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Sword Coast Legends Game Guide by gamepressure.com

Sword Coast Legends Game Guide

Table of Contents

Side quests | The High Road Walkthrough Sword Coast Legends Guide

Last update: 03 February 2017

A Fetching Fungus

Talk with the alchemist, Aleema Meddlebrook - Side quests | The High Road Walkthrough - The High Road - Sword Coast Legends Game Guide

Talk with the alchemist, Aleema Meddlebrook. After you learn more about her, ask her if she need any help with looking for mushrooms - Mushrooms? Maybe I could look for them. Once the conversation is over, go with your companions to the Bone-Strewn Burrow. You will find the mushrooms in the first room. When searching this room, watch out for spiders. Once you collect the mushroom/mushrooms, go back to the alchemist for reward.

Reward: 25 experience points and 70 gold.

The Twin Crest

While in the camp, walk towards Wilfred Brewbanks the dwarf and talk with him - Side quests | The High Road Walkthrough - The High Road - Sword Coast Legends Game Guide

While in the camp, walk towards Wilfred Brewbanks the dwarf and talk with him. Your task will be to find his missing brother, Richard Brewbanks. You will find him in the second level of the Mercenaries Cave. During the exploration watch out for traps that surround you. Once you find Richard, you will learn that he doesn't intend to tolerate his older brother anymore. During the conversation you can change his mind with strength (STR) or charisma (CHA) attributes. If you don't have enough stats, you can simply kill Richard and take the required item by force. No matter the choice, once the conversation is over, go back to Wilfred and tell him about what happened. During the conversation you can lie by using an adequate attribute or tell him the truth.

No matter the choice, for completing the quest you will receive 125 experience points and gold.

Wagon Down

While in the camp, walk towards William Ray and ask if you can be of any help - Side quests | The High Road Walkthrough - The High Road - Sword Coast Legends Game Guide

While in the camp, walk towards William Ray and ask if you can be of any help. He will tell you that Sarah is missing. You won't learn about what or who Sarah is, so go straight to the Bone-Strewn Burrow. At the end of the cave you will find a horse killed by spiders - Sarah. After winning the battle with a giant spider, walk towards Sarah's corpse and take the item. Go back to William Ray and after showing him the item you will receive 125 experience points, food and health regenerating potion.

A Dog's Life

While in the camp, walk towards Jaena and ask if you can help - Side quests | The High Road Walkthrough - The High Road - Sword Coast Legends Game Guide

While in the camp, walk towards Jaena and ask if you can help. From the conversation you will learn that she is worried about her dog. You will also learn that the dog is said to bite Tollin. In order to solve this trouble, you must talk to him.

Important!

If you won't spoke with Tollin, immediately after returning from Mercenaries Caves you will learn that Tollin had killed the dog in order to protect other people from the camp. No matter which path you will choose, you will receive the same reward - 50 experience points.

A Shady Deal

While in the camp, walk towards Burkins and talk with her - Side quests | The High Road Walkthrough - The High Road - Sword Coast Legends Game Guide

While in the camp, walk towards Burkins and talk with her. You will learn that goblins had stolen her cargo and she will ask you to help in retrieving it. The cargo can be found on the third floor of the Mercenaries Caves. Once you find it, go back to Burkins for your reward. It will be 100 experience points and 200 gold. Obviously, you will receive the reward only if you give the cargo back.

Wayward Trader

While in the camp, walk towards Tollin and talk to him - Side quests | The High Road Walkthrough - The High Road - Sword Coast Legends Game Guide

While in the camp, walk towards Tollin and talk to him. He will tell you that he met with all caravan members except for one. He thinks that the missing merchant had been kidnapped by mercenaries. Your task is to find him. You will find Martumal, the missing merchant, in the second level of Mercenaries Cave. In order to get to him, you must solve a riddle. On the picture above you can see door and mysterious mechanisms.

Use your party and position its members on the mechanisms. Use the "stop" command on your allies so that they remain where you placed them. After opening the door you will have to kill all the enemies who imprisoned Martumal. Once that is done, talk to him. While exploring the second level of the cave you will find a letter from which you will learn that Martumal betrayed his allies for gold. In this case you can forgive him for what you will receive a large reward or you can kill him. No matter the choice, go back to the camp and talk to Tollin/Martumal.

For completing the quest you will receive 100 experience points and a magic staff.

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