In The Last of Us 2, like in the previous part of the series, the game puts great emphasis on sneaking. In this case, however, this game mechanics has been rebuilt. The following page of our guide provides an overview of this game feature.
In The Last of Us: Part II you often have to sneak around and remain hidden. An open fight with opponents is often the last option available, especially when you're dealing with a group of enemies. In this part of the series, you have to worry not only about people cause even dogs can become your enemies. Dogs are perfect hunters. They'll track you down, making it harder for you to avoid detection. Avoiding someone else's gaze is no longer effective.
Of course, every dog can be distracted by throwing an item, such as a stone. However, this is a short-term solution because the animal will soon be back on your trail. As a last resort, you can liquidate the animal. But isn't that too cruel? The title does not punish such activity, but instead gives it a morally questionable background. The opponents will grieve for the loss of their companion.
The Last of Us: Part II also includes the mechanics of listening. You can use it to determine the location of invisible enemies.