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The Elder Scrolls Blades Guide and Tips by gamepressure.com

The Elder Scrolls Blades Guide and Tips

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Spells in TES Blades TES Blades guide, tips

The Elder Scrolls: Blades allows you to use both melee weapons and magic without class restrictions. However, this hand-to-hand combat is the backbone of the battles here, and spells perform a rather secondary function - or at least until the Early Access version has jewelry that should increase the abilities of a potential mage / wizard.

Is it worth to use magic in the current version of the game? Yes, of course! This is the easiest way to deal damage from the elements (because not everyone will find a sword with the bonus from fire or cold) and thus use the weaknesses of our opponents. It is also important to remember that different elements have different effects - fire focuses on pure damage, but cold will additionally deprive the enemy of some stamina, while lightning will decrease his magicka points.

Magicka points regenerate automatically during and between combat, so everyone should use magic - Spells in TES Blades - Character creation - The Elder Scrolls Blades Guide and Tips

Magicka points regenerate automatically during and between combat, so everyone should use magic. Ignoring the whole spell tree is therefore a waste of these points, and one or two Fireballs or Absorb will certainly help in a battle.

The big downside is the spell casting process - it usually takes about a second, and if we take damage during that time, the spell will be interrupted and used magicka points simply disappear - Spells in TES Blades - Character creation - The Elder Scrolls Blades Guide and Tips

The big downside is the spell casting process - it usually takes about a second, and if we take damage during that time, the spell will be interrupted and used magicka points simply disappear. Therefore, it is worthwhile to start casting spells after a well-targeted block, which will dazzle your opponent for a moment.

Fireball

Creates a fireball that deals 114 points of fire damage on impact. In case of receiving damage, the spell cast is broken and the caster takes 29 points of fire damage. Great spell to start the game which lets you deal with enemies that are sensitive to this element. It's good against ranged enemies too.

  1. Cost of skill points: 1
  2. Cost of use: 135 magicka points
  3. Cast time: 0.9 sec
  4. Requirements: level 2 of experience

Absorb

Turns 31 points of the following injuries to healing of the same value. After the cast, the injury must be taken within 1.5 seconds.

  1. Cost of skill points: 1
  2. Cost of use: 185 magicka points
  3. Cast time: instant
  4. Requirements: level 2 of experience

Frostbite

Creates a stream of icy air and deals 31 frost damage per second taking health and stamina points of the target. In addition, it slows down the enemy and increases the resistance to physical damage by 14 points. The spell duration is up to 5 seconds unless interrupted.

  1. Cost of skill points: 1
  2. Cost of use: 170 magicka points
  3. Cast time: instant
  4. Requirements: level 3 of experience, Absorb

Lightning Bolt

It creates an electric discharge that deals 47 points of lightning damage to magicka and health of the target. Spell casting is interrupted when the caster receives damage.

  1. Cost of skill points: 1
  2. Cost of use: 110 magicka points
  3. Cast time: 0.7 sec
  4. Requirements: level 5 of experience, Fireball, Absorb

Poison Cloud

Causes a poisonous cloud that deals 26 poison damage per second. The cloud lasts for 5 seconds. Spell casting is interrupted when the caster receives damage.

  1. Cost of skill points: 1
  2. Cost of use: 110 magicka points
  3. Cast time: 1.4 sec.
  4. Requirements: level 4 of experience, Fireball

Resist Elements

Heals the negative effects caused by the elements and increases protection from the elements by 39 points for 10 seconds. Spell casting is interrupted when the caster receives damage.

  1. Skill points cost: 2
  2. Cost of use: 200 magicka points
  3. Cast time: 0.7 sec
  4. Requirements: level 10 of experience, Absorb

Consuming Inferno

It launches a continuous stream of fire, dealing 60 fire damage per second and reducing stamina points of the target. Works for a maximum time of 3 seconds.

  1. Skill points cost: 2
  2. Cost of use: 160 magicka points
  3. Cast time: instant
  4. Requirements: level 9 of experience, Fireball

Ice Spike

Launches sharp icicles at the enemy, causing 145 damage from cold that consume health and stamina points. If the target's damage exceeds 133 points, he will be stunned. Spell casting is interrupted when the caster receives damage.

  1. Skill points cost: 3
  2. Cost of use: 220 magicka points
  3. Cast time: 1.12 sec
  4. Requirements: level 13 of experience, Frostbite

Delayed Lighting Bolt

It summons a lightning ball that strikes the target after five seconds, dealing 67 lightning damage to health and magicka points. Spell casting is interrupted when the caster receives damage.

  1. Skill points cost: 3
  2. Cost of use: 145 magicka points
  3. Cast time: 0.75 sec
  4. Requirements: level 15 of experience, Lightning Bolt

Blind

Releases a poisoned bullet towards the enemy, dealing 138 points of poison damage. If the target's damage exceeds 123, it will be blinded. Spell casting is interrupted when the caster receives damage.

  1. Skill points cost: 3
  2. Cost of use: 140 magicka points
  3. Cast time: 1.6 sec.
  4. Requirements: level 14 of experience, Poison Cloud

Ward

Creates a barrier that increases the hero's defense by 68 points and negates up to 203 elemental damage. Spell casting is interrupted when the caster receives damage.

  1. Skill points cost: 4
  2. Cost of use: 205 magicka points
  3. Cast time: 0.75 sec
  4. Requirements: level 20 of experience, Resist Elements

Wall of Fire

Creates a wall of fire that deals 70 points of damage to enemies trying to attack through it. The wall disappears after 5 seconds.

  1. Skill points cost: 4
  2. Cost of use: 210 magicka points
  3. Cast time: instant
  4. Requirements: level 190 of experience, Consuming Inferno

Blizzard Armor

Creates ice armor around the caster that reduces half of the incoming damage. While it is active, it deals 4 points of cold damage per second to the attacker, taking away his health and stamina points. Armor disappears after consuming 97 points of damage.

  1. Skill points cost: 5
  2. Cost of use: 290 magic points
  3. Cast time: instant
  4. Requirements: level 23 of experience, Ice Spike

Thunderstorm

It summons a storm cloud over the opponent, which in every 3 seconds deals 72 points of damage from lightning, taking health and magicka points. The cloud disappears after 9 seconds.

  1. Skill points cost: 5
  2. Cost of use: 190 magicka points
  3. Cast time: instant
  4. Requirements: level 25 of experience, Delayed Lighting Bolt

Paralyze

Releases a poisoned bullet towards the enemy, dealing 202 points of poison damage. If the target's damage exceeds 182 points, it will be paralyzed for 3 seconds. Spell casting is interrupted when the caster receives damage.

  1. Skill points cost: 5
  2. Cost of use: 185 magicka points
  3. Cast time: 1.75 sec
  4. Requirements: level 24 of experience, Blind

Echo Weapon

Creates a magical copy of your weapon, duplicating your attacks 0.5 seconds after each one is completed. The copies of light, balanced and heavy attacks deal 96, 109 and 123 points of damage respectively.

  1. Skill points cost: 10
  2. Cost of use: 425 magic points
  3. Cast time: instant
  4. Requirements: level 35 of experience, Storm, Blizzard Armor

Magic Surge

Increases the recovery of magicka by 82 points per second, reduces the spell cooldown and prevents them from being interrupted when casting. Lasts for 10 seconds, then magicka points drop to zero and cannot be regenerated for another 10 seconds.

  1. Skill points cost: 10
  2. Cost of use: 425 magic points
  3. Cast time: instant

Requirements: level 35 of experience, Paralyze, Thunderstorm

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