This section of the guide focuses on the graphics options offered by the PC version of Marvel's Avengers. It also explains how they affect the smoothness of the gameplay and the quality of the graphics.
The number of graphics options available in Marvel's Avengers is really impressive and allows you to find a balance between the quality of the graphics and the smoothness of the gameplay - this is especially helpful for weaker PCs with older graphics cards. It is also worth noting that the PC version of Marvel's Avengers has received an extra high-resolution texture pack. If your hardware is powerful enough, this pack is definitely worth downloading and activating in the Steam client.
Below is a complete list of graphics options available in the PC version Marvel's Avengers along with an explanation of what they do and whether they can be turned off or modified to improve the quality and fluidity of gameplay.
- Resolution - this option is responsible for the resolution in Marvel's Avengers. Set the native resolution of your monitor, such as 1920x1080, to get a satisfactory image quality. Setting a lower resolution than native will blur the image;
- V-sync - an option that limits the amount of FPS displayed to a value that prevents the image tearing effect and is related to the refresh rate of the monitor. The game works much better when this option is disabled;
- Fullscreen - you can choose between a full screen and displaying the game in the window. It's definitely better to play in full screen;
- Refresh rate - an option responsible for the number of refreshes made by the monitor in one second. Depending on which monitor you have, this can be 60Hz, 144Hz or even 240Hz;
- Antialiasing - an option responsible for smoothing the edges around the objects. Anti-Aliasing, unfortunately, has some drawbacks, namely blurring the image slightly so that it does not seem sharp and jagged;
- Dynamic resolution scaling - this option aims to maintain constant performance at a level set by the player. For example, if you set a fixed 60 fps and something puts significant strain on the graphics card, the game will automatically lower the resolution to a value that will maintain the previously set 60 fps. Dynamic resolution scaling is great for players who have weaker graphics cards. Those with more powerful hardware can easily disable this option;
- Screen space reflections - creates subtle reflections, e.g. on wet surfaces or in puddles, to reflect the image visible on the screen. Owners of weaker PCs should lower the quality of this effect;
- Motion blur - an option that blurs the image to give the game a bit more realism. In practice, blurring reduces visibility and thus makes it harder to shoot and attack opponents, so it's worth turning this option off;
- Bloom - increases the quality of light effects. For example, when a character moves towards the sun, sunlight will shine much stronger on the monitor and cause a blinding effect. It's definitely better to disable this option to avoid obstructing your visibility during gameplay;
- Volumetric lightning - controls whether the sun rays are turned on to simulate the scattering of light in the air. Disabling this option will put less strain on the graphics card;
- Ambient occlusion - a shading method that increases the impression of realism in the game. Unfortunately, it can also cause a big drop in performance. To improve the smoothness of the game, lower this setting;
- Level of detail - the option responsible for the graphics details. If you have a good PC, you can easily set this option to high or even ultra. Players with weaker graphics cards will have to choose between low and medium settings;
- Shadow quality - an option responsible for rendering shadows of objects. The higher the resolution and more shadows, the more resources the graphics card will need. To improve the performance, you can try lowering the shadows quality;
- Screen space contact shadows - improves the depth by adding more realistic shadows to objects close to the ground;
- Tessellation - allows you to display better mapped objects, but unfortunately at the expense of a large amount of graphics card resources. If you have weaker hardware, disable this option to free the GPU;
- Particle lights - affects the quality of the sparks and fire effects to make them appear more realistic;
- Depth of field - an option that changes the intensity of the blur effect on objects outside the center of focus of the camera. You can easily turn this option off and enjoy sharper graphics;
- Texture filtering - this option is responsible for the texture filtering method. The higher the value, the more graphics card resources will be needed;
- Texture quality - an option responsible for graphics details. If you have a good PC, you can easily set this option to high or even ultra. Players with weaker graphics cards will have to choose between low and medium settings;
- Lens Flares - makes additional reflections of light on the screen even when the source of that light is off-screen;
- Screen Effects - an option that is responsible for displaying additional effects, such as raindrops.