Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Download Game Guide PDF, ePUB & iBooks

The Bard's Tale 4 Game Guide by gamepressure.com

The Bard's Tale 4 Game Guide

Table of Contents

Fighter abilities | Character classes in The Bard's Tale 4 The Bard's Tale 4 Guide and Walkthrough

Last update: 08 October 2018

In this chapter, you will find the descriptions of all skills that are available to the Fighter character class in Bard's Tale IV. They have been divided into particular categories which define the functions of the abilities. Each of the following skills has also been additionally described in terms of its properties and applications.

The Fighters skill tree - Fighter abilities | Character classes in The Bards Tale 4 - Character classes - archetypes - The Bards Tale 4 Game Guide

The Fighter's skill tree.

Attack

In this category, you will find all of the skills related to the character's offensive capabilities in skirmishes. You will also find new abilities here that you can utilize in combat.

Name

Skill Type

Tier

Function

Application

Strength 1

Passive

1

+1 to Strength

It increases the strength of attacks dealt with weapons

Great Sword: Novice 2

Active

1

Unlocks the ability: Sweeping Slash, which deals physical area of effect damage to all enemies within range

It works great for attacking units that stand on neighbouring fields. Works only on the first row

Great Sword: Novice 1

Active

1

Unlocks the ability: Sundering Smash, which causes physical damage to enemies and simultaneously reduces their armor points

Extremely useful at destroying enemy armor

Swordsman: Novice

Active

1

Unlocks the ability: Storm of Blades, which doubles the physical damage dealt to a unit within range

This ability is extremely useful throughout the entire game. It deals a huge amount of damage, especially if used by a character with a lot of Strength

Axeman: Novice

Active

1

Unlocks the ability: Lumbering Strike, which causes heavy physical damage to the enemy that is closest to the character.

Although this ability deals a lot of damage, it requires a turn to be carried out. Use it only if you are sure that no one will break through your mental armor at this time

Bludgeon: Novice

Active

1

Unlocks the ability: Head Knocker which causes high physical damage to an enemy that stands in front of the character

It works very well when trying to break through the mental armor of your enemies

Critical Hit: Swords

Passive

1

Gives a 20% chance to reset the cooldown timers of your other Sword skills

This skill will cause some of your attacks to reset the cooldowns on the character's other abilities

Critical Hit: Axes

Passive

1

Gives a 30% chance to inflict the bleeding status effect on the target enemy

The status effect deals additional damage to the enemy, which is why it is worth investing in this skill

Critical Hit: Bludgeons

Passive

1

Gives a 10% chance to inflict a stun on the target enemy

A stunned character will not be able to attack you

Great Sword: Journeyman

Passive

2

+1 to Strength

It increases the strength of attacks dealt with weapons

Archer: Novice

Active

2

Unlocks the ability: Loose Arrow, which allows you to deal physical damage to any enemy on the battlefield

A very useful skill when you are fighting against enemy archers. It gives you the opportunity to launch attacks in their direction before killing their Fighter

Archer: Journeyman

Passive

2

+1 to Strength

It increases the strength of attacks dealt with weapons

Heaving Blow

Passive

2

Increases the chance of inflicting critical damage by 15%

 

Blood Hunter

Passive

2

Increases the chance of inflicting critical damage by 20%

 

Flurry Of Blows

Passive

2

Increases the chance of inflicting critical damage by 20%

 

1-Handed Weapons: Journeyman

Passive

2

+1 to Strength

It increases the strength of attacks dealt with weapons

Bludgeon: Master

Active

2

Unlocks the ability: Foe Dropper, which deals physical damage to the closest enemy, and then pushes him back into the second row

This ability is mostly useful for knocking back enemy Fighters into the second row, which limits their ability to counterattack

Axe: Master

Active

2

Unlocks the ability: Eviscerating Gash, which deals physical damage to an enemy and inflicts the bleeding status effect

By itself, this attack deals a rather small amount of damage. This ability is only useful when you have fully invested in the skills which improve the crit chance of axes

Swordsman: Master

Active

2

Unlocks the ability: Passing Slash, which targets the closest enemy within range and allows you to relocate to a nearby space

This ability works well in situations when you have to withdraw a character from a given field

Dual Wielding

Passive

2

You can equip your character with another one-handed weapon, held in the off-hand.

