw the refined ball at the traps. Then move to the right.

Laura - Part Three - Walkthrough - The Inner World - Game Guide and Walkthrough
Laura

During the cutscene, you will receive a can of canned food. From now on, you will be controlling Laura. Get back to the forest and talk to the creature on the stone. After the conversation, collect reed that is growing to the right. Return up and talk to the hanging Robert. After the fire, talk to him again. Wait for another burst of fire, go down after it ends and collect the hook. Combine it with reed and use the new item on the swamp, thanks to which you will obtain glasses.

Aerologists' camp - Part Three - Walkthrough - The Inner World - Game Guide and Walkthrough
Aerologists' camp

Go right but, do not go up. Take the passage to the forest instead. Talk to the guy sitting at the table. Put down the glasses on the stone to the left (next to the sitting man) and use the tin can on the glasses. Now, return to the tree house and use the can there, on the nest under the sitting skeleton - Pandur will shoot a bit higher and you will be able to use the arrows as steps to get higher.

The tree house - Part Three - Walkthrough - The Inner World - Game Guide and Walkthrough
The tree house

Search through the skeleton's bag and you will find an indicator there. Also, collect the skull in the cap. Walk over the bridge to the other side and harvest moss. Combine the pointer with the reed with hook, thanks to which you will construct a grabbing device.

Return to the forest and give the skull to the archeologist - Part Three - Walkthrough - The Inner World - Game Guide and Walkthrough
Slime creation

Return to the forest and give the skull to the archeologist. In return, you will receive a globe. Use it in the inventory to open it, and put moss inside. Then, immerse the globe in the swamp.. Then, use the grabbing device on the crack to the left. When golden sand appears, use on it the half of the globe that is filled with smaller amount of the moss. This way, you will obtain sand. Join two halves together to obtain slime.

Starting the machine - Part Three - Walkthrough - The Inner World - Game Guide and Walkthrough
Starting the machine

Dismantle the grabbing device and use reed on the fuel can. You can find it with the archeologists. Then, throw the slime inside and use the machine by pressing the button. Watch the cutscene. Then, put the grabbing device back together to collect the wool mouse. Return to the tree house (collect the arrow, stuck in the tree that you used as a staircase, on your way there) and use it on the tube that Pandur is listening to.

The machine has been aimed - Part Three - Walkthrough - The Inner World - Game Guide and Walkthrough
The machine has been aimed

Get downstairs and talk to the creature on the stone, and then with the archeologist. In both cases, bring up the new discussion subjects. Move the machine so that its output is aimed at the archeologists (just like in the above screenshot) and use it. Then, stick the arrow into the pipe projecting from the machine. This way, you will obtain and arrow with honey.

The flies - Part Three - Walkthrough - The Inner World - Game Guide and Walkthrough
The flies

Use the arrow on the creature's head. Talk to it and return upstairs. There are flies hovering around the skeleton - use the arrow on them, so they stick to it. Return downstairs and use the arrow on the creature's head again. Return to the scientists, turn the machine to the right and start it. After the cutscene you will receive the wind map. Collect the saddle lying on the right. Go to the tree house and put the saddle on the rope spread between two trees.

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