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The Elder Scrolls IV: Oblivion Game Guide & Walkthrough by gamepressure.com

The Elder Scrolls IV: Oblivion Game Guide & Walkthrough

Table of Contents

Info | Character Creation & Dev. Oblivion Guide

Character creation process may seem to be the essential feature of every RPG, but in Oblivion things are a little bit different. Your initial decisions and choices don't seem to influence all the hours of gameplay that follow as much as you'd expect them to. Obviously it's important to connect the style you prefer with appropriate race, sign, and class - things get a lot easier then. Don't treat these choices too seriously, though. The most (only?) important thing about character creation is choosing the right Major Skills. We'll get to that.

Careful with that editor, son. - Info - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough
Careful with that editor, son.

The most basic of all values that define our hero are the Attributes. There are 8 of them.

Attribute

Skills governed

Values determined

Strength - Info - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough
Strength

Blade, Blunt, Hand-to-Hand.

Encumbrance, Fatigue, melee damage.

Intelligence - Info - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough
Intelligence

Alchemy, Conjuration, Mysticism.

Magicka, Spell Effectiveness.

Willpower - Info - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough
Willpower

Alteration, Destruction, Restoration.

Fatigue, resistance to magic, Magicka regeneration rate.

Agility - Info - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough
Agility

Security, Stealth, Marksman.

Fatigue, bow damage.

Speed - Info - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough
Speed

Acrobatics, Athletics, Light Armor.

Movement speed, jumping height, Light Armor rating.

Endurance - Info - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough
Endurance

Armorer, Block, Heavy Armor.

Fatigue, Health added when reaching new level (Endurance divided by 10).

Personality - Info - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough
Personality

Illusion, Mercantile, Speechcraft.

NPCs' Disposition.

Luck - Info - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough
Luck

None.

?

A few words of explanation for the above table. What are "governed skills"? The answer requires to say a few words about the leveling-up system.

We level up each time we raise our Major Skills (see the "Skills" section) 10 times. It doesn't matter which and how many times each of them was raised - the number of additions must equal 10 and you're given the message that you should rest and meditate on what you've learned. When you do, welcome to the higher level.

Multiplier value based on number of additions of governed skills - Info - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Multiplier value based on number of additions of governed skills:

1-4 - x2

5-7 - x3

8-9 - x4

10 - x5

The perk of getting a new level is the ability to raise three of your main attributes. Basically, you add one point to each of them. You must have noticed, though, that sometimes there's a multiplier next to a certain attribute, allowing you to raise it by 2, 3, 4, even 5 points at once. Its value is based on the number of additions you make to the skills governed by that attribute. It might seem a little bit complicated, but look: Strength governs the skill of Blade. If you raise Blade 10 times (and it's one of your Major Skills), you'll level up and get a x5 multiplier for Strength.

HINT: The skills you work on, that in the end determine the multiplier's value, don't have to be in your Major Skills. That means that by working on the right Minor Skills you can get, for example, x5 multiplier for all three next-level additions. Everything you need is a little patience in training them.

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