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The Bureau: XCOM Declassified Game Guide & Walkthrough by gamepressure.com

The Bureau: XCOM Declassified Game Guide & Walkthrough

Table of Contents

Chapter VII: The Day the Sky Fell | Walkthrough The Bureau Guide

Last update: 11 May 2016

Weapon can be spotted through holes on right. - Chapter VII: The Day the Sky Fell - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Weapon can be spotted through holes on right.

When you begin, go forward: you'll meet no enemies. You'll be accompanied both by chosen in computer agents and two characters which you could have chosen in the previous mission.

Finally you get split up with your companions - move on, getting to the simple maze. In one of its branch you find a powerful Lightning Cannon which destroys single targets. Finding there isn't difficult because the maze has only one crossing: new weapon can be found on left, moving forward you get to the next location.

Elimination takes less than a second. - Chapter VII: The Day the Sky Fell - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Elimination takes less than a second.

In one of the next rooms you'll be attacked by several Silacoids and a bit further you run into patrol of Sectoids. They shouldn't be problem at all, eliminate them and move on. You'll get to the elevator which will take you upstairs. Being there, enter the big room with a lot of weapons and ammo boxes. Resupply and approach the computer in front of you. When the cut scene ends, be prepare for a difficult battle.

Lighting Cannon weakens Sectopod immediately. - Chapter VII: The Day the Sky Fell - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Lighting Cannon weakens Sectopod immediately.

You'll fight against two Elite Outsiders and three Elite Phantoms. Take over one of them and eliminate the rest with regular firing, summoned allies and other useful abilities. Try not to use everything you've got, because there will be second wave of enemies with: two more Elite Outsiders, one Elite Phantom, Drone, Advanced Drone and a Minion Commander. Kill the Commander first, then Drones and the infantry at the very end.

Dont underestimate the infantry, it may be painful for you. - Chapter VII: The Day the Sky Fell - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Don't underestimate the infantry, it may be painful for you.

When everyone are dead, a heavy Sectopod with two more Elite Outsiders enters the battlefield. If you have a Lightning Cannon charge it maximally and fire at the alien machine - it will lose more than a half of HP and whole armor. Otherwise, play typically: distraction and firing at the upper part of the armor. You shouldn't run out of ammo, because there is a plenty around you and also aliens will drop it.

The character you choose will live through. - Chapter VII: The Day the Sky Fell - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
The character you choose will live through.

When the battle ends, you have to choose: you can save only one of characters, while the other one will die. Decision you make will change the order of locations and fights but won't affect the end of game.

Remark! On the following pages of this guide you'll see two possible paths, one after another. Notice, that you'll visit sooner or later both rooms shown on the screen above and you'll meet the same enemies. Your decision limits only to the change of order and saving one out of two characters.

Left door

Muton is seconds from his death. - Chapter VII: The Day the Sky Fell - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Muton is seconds from his death.

When you get to the left part of this building, you'll fight two Outsiders and a further from that, two more of them. Finally, you get to the companion which you should help. Battle isn't easy, because you'll be facing two Elite Snipers, two Elite Phantom and a single Elite Muton from the beginning. Eliminate them in order of listing them.

You do so, because snipers has the smallest HP, so they're easiest to kill. Remaining enemies are much more challenging. You can Lift Muton or summon Drone and an ally Silacoid - this will make the elimination easier. If you have a Lightning Cannon, use it against the strongest enemy.

One of the most difficult battles in the game - prepare well! - Chapter VII: The Day the Sky Fell - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
One of the most difficult battles in the game - prepare well!

When you eliminate most of enemies, more aliens will appear: two Elite Phantoms, one Tech Commander, one Outsider and a Laser Turret. Finish of the Tech first and then the remaining ones - order has no meaning. But don't hurry and don't go too much forward, because when you get to the end of the room, another deadly group will join the battle: two Elite Mutons and four Elite Phantoms. So before you fight them, collect ammo from both side of the battlefield and from its bottom level.

Muton, who is at the bottom, can be easily killed. - Chapter VII: The Day the Sky Fell - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Muton, who is at the bottom, can be easily killed.

