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Surviving Mars Game Guide by gamepressure.com

Surviving Mars Game Guide

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Choosing your Commander profile in Surviving Mars Surviving Mars Guide & Walkthrough

Last update: 20 March 2018

Similarly to selecting your sponsor, choosing your Commander profile will affect the difficulty level - Choosing your Commander profile in Surviving Mars - Starting tips - Surviving Mars Game Guide

Similarly to selecting your sponsor, choosing your Commander profile will affect the difficulty level. Commander profiles give unique traits and a specific technology that you start with.

Which Commander profile should I choose?

Selecting a commander profile should depend on the difficulty level you want to play or your game style. The Inventor can be a good choice if you take into account his Drone Hub technology, which allows you to build them anywhere you want. This can be especially useful when you are searching for resources and you want to build a dome far away from your facility. The Rocket Scientist is another interesting choice. However, his bonuses will come in handy later on in the game (unlocks Shuttle Hubs). Thus, your choice should depend on what you want to focus the most - improving living conditions of your colonists, increasing resource production or getting additional benefits from new technologies.

Commander profiles

Profile

Description

Inventor

Drones are gradually optimized to work and construct faster until Sol 100,

Bonus Tech: Autonomous Hubs (Drone Hubs no longer require Power or Maintenance).

Oligarch

Fuel production increased by 25%,

Bonus Tech: Arcology (unlocks a residential spire).

Hydro Engineer

Start with a Water deposit revealed,

Domes consume 25% less Water,

Bonus Tech: Water Reclamation (unlocks a spire which reduces Water consumption).

Doctor

Minimum Comfort required for birth lowered by 15,

Bonus Tech: Stem Reconstruction (colonist lifespan is increased).

Psychologist

Colonists recover 5 additional Sanity while resting in their homes,

Bonus Tech: Behavioral Shaping (unlocks a Sanatorium spire which treats colonists' flaws).

Politician

All Funding gains are increased by 20%,

Bonus Tech: Martian Patents (repeatable tech that grants Funding).

Futurist

Breakthrough techs are researched 30% faster,

Bonus Tech: Autonomous Sensors (Sensor Towers no longer require Power or Maintenance).

Ecologist

Service Comfort of decorations increased by 10,

Bonus Tech: Hanging Gardens (unlocks a spire which improves residences in the Dome).

Astrogeologist

Start with a Rare Metal deposit revealed,

Extractor production increased by 10%,

Bonus Tech: Deep Scanning (allows the scanning of sectors for deep deposits).

Rocket Scientist

Start with an extra Rocket,

Bonus Tech: CO2 Jet Propulsion (unlocks Shuttle Hub and long-range transportation).

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