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Teamfight Tactics Guide by gamepressure.com

Teamfight Tactics Guide

Table of Contents
LoL Teamfight Tactics - Synergies / Classes Cheatsheet
LoL Teamfight Tactics - Synergies / Classes Cheatsheet
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Synergies in Teamfight Tactics Teamfight Tactics Guide, tips

Synergies are special skills, passive and active, that heroes get if they are in the same army with other heroes of the same origin or class. They are totally essential and must be taken into account when planning your army.

  1. Heroes of different types are taken into account in synergy. If we have two Garens, they are not considered two Noble characters.
  2. Some classes are most useful in the early stages of the game, others in the middle, and others late in the game. Keep this in mind and don't be afraid to change your strategy and sell some of the heroes.

Below, you will find tables with all the synergies. Numbers at the beginning of the description indicate the number of characters of the given kind / class, required for synergy. In addition, some synergies have several levels depending on the number of champs of a certain origin / class.

Origins

Origin

Synergy

Champs

Demon

2/4/6 - upon hitting, has 30%/50%/70% chances of burning all mana of the opponent and dealing as much damage as mana burned (true dmg)

Varus, Morgana, Aatrox, Swain, Elise, Evelynn, Brand

Dragon

2 - Dragons become immune to magic.

Shyvana, Aurelion Sol.

Exile

1 - Exile starts the fight with a 100% health if it was spawned at least two fields from the other units.

Yasuo.

Glacial

2/4/6 - upon hitting an enemy, you have 25%/35%/45% to stun them for 2 seconds.

Braum, Ashe, Sejuani, Lissandra, Volibear, Anivia

Robot

Starts the fight with full mana.

Blitzcrank

Imperial

2/4 - double damage for one/all champs from the Imperial faction.

Draven, Darius, Katarina, Swain

Noble

3/6 - +100 to armor and 35 of healing in contact for a random companion/the entire army.

Fiora, Vayne, Leona, Garen, Lucian, Kayle

Ninja

1/4 - 20%/60% AD damage for ninja

Kennen, Shen, Zed, Akali

Pirate

3 - you get 4 extra coins for each PVP round.

Graves, Gankplank, Pike, Miss Fortune

Yordle

3/6 attack against your Yordles have 20% / 50% chance of missing.

Tristana, Poppy, Kennen, Lulu, Veigar, Gnar

Phantom

2 - curse a random champ of the opponent, reducing their health to 100 points.

Mordekaiser, Karthus, Kindred

Wild

2/4 - every attack gives a Fury buff. You can have a maximum of 5 per unit. Each one increases the attack speed by 8%. Only works for Wild / all units.

Warwick, Ahri, Gnar, Nidalee, Rengar.

Void

3 - all your units ignore 50% of the enemy's armor.

Kha'zix, Rek'sai, Kassadin, Cho'goth

Classes

Class

Synergy

Champs

Assassin

3/6 - critical damage increased by 150% / 350% on all assassins.

Kha'zix, Zed, Evelynn, Akali, Pyke, Katarina, Rengar

Blademaster

3/6 - 35% chance on hit to make one/two additional attacks.

Fiora, Aatrox, Draven, Shen, Gankplank, Yasuo

Brawler

2/4 - +300/+700 HP for all brawlers.

Warwick, Blitzcrank, Cho'goth, Rek'sai, Volibear.

Elementalist

3 - in each battle summons an Elemental.

Lissandra, Brand, Kennen, Anivia

Knight

2/4/6 - ally knight has 25/35/45% chance to get a shield.

Chaos Knight, Luna, Omni Knight, Dragon Knight, Bat Rider, Abaddon

Guardian

2 - +30 armor for champs from the Guardian faction and units spawned next to them.

Braum, Leona

Gunslinger

2/4 - 50% chance to attack one extra unit / all units in range.

Graves, Lucian, Miss Fortune, Tristana, Gankplank

Knight

2/4/6 - knights block 20/40/80 damage from any normal attack.

Darius, Mordekaiser, Sejuani, Garen, Poppy, Kayle

Ranger

2/4 - every 3 seconds, each Ranger has a 25/65% chance of doubling their attack speed by 3 seconds.

Vayne, Ashe, Varus, Kindred

Shapeshifter

3 - gets 100% of maximum health after the shape shifting.

Nidalee, Shyvana, Elise, Gnar, Swain

Sorcerer

3/6 - increases magic damage of the army by 35/100 points.

Kassadin, Lulu, Morgana, Karthus, Ahri, Veigar, Aurelion Sol

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