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The Bureau: XCOM Declassified Game Guide & Walkthrough by gamepressure.com

The Bureau: XCOM Declassified Game Guide & Walkthrough

Table of Contents

Operation: Guardian | Walkthrough The Bureau Guide

Last update: 11 May 2016

Hay is bulletproof, you can hide behind it. - Operation: Guardian - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Hay is bulletproof, you can hide behind it.

This mission begins calmly, but it changes quickly. When you pass few first streets, you get to the truck with hay: in front of it you see a farm occupied by aliens. In this area you find two Outsiders and one Elite Outsider; first ones are easy, but their commander can be challenging. First, weaken his shields with massive fire and then eliminate with a perfect shot (one headshot from a sniper rifle should be enough). Finish the fight quickly, because enemies will start using grenades.

Shield defends against additional damage from headshots. - Operation: Guardian - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Shield defends against additional damage from headshots.

When the first group is done, defeat the second one. It consists of two Drones, several Outsiders and one Elite Outsider. You should eliminate them in order listed above. Drones can heal allies, so they are your priority and Outsiders are relatively easy to kill, so you can finish them off quickly. Soften the leader and then eliminate with some strong weapon.

Puppet opens Secret Door. - Operation: Guardian - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Puppet opens Secret Door.

When the battle ends, approach the barn's door. Move aside doll, which is on the cupboard what opens the secret passage. It's shown on the screen above.

Someone nice left schematic on the top of computer. - Operation: Guardian - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Someone nice left schematic on the top of computer.

When you enter the room, approach the main computer. You find Schematic which slows down bleeding. When you get it, launch the rocket system (press and hold interaction key) and prepare for a surprise: you have just armed the nuclear warhead instead of disarming it! s

Silacoids are dangerous only for the short range. - Operation: Guardian - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Silacoids are dangerous only for the short range.

Go out through the opposite door and upstairs. Eliminate two Silacoids which will attack Carter and his squad nearby the next shed (one series should be enough). Pick up ammo from box next to the tractor and go forward until you reach another group of aliens.

Muton is the toughest enemy in this encounter. - Operation: Guardian - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Muton is the toughest enemy in this encounter.

Besides few Outsiders you'll have to kill also one Elite Outsider. The latter one can be annoyed by commandos' Taunt and then quickly eliminated. But when you kill most of enemies, a Muton will arrive. He is challenging during fight for a short distance and you should keep him at bay. You should make use of grenades, mines (engineer stuff) and commandos' Pulse Wave. Recon can deal heavy damage with Critical Strike, but remember that only cooperation of whole squad will give you win.

Collect supplies (on left you find two grenades and ammo) and move on - Operation: Guardian - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough

Collect supplies (on left you find two grenades and ammo) and move on. Killed Muton should have dropped Scatter Laser which you can pick up if you run out of conventional bullets. After all go to the big shed in front of you and - like previous time - move aside a doll. When you get into control room, search soldiers and then launch computer. This time it won't work also.

Serious snipers. - Operation: Guardian - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Serious snipers.

Exit the room and read letter from the shelf on the left. Move forward and prepare for battle: you run into a group of Outsiders, supported by one Elite Outsider and two Rocket Snipers. The last ones are extremely dangerous. Their missiles can throw you out from behind a cover and kill at once. That's why you should focus at them always. The easiest way to kill them is to use a sniper weapon or Critical Strike (luckily, they're not that tough).Then, you can eliminate remaining enemies like in previous battles.

Better hide when Sectopod arrives. - Operation: Guardian - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Better hide when Sectopod arrives.

Collect all ammo you can: in a moment, you begin extremely difficult battle. When you only approach the alien device, more Outsiders, Elite Outsiders, single Shield Commander and finally also a Sectopod and two Drones will arrive. There is no one good plan for this battle: first of all, you have to use abilities, heal and save ammo. The most important is to eliminate quickly weaker enemies and Drones before they repair Sectopod.

When the glass breaks, you can kill the pilot. - Operation: Guardian - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
When the glass breaks, you can kill the pilot.

Shield Commander is your primary target: if you let him live, he shields Drones which will protect Sectopod. The last one is rather easy to eliminate when you break its front armor (then it's enough to fire at pilot's head). If you run out of ammo during this encounter, approach one of killed Outsiders - some of them leave Laser SMG with perfect fire rate and medium fire power.

Warhead will wait for you. - Operation: Guardian - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Warhead will wait for you.

When the battle ends, go through the gate and enter the shed with the last one computer. When Barnes gives you coordinates, reprogram system (hold and press E). Congratulations, you have just saved millions of beings!

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