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Sword Coast Legends Game Guide by gamepressure.com

Sword Coast Legends Game Guide

Table of Contents

Puzzles in Guild Hall | Market District/Slums Walkthrough Sword Coast Legends Guide

Last update: 03 February 2017

The guild's hidden armory

The first puzzle in the Market District is to find the key for the main armory of your guild, in the Guild Hall - Puzzles in Guild Hall | Market District/Slums Walkthrough - Market District / Slums - Sword Coast Legends Game Guide

The first puzzle in the Market District is to find the key for the main armory of your guild, in the Guild Hall. Go, with your party, to the building and search it. In the first room on the right, there is a corpse of a man. The room at the other side of the counter, right behind it,. At the corpse, there are several items, but the most important one is the Broken Key Half. Before you leave the room, approach the counter and pull the lever, to open the door to the guild basement. To the left of the statue, there is another corpse. This one has the other half of the Broken Key Half . After you collect both of the halves, go to the local blacksmith. During the conversation, ask him whet you can craft with the elements that you have in your backpack. If you have weaponry elements, you can craft weapons for gold. However, this is not too cheap, because for some of the armory elements, you need to pay as many as several tens of thousands of GP. Each time you can't find the Key Repair option. For reforging the key, you need to pay 300 GP. After the repair, return to the guild, climb to the first floor and follow the hall to the end of the corridor. There, you find several bandits who should be no problem to you. If they are, use the area where you are. Lure the thieves into one of the side rooms and stand in the door, as your strongest warrior. The enemies will have to attack him, while giving you a free hand to act. After the fight, head to the metal door and use the key that you have just forged. Behind the door, there is the main guild armory. Here, you can find legendary items that are worth more than the key itself, for which you paid, and they are better than any items you have so far found.

The puzzle in the guild basement

The second puzzle is a more difficult one - Puzzles in Guild Hall | Market District/Slums Walkthrough - Market District / Slums - Sword Coast Legends Game Guide

The second puzzle is a more difficult one. While exploring the basement, you must have notices a bell which, if used, lights up the first symbol on the wall, next to the statue. The puzzle is tightly connected with the acceptance ritual into the guild. First of all, you need to find the full version of the song. To do that, climb to the first floor of the guild house and Search all of the rooms. There are six rooms, there is a key information in each and you need to follow that information. In the first room, there is the first part of the song. In the second room, there is the second part of the song. In the third room, there is the third part of the song, and in the fourth one,- the fourth part. In the sixth room, there is a not unlike any other, which says F.A.I.L, which is an excellent message to the players, from the developers, who know that you fail to solve this puzzle. However, if you are observant, you notice that each one of the four parts of the song starts with an anagram of the word F.A.I.L. This is going to be your hint, while you will be celebrating the ritual. The next step is to collect the special drink. You find it at the ground floor, in the room with the corpse, right behind the counter. You imply need to approach the chests and select the Take a few bottles option. If you have prepared everything, you can now come down to the basement. The first step to make is hit the bell. If the symbol lights up, select the drink, you have just collected, from the inventory. After you drink that, another symbol will light up. Approach the statue and select the begin chant option. Speak all of the lines in the FAIL order:

1. From the Nine we come

2. As we live, we are bond

3. In the dark, we march on

4. Let none stand in our way

After you have spoken the lines in this order, the third symbol lights up on the wall. The next step is to drink another bottle of the drink. The final step is to hit the bell again. This way, the statue initiates a sequence and gives you the item.

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