Together with the acquired experience from the main and side missions (and dungeons in Abyss mode), our hero gains experience points and advances to next levels. Each advancement is connected to an increase in the pool of Magicka (a sort of in-game mana) and Stamina points, which are required to cast spells and use skills during combat.
The basic stats of the character have 200 health, magicka and stamina points. Each advancement to next level adds additional 10 points on the health bar and the same amount in case of (according to the player's choice) magicka or stamina. Additionally, you get training points that can be spent on spells, perks and skills - at levels 1-9 we get 1 point, the interval 10-19 gives 2 points, and above 20 you get as many as 3 learning points. The maximum level of experience at the current moment is 100.
It is possible to reset all points and divide them again, but you have to pay for it with crystals - a currency obtained from microtransactions. The cost increases with the level of the hero and, for example, at level 20 will be about 250 crystals, that is the equivalent of about $3. For more information on micropayments and tips on playing without spending a dollar, check the below parts of our guide.
The spells, perks, and skills described below have several ranks that increase their power. For better transparency of the text, we have described only the main ranks of each of them.