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The Banner Saga 2 Game Guide by gamepressure.com

The Banner Saga 2 Game Guide

Table of Contents

Road to Fiskivik | Chapter 12 The Banner Saga 2 Guide

Last update: 01 February 2017

Several days into the journey, your caravan reaches another big boulder - Road to Fiskivik | Chapter 12 - Chapter 12 - The Banner Saga 2 Game Guide

Several days into the journey, your caravan reaches another big boulder. At this point, you can receive an artifact, if only you pick the right dialogue option.

  • "Clear away some ivy and inspect the stone" - As a result of the first option, you receive another relic - Brenna's Lock.
  • "Join the caravan in setting up camp" - As a result of the second option, you do not receive the artifact.
The second decision you will have to take along your path to Fiskivik will concern commotion in the caravan, caused by recent events - Road to Fiskivik | Chapter 12 - Chapter 12 - The Banner Saga 2 Game Guide

The second decision you will have to take along your path to Fiskivik will concern commotion in the caravan, caused by recent events.

  • "They'll be fine. We all will" - Nothing happens
  • "I'll speak to the bigger families and try to calm them" - As a result of the second option morale of the caravan slightly improves.
  • "Train more fighters. That should keep them distracted" - using the third option, you will be able to train clansmen. However, you have to keep in mind that the entire process will take several days to complete, depending on how many warriors you want to train. If, before you took the decision, morale in your caravan is low it is better to leave training the men for later.
  • "We won't get any answers until Juno is ready to talk" - Nothing happens.
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