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The Bureau: XCOM Declassified Game Guide & Walkthrough by gamepressure.com

The Bureau: XCOM Declassified Game Guide & Walkthrough

Table of Contents

Chapter III: Signal from Beyond | Walkthrough The Bureau Guide

Last update: 11 May 2016

Its only a prologue to real carnage. - Chapter III: Signal from Beyond - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
It's only a prologue to real carnage.

When the missions begins, go forward and jump over the barricade. Run up to cover made by police and kill three enemies- an Outsider and two Sectoids. When enemies are dead, you'll see far away a Drop Pod, from which several more Outsiders will run out. Move between covers and avoid grenades killing enemies. This shouldn't be difficult, but watch out for Rocket Sniper, who will appear on right.

Getting too close to enemy wont end up well. - Chapter III: Signal from Beyond - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Getting too close to enemy won't end up well.

When you defeat the second assault group, the third one emerges on right (parking lot). It consists of several Sectoids and Outsiders, supported by single Elite Outsider. You'll use lot of ammo surely, so collect it currently; between vehicles and covers you can find a whole store of weapons and bullets. Kill enemies how you like, using all possible abilities (especially Diversion, dragging enemies out from Carter, is useful). When you fight an Elite unit, destroy its shield (with some rapid firing weapon) and then finish off with something (like Critical Strike or sniper rifle).

An alien? Here? - Chapter III: Signal from Beyond - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
An alien? Here?

Enter the car showroom on left side of parking lot and look around. On the counter you find and in the room on right you can find notes. Move forward in corridor - remember to turn left and enter a small room. You find there some interesting recordings to listen.

1 - button, 2 - schematics. - Chapter III: Signal from Beyond - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
1 - button, 2 - schematics.

Move forward, going through the room with cars. When you get next to the exit, turn around about 180 degrees. On the lift you can see a useful schematics. So, lower the lift using a button on right (screen above) and pick up schematics. This one increases range of abilities and amount of damage dealt. What is more, it enhances also character's defence.

They come to the rescue. - Chapter III: Signal from Beyond - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
They come to the rescue.

Move forward until cut scene with sieged agent DaSilva triggers. Help him fight aliens: between you is a small squad of Sectoids and Outsiders. Don't use special ability of DaSilva (explosives detonation) as you will have a better opportunity for it in a while.

Without DaSilvas traps, you wont win it. - Chapter III: Signal from Beyond - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Without DaSilva's traps, you won't win it.

When you talk with infected DaSilva, new enemies will appear on the battlefield- Outsiders, Sectoids, Silacoids, and even a Laser Turret and a Shield Commander. With such an amount of enemies, you have almost no chance so you have to play dirty. When enemies approach any of DaSilva's Traps, marked with blue in the Focus mode, trigger explosives in the selected area (screen above). This eliminates most of aliens and you can take care about the rest of them in ordinary way. Doing this, use special abilities of your squad like Critical Strike, Diversion (recon), Taunt, Pulse Wave (commandos), Disrupt (support) and Carter's abilities (especially Heal, Lift and Silacoid).

Muton is problematic, as always. - Chapter III: Signal from Beyond - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Muton is problematic, as always.

When you kill all enemies, the last one arrives: powerful Muton. Try to lure him in between traps (using Diversion, or squad members) and then blow out with DaSilva's ability. If it's not enough, fire at him and throw grenades. Every effective solution is a good one.

When you choose the lower option, DaSilva dies! - Chapter III: Signal from Beyond - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
When you choose the lower option, DaSilva dies!

When the battle ends, look around. On the parking lot you find plenty of weapons, grenades and ammo. When you pick those things up, enter the building where agent DaSilva is hiding. Read notes from one of rooms and then listen to the recording lying on one of desks. Then, meet with an agent and talk about the current situation. During this dialogue, you can make a storyline choice: upper option (screen above) let you take infected DaSilva to the Bureau, where scientists will take care of him. On the other hand, if you let him blow himself up with aliens inside of him (bottom option), you'll never see him again. Choice is your.

Resupply Stations give you a moment of rest. - Chapter III: Signal from Beyond - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Resupply Stations give you a moment of rest.

Look inside DaSilva's bedroom (on the left) before you leave the hideout. You find there interesting documents. You can also notice a photo of your goal, attached to the kitchen wall. Look closely at that.

When the collectibles are done, go out. Carter and his squad can use Resupply Station, in which you can swap weapons and resupply ammo. Use it wisely, because further part of this mission is a real challenge.

Turning left, you get more resources and collectibles. - Chapter III: Signal from Beyond - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Turning left, you get more resources and collectibles.

Turn right and approach a small puddle. Next to it, you should notice a tombstone and an attached note. Read it and move forward. When the terraforming machines appear, turn left and go to the locations shown on the screen above. Turn left and approach the body of the child lying under the treehouse. Next to it, you find another note. Then, turn back and head for alien's computer, killing a Sectoid on your way. On the alien device you find Shield Disruptor Pack, which increases damage dealt to enemy shields.

Bulletproof balloons! - Chapter III: Signal from Beyond - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Bulletproof balloons!

Move forward and prepare for a battle. At the patio decorated with balloons you find several Sectoids supported by Outsiders. During this fight don't fire at balloons, as they are bulletproof and prevent enemies from being shot (sic!). When the first group of enemies bite the dust, defeat the second wave (consisting of the same aliens) and then move forward. In the buildings in front of you, there are several more Outsiders and one single Elite Outsider protected by Rocket Sniper. The last one listed should be killed at the beginning, because he is the most dangerous one.

