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The Elder Scrolls Blades Guide and Tips by gamepressure.com

The Elder Scrolls Blades Guide and Tips

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Perks in TES Blades TES Blades guide, tips

Unlike spells and skills, perks give passive bonuses that constantly affect gameplay, not just during combat. First of all, they increase the damage dealt to your preferred weapon and from the elements (magic or enhanced weapons), but they also help you in getting more space in your inventory or draw better offers from a blacksmith when upgrading items.

Perks are a great way to complement your style of play, although at first its better to focus on the other two trees and increase your abilities by learning the basics - Perks in TES Blades - Character creation - The Elder Scrolls Blades Guide and Tips

Perks are a great way to complement your style of play, although at first it's better to focus on the other two trees and increase your abilities by learning the basics. Invest skill points only when you get to know all perks.

Armsman

Increases by 4 points the damage caused by weighted weapons - Longsword, War Axe and Mace.

  1. Cost of skill points: 1
  2. Requirements: level 2 of experience

Elemental Protection

Increases the value of protection points against damage from the elements when using shield.

  1. Cost of skill points: 1
  2. Requirements: level 2 of experience

Scout

Increases by 4 points the damage caused by light weapons - Dagger, Hand Axe and Light Hammer.

  1. Cost of skill points: 1
  2. Requirements: level 4 of experience, Armsman

Augmented Flames

Increases fire damage by 6 points.

  1. Cost of skill points: 1
  2. Requirements: level 5 of experience, Elemental Protection

Barbarian

Increases damage by 7 points with heavy weapons - Greatsword, Battleaxe, Warhammer.

  1. Cost of skill points: 1
  2. Requirements: level 5 of experience, Armsman

Load Bearer

Increases inventory capacity by 10 slots.

  1. Skill points cost: 2
  2. Requirements: level 6 of experience, Elemental Protection

Combat Focus

Increases resistance to all types of damage by 7 when using skills.

  1. Skill points cost: 2
  2. Requirements: level 7 of experience, Scout

Willpower

The hero recovers 50 magicka points after interrupted cast of a spell.

  1. Skill points cost: 2
  2. Requirements: level 8 of experience, Augmented Flames

Advanced Hardening

Increases the maximum level of item enhancement at the blacksmith by 2 levels (up to level 6.). Temper improves item stats through increasing its rank, for example, from Remarkable to Exquisite. The highest levels can be obtained only by having this perk.

  1. Skill points cost: 2
  2. Requirements: level 10 of experience, Barbarian

Matching Set

Increases the value of armor by 58 points when wearing a complete set of the same type, e.g. Steel, Silver or Orcish.

  1. Skill points cost: 3
  2. Requirements: level 14 of experience, Load Bearer

Augmented Poison

Increases poison damage by 9 points.

  1. Skill points cost: 3
  2. Requirements: level 15 of experience, Combat Focus

Augmented Frost

Increases frost damage by 8.

  1. Skill points cost: 4
  2. Requirements: level 16 of experience, Willpower

Healing Surge

Increases health regeneration by 9 points when you have full or almost full stamina bar. Regeneration works only during battle.

  1. Skill points cost: 5
  2. Requirements: level 23 of experience, Augmented Poison

Augmented Shock

Increases lightning damage by 1 point.

  1. Skill points cost: 5
  2. Requirements: level 24 of experience, Augmented Frost

Enchantment Synergy

Increases the effectiveness of special skills of items by 5%.

  1. Cost of Skill points: 6
  2. Requirements: level 27 of experience, Matching Set, Advanced Tempering

Mettle

Increasing physical skill power by 10% when your health is critical.

  1. Skill points cost: 10
  2. Requirements: level 35 of experience, Enchantment Synergy

Maximum Power

Increases effectiveness of spells by 10% when you have a full bar of magicka points.

  1. Skill points cost: 10
  2. Requirements: level 35 of experience, Enchantment Synergy
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