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Teamfight Tactics Guide by

Teamfight Tactics Guide

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LoL Teamfight Tactics - Synergies / Classes Cheatsheet
LoL Teamfight Tactics - Synergies / Classes Cheatsheet
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Synergies in Teamfight Tactics Teamfight Tactics Guide, tips

Synergies are special skills, passive and active, that heroes get if they are in the same army with other heroes of the same origin or class. They are totally essential and must be taken into account when planning your army.

  1. Heroes of different types are taken into account in synergy. If we have two Garens, they are not considered two Noble characters.
  2. Some classes are most useful in the early stages of the game, others in the middle, and others late in the game. Keep this in mind and don't be afraid to change your strategy and sell some of the heroes.

Below, you will find tables with all the synergies. Numbers at the beginning of the description indicate the number of characters of the given kind / class, required for synergy. In addition, some synergies have several levels depending on the number of champs of a certain origin / class.






2/4/6 - upon hitting, has 30%/50%/70% chances of burning all mana of the opponent and dealing as much damage as mana burned (true dmg)

Varus, Morgana, Aatrox, Swain, Elise, Evelynn, Brand


2 - Dragons become immune to magic.

Shyvana, Aurelion Sol.


1 - Exile starts the fight with a 100% health if it was spawned at least two fields from the other units.



2/4/6 - upon hitting an enemy, you have 25%/35%/45% to stun them for 2 seconds.

Braum, Ashe, Sejuani, Lissandra, Volibear, Anivia


Starts the fight with full mana.



2/4 - double damage for one/all champs from the Imperial faction.

Draven, Darius, Katarina, Swain


3/6 - +100 to armor and 35 of healing in contact for a random companion/the entire army.

Fiora, Vayne, Leona, Garen, Lucian, Kayle


1/4 - 20%/60% AD damage for ninja

Kennen, Shen, Zed, Akali


3 - you get 4 extra coins for each PVP round.

Graves, Gankplank, Pike, Miss Fortune


3/6 attack against your Yordles have 20% / 50% chance of missing.

Tristana, Poppy, Kennen, Lulu, Veigar, Gnar


2 - curse a random champ of the opponent, reducing their health to 100 points.

Mordekaiser, Karthus, Kindred


2/4 - every attack gives a Fury buff. You can have a maximum of 5 per unit. Each one increases the attack speed by 8%. Only works for Wild / all units.

Warwick, Ahri, Gnar, Nidalee, Rengar.


3 - all your units ignore 50% of the enemy's armor.

Kha'zix, Rek'sai, Kassadin, Cho'goth






3/6 - critical damage increased by 150% / 350% on all assassins.

Kha'zix, Zed, Evelynn, Akali, Pyke, Katarina, Rengar


3/6 - 35% chance on hit to make one/two additional attacks.

Fiora, Aatrox, Draven, Shen, Gankplank, Yasuo


2/4 - +300/+700 HP for all brawlers.

Warwick, Blitzcrank, Cho'goth, Rek'sai, Volibear.


3 - in each battle summons an Elemental.

Lissandra, Brand, Kennen, Anivia


2/4/6 - ally knight has 25/35/45% chance to get a shield.

Chaos Knight, Luna, Omni Knight, Dragon Knight, Bat Rider, Abaddon


2 - +30 armor for champs from the Guardian faction and units spawned next to them.

Braum, Leona


2/4 - 50% chance to attack one extra unit / all units in range.

Graves, Lucian, Miss Fortune, Tristana, Gankplank


2/4/6 - knights block 20/40/80 damage from any normal attack.

Darius, Mordekaiser, Sejuani, Garen, Poppy, Kayle


2/4 - every 3 seconds, each Ranger has a 25/65% chance of doubling their attack speed by 3 seconds.

Vayne, Ashe, Varus, Kindred


3 - gets 100% of maximum health after the shape shifting.

Nidalee, Shyvana, Elise, Gnar, Swain


3/6 - increases magic damage of the army by 35/100 points.

Kassadin, Lulu, Morgana, Karthus, Ahri, Veigar, Aurelion Sol

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