Herrick's Handiwork sees you convince Caleb to get back to work. This page of The Outer Worlds guide offers a walkthrough for the task.
List of objectives
- Convince Caleb to back to work;
- Return to Velma;
- Tell Caleb that Velma is open to conversation.
This task is activated after talking to Velma at a warehouse in Stellar Bay. You will learn that one of the employees stopped coming to work.
The man in question, Caleb, can be found on the first floor of The Yacht's Club. Talk to him - you'll learn that won't be coming back to work until he receives a raise. There are three ways of completing this task.
Completing The Secret People
If you have completed The Secret People, go straight to Velma. If your persuasion is developed enough, you can use Barris' story to convince the woman to negotiate.
Proceed to the factory after talking to Caleb. The top floor contains a terminal holding evidence of Velma's fraud (unlocking the terminal requires sufficiently developed hacking) Talk to her and use the gained information and your persuasion or intimidation to convince her to negotiate.
Lying to Caleb
If your lie ability is developed enough, you can tell Caleb that Velma will be fired once he gets back to work. If you were successful, Caleb will agree to return to his post.
Finally, go back to Velma and tell her that the crisis has been prevented.