Thanks to this skill, you can wield two daggers at the same time

Great Sword: Master 1

Active

2

Unlocks the ability: All or Nothing, which deals physical damage and has a 35% chance for the damage to be tripled

Although the base attack value is not too high, the tripled value may seriously damage any opponents.

Great Sword: Master 2

Active

2

Unlocks the ability: Last Breath, which will allow you to finish off an opponent with less than 30 health points in a single blow

Ideally suited to killing off enemy units that have been weakened to the appropriate level

Strength 2

Passive

2

+1 to Strength

It increases the strength of attacks dealt with weapons

Strength 3

Passive

2

+2 to Strength

It increases the strength of attacks dealt with weapons

Archer: Master

Active

3

Unlocks the ability: Rain of Arrows, which deals area of effect physical damage at the beginning of the next turn

A great skill to have when fighting against large groups of opponents

Shockwave

Passive

3

Critical hits additionally knock the opponent back

 

Tireless

Passive

3

Critical hits inflicted with a sword have a 50% chance to recover an action point

 

Veteran

Passive

3

Grants additional true damage for each Spell Point the character has and gives a bonus +3 to Strength

This ability is especially useful when you have a Bard in the team, who can constantly increase the number of Spell Points of all teammates

Vanguard

Passive

3

Allows you to hold a two-handed weapon in your main hand and gives a bonus +3 to Strength

Allows you to increase your attack power or armor

Strength 4

Passive

2

+2 to Strength

It increases the strength of attacks dealt with weapons

Defense

Only passive abilities appear in this category. Most of them unlock access to new types of armor that your character will be able to use.

Name

Skill Type

Tier

Function

Application

Light Armor: Novice

Passive

1

Allows the character to wear: Leather Armor

 

Critical Block: Shields

Passive

1

Gives a 10% chance to completely reflect a physical attack

 

Shield: Novice

Active

1

Unlocks the ability: Deflect, which gives an additional armor point for one turn

In critical situations, you can increase your number of armor points, which will reduce the number of lost health points

Constitution 1

Passive

1

+2 to Constitution

Increases the character's number of health points

Medium Armor: Novice

Passive

1

Allows the character to wear: Chainmail Armor

 

Quick Reflexes

Passive

2

Increases the chance of reflecting an attack by 30%

 

Shield: Journeyman

Passive

2

+1 to Armor

The number of health points lost due to attacks will be reduced

Armor

Passive

2

+1 to Armor

The number of health points lost due to attacks will be reduced

Light Armor: Journeyman

Passive

2

Allows the character to wear: Reinforced Leather Armor

 

Light Armor: Master

Passive

2

Allows the character to wear: Elven Armor

 

Constitution 2

Passive

2

+3 to Constitution

Increases the character's number of health points

Constitution 3

Passive

2

+4 to Constitution

Increases the character's number of health points

Heavy Armour: Novice

Passive

2

Allows the character to wear: Baedirsh Plate Armor

 

Heavy Armour: Journeyman

Passive

2

Allows the character to wear: Full Plate Armor

 

Medium Armor: Journeyman

Passive

2

Allows the character to wear: Berserker's Battlegarb

 

Medium Armor: Master

Passive

3

Allows the character to wear: Officer's Mail Armor.

