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The Surge Game Guide by gamepressure.com

The Surge Game Guide

Table of Contents

NPC in The Surge The Surge Guide

Last update: 09 May 2019

The following chapter of the guide contains useful information about the enemies in The Surge. Here you can find all of the types of foes that you will face in the game, their weaknesses, as well as the benefits of defeating them.

The following chapter contains hints about NPCs that you will meet during your journey in The Surge. The information you can find here will help you complete all of the quests associated with those characters. This in turn will allow you to acquire additional rewards and achievements / trophies.

Dean Hobbs

Sally is the first NPC that contacts you in the game - NPC in The Surge - Game World - The Surge Game Guide
  1. You will meet him for the first time in Central Production B - Material Depot. Leave the Medbay, stick to the left side, jump down to the platform located below and you will notice an immobilized man. You can overload the circuit in his exoskeleton. Doing so will free the man. Initiate a conversation, exhaust all of the dialogue options and leave. If you die or leave the location, you will find him again in the Medbay.
  2. Speak with him again in the Medbay and you will be given some materials, allowing you to upgrade your current equipment. If you won't interact with any other character, Hobbs will remain in this location till the end of the game.
  3. If you advance with Jo's story and meet doctor Gene Berrett, you will find Hobbs body in the Medbay once you return to the location. Additionally, if you've given Jo a two-handed weapon - Equalizer - you will find it at Hobbs' corpse.

Davey

  1. You can find him behind the only locked doors in Central Production B - Material Depot. Initiate a conversation and exhaust all of the available dialogue options. You will meet him again in the Medbay.
  2. Speak with the man in the Medbay and he will ask you to find a healing implant. According to the information he provided, the implant is located in Central Production B. However, you will find it in the Resolve Biolabs. If you give him Modaxinal Injector he will give you Vital Injection v.3 in return. Giving him the implant will turn Davey insane.
  3. If you won't deliver the implant to Davey, he will disappear from the Medbay once the Research Zone chapter is complete.

Dr. Melissa Chavez

  1. You will meet her in Resolve Biolabs and the whole sequence is about reaching her office. You will stumble upon two enemies outside of her office. Defeat them and Chavez will open the door. Initiate a conversation with the woman and take the BOTECS Power Core from her office.
  2. She will later appear in Medbay. You can initiate a conversation with her there, bur doing so will cause her to disappear from the location once you visit it again - she won't be in her office either.
  3. You can mention Chavez in conversations with other characters, but it won't advance her storyline any further.

Irina Beckett

  1. You will meet her for the first time on the floor near the train station located in the central part of Central Production B. During the first conversation she will ask you about a staff. To push her story forward, you have to give her the CREO security weapon - MG Negotiator. Irina mentions something about the Smelting robots and she defeats one of them in Recycling if she gets there before you.
  2. Another encounter will take place in the upper levels of the Circulation Tower - there you can exhaust every dialogue option, but it won't have any impact on the story.
  3. Once you're done in Research & Development, you will meet her in the Medbay, near the elevator leading to the arena where you fight against Firebug. She will mention her affiliation with CREO and will ask about MG Gorgon set that belongs to the security staff. The location is rather dark, which is why you might have some problems pinpointing all of the components, but once you have them a dialogue option will appear.
  4. If you hand over the elements of the set, you will meet her in the Executive Levels. She won't be willing to let you continue and she will threaten to attack. If you defeat her and chop off the arm holding a weapon, you will acquire the Peacekeeper.

Sally

Sally is the first NPC that contacts you in the game. She accompanies you during the majority of the game and you can speak to her through the working communication stations in MedBays.

In Executive Levels - Server Room you will discover that Sally is in fact one of the CREO servers. After bypassing the circuit in Server Room Sally will get on fire. Walk towards the server and interact with it in order to receive the achievement Turing Test.

Dr Gene Barett

A presenter related to CREO - NPC in The Surge - Game World - The Surge Game Guide
  1. This character can be encountered in the Research Zone and his plot is related only to that place. While in that location you will see him but you won't be able to talk with him. You must finally reach him in the Restricted Area. When he sees you, he will activate the alarm, enabling you to reach the Executive Levels.
  2. Once he raises the alarm, you can speak with him. In order to continue his plot you must say that you support his project. Then go to the Executive Levels, defeat the Black Cerberus, equip CREO security exoskeleton and go back to Research Zone.
  3. Thank to the exoskeleton you will enter the security area in Research Zone. There you must override the circuit (level 30) in order to continue the plot.
  4. Go back to Barett, you will discover he transformed into Homo Machinalis. You can kill him to obtain Codename: Valkyrie weapon (if you manage to cut one of his arms). If you kill him, you will unlock the Homo Machinalis trophy.

Alec Norris

  1. You will find him in the MedBay in the Research Zone. He will ask you to find his daughter.
  2. In order to reach her you must jump from the service tunnel and reach the circuit located very high. Maddy - Alec's "daughter" is a red robot similar to the ones you encountered in Central Production B.
  3. Go back to MedBay and the quest will continue. Now you must find a leg for Maddy.
  4. It can be obtained from similar robots. Once you deliver the missing part, you will receive a Stamina Boost v3 implant.
  5. After moving to Nucleus you will find Maddy once more. Near her body you will find a necklace - you must deliver it to Alec and inform him about the location of the wreck. You will receive a reward and end this plot. This will be awarded with the Ghost in the Machine trophy.

Jo

  1. You will encounter this character for the first time in the passage between the Recycling Zone and the Toxic Waste Maintenance. Turn right behind the door and you will find her in a ventilation pipe. She will ask you for 5 thousands scrap. If you want to continue her plot, you must give her the junk before you defeat the area boss - Firebug.
  2. The second encounter will happen in the Ventilation Tower - at the top of the tower, before the shortcut to the MedBay and before the elevator to the boss Big Sister 1/3. In order to continue the plot you must give her 10 thousand scrap before defeating the boss.
  3. The last encounter takes place at the top floor of the exhibition hall. Turn left after opening the door next to the health regeneration station. Once again you will see a pipe. Give 15 thousand scrap during the conversation. You must do it before leaving the Research Zone.
  4. If you perform all actions, then in Central Production B you will find dead Hobbes. Next to him there will be an Equalizer weapon. If you enter Jo's hideout (the side corridor after starting the location Research Zone) after completing all the steps, then you will find the Equalizer there. If you ignored Jo's plot, then instead of the Equalizer you will find sunglasses there.
  5. If you completed Jo's plot, you will obtain the trophy Repeat Customer. If not, you can obtain the Sunglasses at Night trophy by finding the sunglasses. You can't have both at a single approach.

Don Hackett

A presenter related to CREO. You won't meet him personally during most of the game, but in Executive Levels you can find a recording room where you will find his corpse.

Examine the body in order to get the trophy CREO killed the Radio Star.

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