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The Technomancer Game Guide by gamepressure.com

The Technomancer Game Guide

Table of Contents

Finding Earth | Chapter 2 Quests The Technomancer Guide

This chapter describes quests that make up the second chapter of Finding Earth. These are: In search of the lost dome, Patience, Mission: To the Rescue (which ends in the next chapter).

Last update: 02 February 2017

This is the second part of the Finding Earth quest, where you complete quests for the escaped technomancers. They are intertwined with quests that you receive from prince Dandolo and they complement each other. This imposes the order of completing these quests on you.

In search of the lost dome

Rewards for completing the quest: 2000 EXP

How to unlock: After you complete quest Brothers in danger and Back on track

Tasks:

  • Wait for the rover to be repaired
  • Speak with Melvin Mancer, the leader of the escaped technomancers
  • Go to the lost dome by rover
  • Find relics
  • Go back to rover
Go to the lost dome - Finding Earth | Chapter 2 Quests - Chapter 2 quests - The Technomancer Game Guide
Go to the lost dome

To continue the quest, you have to have your rover repaired (quest Back on track). In the meantime, however, you can talk to Melvin. As soon as the rover is available, you can travel to the location.

The first monster may be problematic - do not strain yourself too much, before an even more difficult fight later on. - Finding Earth | Chapter 2 Quests - Chapter 2 quests - The Technomancer Game Guide
The first monster may be problematic - do not strain yourself too much, before an even more difficult fight later on.

You will travel to a new temporary location. Be prepared for a difficult fight, because this quest is not that easy. First, you will have to defeat two group of opponents and then, you will fight a monster. Whenever it stands up, hop away. Also, try to avoid the black clouds that quickly drain your health. Try to fight by approaching the enemy and skipping away, or attack completely at a range.

The fight with Alan is not too easy (it would be easier if he was all by himself). - Finding Earth | Chapter 2 Quests - Chapter 2 quests - The Technomancer Game Guide
The fight with Alan is not too easy (it would be easier if he was all by himself).

At the end, however, there is a much more difficult fight with Alan. He is not too easy an opponent and he is a technomancer, just like one of his three guards. Try to deal with the armed one in the first place, because he deals the most damage. You can leave Alan for the very end, because you will have to fight the rest of the opponents even after he dies.

After the fight, collect the artifact. Picking it up starts another quest - Patience. Return to the rover the way you came.

Patience

Rewards for completing the quest: 2000 EXP

How to unlock: after you complete Brothers in danger and Back on track

Tasks:

  • Go to the rehabilitation camp
  • Find the Aurora technomancer
  • Optional: Free the prisoners [6]
  • Take the Aurora technomancer with you
  • Ask Dandolo to grant Patience asylum
  • Wait for Patience to finish deciphering the tablet [48 hours]
  • Go see if the tablet has been deciphered
After the quest where you have to find the relic, Scott disappears. Therefore, he cannot accompany you during this quest. - Finding Earth | Chapter 2 Quests - Chapter 2 quests - The Technomancer Game Guide
After the quest where you have to find the relic, Scott disappears. Therefore, he cannot accompany you during this quest.

Talk to Dandolo and he will direct you towards the Rehabilitation camp, where you should go looking for the person that is able to decipher the tablet. After you go your way, you will be accosted by Niesha, who insists that you take her with you. agree to that and you will receive additional companion reputation points after you complete the quest.

You can kill the majority of opponents in this quest stealthily, if only your Stealth is maxed out. - Finding Earth | Chapter 2 Quests - Chapter 2 quests - The Technomancer Game Guide
You can kill the majority of opponents in this quest stealthily, if only your Stealth is maxed out.

The camp is heavily guarded, yet the opponents are deployed in a way that allows their stealthy elimination, if only your Stealth level is high enough. Get inside from the East and immediately after you enter, get to the small room to the right of the entrance. In there, in the locker, you find a cell key, thanks to which you will be able to free prisoners from one of the side objectives. You can also find the key in many other locations. You have to free the prisoners before you find the technomancer.

You find cell key in various lockers and on the killed opponents. - Finding Earth | Chapter 2 Quests - Chapter 2 quests - The Technomancer Game Guide
You find cell key in various lockers and on the killed opponents.

The door across, to the prisoners, is locked. You get to them, you will have to take a way around. For this, you will have to take the stairs to the upper floor, behind prison cells by the Northern wall. Then, you will have to follow the straight path to the opposite end of the building.

You will find your target in the facility, among prisoners - Finding Earth | Chapter 2 Quests - Chapter 2 quests - The Technomancer Game Guide

You will find your target in the facility, among prisoners. He is a man advanced in age, whom you will have to talk to. Afterwards, take him with you. You can now leave across the main passage. After you leave, you will watch a cutscene and continue along your way back.

Patience - Finding Earth | Chapter 2 Quests - Chapter 2 quests - The Technomancer Game Guide
Patience

After a short conversation with Dandolo, you will have to wait for two full days before the technomancer is done with his job. After you visit Patience in Dandolo's apartment, you will not find him there, but this is where this quest ends.

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