On this page of our guide, you will find a walkthrough for the first stage of the game. You'll find out what to do to get the main characters together. We will also mention secrets that lie in the game's initial locations.
Due to the game's genre, the walkthrough contains spoilers that reveal certain plot elements. If you continue reading the guide you agree to learn about some of the content, such as new locations or some characters.
Tell me Why begins with an emotional confession scene. Little Tyler sits in the interrogation room and tells of the worst nightmare of his life.
There's nothing you can do here. Your quest is simply to look at the sad scene that is meant to introduce you to family's history.
You start your adventure with Alyson. She's waiting in her room. Your quest is to find the keys. If you do that, you can keep playing and just leave the room.
You can also take a close look around the room and get to know your character better.
The keys are very easy to find. All you have to do is get up from your desk and your character looks straight at the bed. Underneath it is a small cardboard box. Come closer and pull it out from under the mattress.
There are three items in the box - a goblin figurine, keys and a childhood photo. Examine all the items so that Alyson can tell you the story and put them in the inventory.
You can leave the room with the keys. However, you can take a closer look at the area. If you look at the little cupboard by the bed, you'll find that Alyson likes handiwork. Looking at the posters, the girl will remember her and her brother's childhood. On the shelves, you'll find her favorite films, TV series and books. It will help you get to know your character better.
Another striking thing are the photos. You'll find them above the desk and in the drawers. They'll enable you to get to know Alyson's closest friends.
Once you get to know your character, you can leave the room.
After you walk through the door, you'll be moved to your twin. Tyler's awaiting his turn in the room. Your quest is to find the Goblin. If you do that, you can continue the game and just leave the room.
Same as with Alyson, you can also look around the room and get to know your character better.
Let's start with the fact that the Goblin is hard to miss. There is a box on the desk, and right on top of it stands the hand-made figurine in question.
Once you've found the figurine, you can just leave Firewell. But if you look at the posters, books, and letters, you will know part of your character's story.
Since the character's transsexuality is an important part of the plot the devs immediately communicate this in a fairly clear way. In Tyler's room, you'll find books and posters with color themes of transsexual and transgender people.
When you leave the room, you'll see the first meeting of the twins in 10 years.