In Tank Mechanic Simulator, you earn a reputation for each completed order - this will allow you to advance and improve your character. This chapter contains information about which skills to buy at the beginning and a complete list of all the skills in Tank Mechanic Simulator.
What to improve first?
You start the game with 150 reputation points - enough to make the game easier. A very good choice is to buy a tablet (25 reputation points) and passive skills that increase revenue from orders (30 points) and the number of reputation points per order (15 points).
The Paint room skill (20 points) and the Level 1 Museum (30 points) will expand your business. Increasing the efficiency of your tools by 10% will allow you to feel more comfortable when repairing tanks (25 points). This way, you still have 5 reputation points and can start getting a big profit from orders pretty quickly.
The skill tree consists of 3 groups - tools, business, and passive.
Tool-related skills give you new options to repair vehicles - it can be an angle grinder, a tablet, or even a tool belt thanks to which you can carry everything with you. The skills of this tree will also allow you to use a drone and a magnetometer during excavations.
With business skills, you can store more tanks in the workshop and in the yard, as well as display more tanks in your museum to increase the attractiveness of your workshop. You can also purchase a workbench for crafting new tank parts.
Passive skills work all the time - they can increase service speed, movement speed, lower prices of new parts, and repair costs for the old ones. They also passively increase the revenue and reputation from orders.