One of the most powerful weapons in the game. - Chapter III: Signal from Beyond - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
One of the most powerful weapons in the game.

Enter the alien building and pick up Blaster Launcher and its missiles. This powerful weapons plays as bazooka and will be needed later on. For the time being, try not to overuse it and save its missiles.

Bureau agents die with class. - Chapter III: Signal from Beyond - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Bureau agents die with class.

Move on getting to an edge. Eliminate few first aliens and prepare for an explosion. DaSilva's car will cause a huge detonation which will kill the majority of aliens. Turn left and open passage to fortified enemy position. Go through another locations (killing one, single Silacoid) and get to the another parking lot, where you begin battle with numerous enemies.

This time Sectopod wont be a problem. - Chapter III: Signal from Beyond - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
This time Sectopod won't be a problem.

Move closer to enemies and wait for Outsiders to eliminate a Sectoid. Then eliminate all enemies and prepare for the second wave. You'll be flooded with the whole army of Outsiders and Sectoids to deal with. Fire at them, use abilities, change positions. When the Sectopod appears, immobilize him with Lift and then fire down with Blaster Launcher (if you're lucky, three series should be enough). After fight collect ammo as you'll need it later.

Meeting happens in bad conditions. - Chapter III: Signal from Beyond - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Meeting happens in bad conditions.

Enter the supermar and find three notes in here - on the left (on the counter) and two more deep inside the building, on right. Then exit the building and meet doctor Weir. Next to him you find another letter (on yellow machine).

After conversation, enter the building on right and head for the corridor with big window, eliminating two Silacoids on your way. Turn left and read another note, left on the desk.

Silacoids are rather problematic - Chapter III: Signal from Beyond - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Silacoids are rather problematic

In the further part of location you find Resupply Station which you can use. After that follow doctor Weir, until you get to the gate steering computer. Let the scientist take care of electronics and focus on eliminating Sectoids and Silacoids who will attack you from behind.

Your predecessors made it really far. - Chapter III: Signal from Beyond - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Your predecessors made it really far.

Go through unlocked gate and move forward. You'll find nothing dangerous for a long time, so you can freely look around. Notice that in one of rooms (where doctor Weir tells you to look for an elevator) you can find human notes - they are behind barrels, next to the shotguns and pack of ammo.

Another Schematic. - Chapter III: Signal from Beyond - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Another Schematic.

GO through teleport and then look around. Next to the Carter you find Armor Piercer Pack, which allows you to destroy armor very fast.

Turn right behind this bridge. - Chapter III: Signal from Beyond - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Turn right behind this bridge.

Move forward and go through two bridges. In the big room turn right, ignoring the door in front of you. Enter the storehouse where you see a dead body and read two notes which he has left. Only after that go through door in front of you.

There is many of enemies and many yet to come. - Chapter III: Signal from Beyond - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
There is many of enemies and many yet to come.

Next part of location is a one big battlefield. You find plenty of Outsiders and Elite Outsiders, Shield Commander and (after a while) Laser Turret against you. During this fight use all abilities and terrain assets (there are explosive barrels here and there) The key thing is to weaken enemy shields: especially useful is support agent's ability called Disrupt. You can also lure enemies out from behind the cover with grenades what combines with summoning Silacoid (Carter) very well.

Try not to overuse Blaster Laser, because you'll need it later on.

Now you have to use your artillery. - Chapter III: Signal from Beyond - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Now you have to use your artillery.

When the enemy army shrinks, Muton supported by three Drones appear. You have to eliminate Drones at the beginning or the battle will end up in failure. The best way to do so is to Critical Strike, which will eliminate them immediately. When it's done, use Blaster Laser and take down Muton.

If you have any weapon using normal (earth) ammo, replace it with alien guns: there are no conventional bullets in the further part of location.

Something has gone wrong. - Chapter III: Signal from Beyond - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Something has gone wrong.

Move forward, pick up ammo and kill surprised Outsider and Sectoid. When you get to transponder (small, shining ball) use it. Unfortunately, the alien leader, Axis, will take over the main computer. Now you have to go through the corridors and get to Resupply Station. Using it, equip Carter with blaster launcher and something rapid firing. There is a boss ahead, you have to be prepared.

Titan is a powerful enemy. - Chapter III: Signal from Beyond - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Titan is a powerful enemy.

Your last enemy in this location is Titan - flying sauces with outstanding fire power. He focuses beams of light at the target and fire destroying ray which annihilates everything on its way (including covers!). One hit with that and the agent is dead, so you have to constantly run around the location and avoid it. Remember that heroes behind containers don't get hurt, but when the shot is performed, their cover is destroyed.

Direct hit is a death. - Chapter III: Signal from Beyond - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Direct hit is a death.

The key to win is rather simple: fire at Titan from Blaster Laser, constantly change your position and collect ammo from boxes. The weak spot of this devise is shining circle in its very middle, You should focus on firing right there.

During this fight very useful is Taunt which let you distract enemy. Also Diversion used by recon may be useful but the XCOM Laser Turrets (engineer) are rather bad choice.

Defeating Titan ends mission and you return to the base. Congratulations: you have defeated one of the most powerful enemies in the game!

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