You have to play this battle wisely. First of all: immobilize both Mutons - one with Lift, and the other one using Mind Control. Then eliminate the enemy Turret and concentrate on Phantoms. When Mutons get out of the trap, summon a Drone and Silacoid to take care about one of them. Then round the other one and kill with all weapons and abilities you will consider useful. When there is only one enemy left, regroup and collect ammo. Regenerate abilities and finish off the enemy.

Earlier decision has a consequence. - Chapter VII: The Day the Sky Fell - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Earlier decision has a consequence.

Remark! If you have already been in "rooms on right", you'll find a body of your companion.

Move forward and use Resupply Station at the teleport. Then use a terminal in the middle of platform and teleport further.

Right door

Battle isnt easy, but you should win. - Chapter VII: The Day the Sky Fell - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Battle isn't easy, but you should win.

Moving forward, kill two Outsiders and enter the room where your companion is defending. Encounter won't be easy, because there is a single Minion Commander, two Drones (one of them is Advanced), one Elite Sniper and three Elite Outsiders. Eliminate them.

First Sectopod is only a recon. - Chapter VII: The Day the Sky Fell - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
First Sectopod is only a recon.

When you finish off the aliens, go down and collect ammo. Then, approach the weird container with black fluid: after a while Sectopod goes out of it. Kill him without using too many abilities and firing from Lightning Cannon, because more aliens will arrive. In a moment you'll be fighting three Elite Outsiders, Psion Commander, two Advanced Drones and a Heavy Sectopod. First of all, Lift the Commander and eliminate the flying things - only then finish off the Lifted alien. Also, take over the Sectopod with Mind Control gaining a precious ally.

You have decided who has to die. - Chapter VII: The Day the Sky Fell - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
You have decided who has to die.

Remark! If you have already been in "rooms on right", you'll find a body of your companion.

Approach the terminal and launch it. If you want, you can also use the Resupply Station in the corner. Then go through the teleport.

The Final

Decision is yours. - Chapter VII: The Day the Sky Fell - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Decision is yours.

When you open all three mechanism you will be a witness of Carter's rebellion. After a short cut scene and a conversation you can make a decision: kill or spare the agent. To do the first thing fire at him, to do the other move through the door behind you. Your choice won't affect the further events, because the game ending is always the same.

The Final is coming! - Chapter VII: The Day the Sky Fell - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
The Final is coming!

After that, you get into a big, long corridor, at which's end there is a terminal with an elevator. Ride upstairs and go to the further part of location (you'll be tempted by the enemy on your way there). After a long walk here, you get to the room full of enemies. There are: Tech Commander, three Elite Snipers and three Elite Phantoms. Finish off the Commander first, so he won't set up a Laser Turret. Then kill Snipers and Phantoms at the very end. If you run out of ammo, look into the side corridors of the location, where you can find two ammo boxes. Try to replenish ammo using the weapon you find, because you won't find a lot of supplies and this battle is long and challenging.

Advanced Drones are very onerous. - Chapter VII: The Day the Sky Fell - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Advanced Drones are very onerous.

When most of aliens is dead, two Scouts will join the battle and then two more. Don't get round and eliminate your enemies one after another (they can avoid area attacks easily). But it's not an end - when you finish off the Scouts four Drones (two Advanced) will appear. You have to destroy them ASAP because in a while another assault squad will arrive on the battlefield: two Elite Outsiders, three Elite Phantoms and a Minion Commander. Kill the Commander first so he won't be able to summon allies. Prepare also that after a while more Elite Outsiders and Elite Phantoms will be joining the battle.

The last, most difficult, wave. - Chapter VII: The Day the Sky Fell - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
The last, most difficult, wave.

It's only a warm-up. When two Advanced and two regular Drones appear, regroup in the middle and collect ammo using the boxes from the corners and in the center of the location (don't use all of them yet!). When you destroy the flying machines, the last wave will appear on the battlefield: two Tech Commander, two Minion Commander, two Elite Mutons and a group of Elite Outsiders and Elite Phantoms. Firstly defeat Commanders, then infantry and only at the end the muscles.

Game finishes with a spectacular win. - Chapter VII: The Day the Sky Fell - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Game finishes with a spectacular win.

When you finish the battle approach the computer in front of you and turn off the shields. Go through the gates and watch the cut scene. It's the end of the game, congratulations!

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