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The Technomancer Game Guide by gamepressure.com

The Technomancer Game Guide

Table of Contents

Arena champion The Technomancer Guide

Last update: 04 August 2016

Rewards for completing the quest: after each battle you will receive 2 Health Injections and serum: first round 450 Serum; second round 750 Serum

How to unlock: since the beginning of the game you can participate in three rounds on the arena. Two further phases (that also consist of 3 rounds) are available after starting next chapters, in the same place - Curiosity in Slums.

Sam - Arena champion - Side quests - The Technomancer Game Guide
Sam

In order to start the adventure on the arena, you must find Sam in the bar. He is standing on the ground floor inside the building. After the initial conversation you can go through the door to the basement where you will find the arena. Each round consists of three events on the arena where you will have to participate in two fights. For each fight you will be rewarded. Further rounds of your way to championship become available during the further chapters of the game, so remember to go to arena after each of them. Since the arena is small, Warrior class and attacking many opponents simultaneously is very effective in most fights.

Round I

Electric mantises are dangerous opponents for new players. - Arena champion - Side quests - The Technomancer Game Guide
Electric mantises are dangerous opponents for new players.

You shouldn't have any trouble with the first fight - it serves the purpose of you getting used to the arena. You will face two groups of mutants, the fight lacks any surprises.

In the second fight you will encounter some monsters. You should know the first insects from the tutorial - they can die after one-two attacks, but watch out for their poison. Try losing as little health as possible in this fight - Rogue's pistol and lightning should be effective in keeping the enemies at distance. In the second fight you will face electric mantises. Lightning is useless against them. The two larger ones can, in addition to using electricity, throw electric grenades that can penetrate your armor. Try eliminating the larger opponents as quickly as possible because they can electrify the smaller ones, giving them greater strength.

Leave the larger opponent for the end - it is easy to avoid his attacks and he can help you with dealing with his allies. - Arena champion - Side quests - The Technomancer Game Guide
Leave the larger opponent for the end - it is easy to avoid his attacks and he can help you with dealing with his allies.

During the third fight in both events you will fight with raiders. In first fight you can attack any opponents you want, but leave the largest one for the end. He is performing charging attacks which you must dodge. They also hurt his allies, which will allow you to quickly eliminate them. In the second fight, a man with a rifle will appear instead of the fat one. Sometimes he throws grenades which you can also use to your advantage, but it is wise not to underestimate him and take him down in first order - it is hard to avoid rifle shots (but this time the shield can stop them, which makes changing class to Guardian not a bad idea).

Round II

Mole rats arent strong opponents but they like to suddenly jump attack you. - Arena champion - Side quests - The Technomancer Game Guide
Mole rats aren't strong opponents but they like to suddenly jump attack you.

In the second round you fight monsters known as Noctis. First you will face a few winged creatures who like to surprise attack from underground. In the second battle you will face desert bandits, including two riders. The second event consists of fighting with five moles and three larger ones.

Try focusing on single opponent and taking care of enemies one after another. - Arena champion - Side quests - The Technomancer Game Guide
Try focusing on single opponent and taking care of enemies one after another.

The third act can be challenging - you will face technomancers from Aurora. Class selection should depend on your skills - select the class in which you are most efficient. Don't rush during the fight - focus on single opponent and gradually weaken him. Each enemy hit can be dangerous to you. The second battle is fought against the raiders, similarly as in the first round of the fights. Once again you should leave the large opponent for the end and first eliminate the enemy with a rifle.

Round III

Watch out for the insects scattered by the monster. - Arena champion - Side quests - The Technomancer Game Guide
Watch out for the insects scattered by the monster.

The third round is very challenging. In three events (which this time consists of one fight) you will face three well known monsters: Gorilla, giant toad and a giant mantis. In the fight with Gorilla you must watch out for the insect attack coming from the mouth of the monster - when they reach you, they will leech health from you. It is best to get on the back of the monster after each such attack and hit him with strongest attacks.

During the battle with the toad you must remember to perform jump attacks - damage dealt by this creature is high. It likes to rush, spit acid, attack with its thorn and by jumping. It's quite resistant to electric attacks.

It is a good idea to shoot down the smaller monsters with pistol. - Arena champion - Side quests - The Technomancer Game Guide
It is a good idea to shoot down the smaller monsters with pistol.

In the last fight you will face the Mantis known from the prologue. The single insects helping the boss can be defeated with one-two pistol shots and you should eliminate them quickly - they aren't too dangerous, but their acid attack can greatly weaken you. The mantis attacks frontally after each time you wound her heart which is her only weak point. Try performing a quick dodge after the first attack and finishing the combo after that.

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