 

Constitution 4

Passive

3

+5 to Constitution

Increases the character's number of health points

Constitution 5

Passive

3

+6 to Constitution

Increases the character's number of health points

Shield Bash

Passive

3

Each direct attack is weakened by a certain amount of physical damage, in addition, the attacker is stunned

This ability is extremely useful. It allows you to minimize the amount of damage that the character can receive

Guardian

Passive

3

Allows the character to wear: Ancestral Plate Armor, also allows the Fighter to take over 50% of the damage dealt to his allies

An extremely useful ability if you want to protect the rest of your team at all costs

Command

This is a category available only to Fighters. The skills that are listed here allow the Fighters to control the battlefield to a greater extent.

Name

Skill Type

Tier

Function

Application

Intelligence 1

Passive

1

+2 to Intelligence

Intelligence increases the amount of mental damage you can take before your abilities are interrupted

Code of Chivalry

Passive

1

Increases the amount of damage dealt to enemies that are fixated on you by 25%

 

Code of Honor

Active

1

Unlocks the ability: To me!, which returns action points to friendly characters that have moved towards the Fighter

Thanks to this active ability, characters who need to move in a given turn can recover their lost action points

Loyalty to the Cause

Passive

1

After receiving a lethal blow, the character retains one health point

This ability will allow you to keep the Fighter alive even in the toughest of fights

Officer's Training

Passive

2

+2 to Intelligence and +4 to Constitution

 

Drill Master

Active

2

Unlocks the ability: All Together, which allows all allies to mimic the Fighter's fighting stance

 

Forged By War

Passive

2

Adds a point of armor when the character is focused

 

Gladiator School

Passive

2

+2 to Strength

It increases the strength of attacks dealt with weapons

Biting Insult

Passive

2

When you taunt an enemy his armor value is reduced by half

Thanks to this ability you will be able to reduce the number of the enemy's armor points so that other characters can attack him for more damage

Intelligence 2

Passive

2

+2 to Intelligence

Intelligence increases the amount of mental damage you can take before your abilities are interrupted

Intelligence 3

Passive

2

+3 to Intelligence

Intelligence increases the amount of mental damage you can take before your abilities are interrupted

Commander

Passive

3

Gives an additional action point (the effect is not cumulative) and +6 to Constitution

Thanks to this skill, you will increase the number of actions you can take during one turn

Champion

Active/Passive

3

Passive: +1 to Strength and +4 to Constitution

Active: Unlocks the ability: Duelling Stance, which causes a part of the damage dealt by a direct attack to be reflected back at the enemy

This ability works well when fighting against enemies who are attacking with a slashing weapon

Crafting

In this part of the skill tree, you will find all of the skills related to the production of various types of potions and items.

Name

Skill Type

Tier

Function

Application

Science

Active

1

Science gives you the ability to create such potions as the Lesser Draught of Power, the Lesser Elixir of Focus, and the Lesser Tonic of Armor

These potions will help your team temporarily improve their basic statistics

Alchemic Enthusiast

Passive

2

Potions become twice as effective

Only useful if you frequently use potions

Master Pyrosmith

Active

2

Unlocks the recipe: Dragon's Bile Bomb, which creates areas that set foes on fire upon entering them

This ability is useful not only because of its obvious combat capabilities but also because of the possibility of removing environmental obstacles

Master Craftsman

Active

2

Unlocks the recipes: Caltrops, which you can throw at an enemy to inflict physical damage. They are also scattered through empty fields, which gives them the potential to deal even more damage to enemies who move through said fields.

Deploy Barricade, which creates a barricade with a certain number of hit points

These abilities are extremely useful in combat. The caltrops are a great source of additional damage against opponents moving along the first line. The barricade, on the other hand, will help reduce the power of the enemy's attack.

Master Chemist

Active

2

Allows you to brew such potions as the Greater Draught of Power, the Greater Healing Potion, the Greater Elixir of Focus and the Greater Tonic of Armor

These potions are upgraded versions of your previous concoctions and increase the basic statistics of your characters to an even greater extent

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the inXile entertainment or inXile entertainment. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.