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Styx: Shards of Darkness Game Guide by gamepressure.com

Styx: Shards of Darkness Game Guide

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The amber depot and the getaway | Mission 2 - Korrangar Styx: Shards of Darkness Guide

Last update: 29 March 2017

The guard has one of the tiles - The amber depot and the getaway | Mission 2 - Korrangar - Mission 2 - Korrangar - Styx: Shards of Darkness Game Guide
The guard has one of the tiles

In the second stage you should approach the small house on the left first. In the second room, on the bedding you will find the fourth tile. The last, fifth tile can be found in the building in front of the place where you have begun this stage, behind the first set of doors to the building. Unfortunately, one of the elves has it. If you still have a bottle, it is enough that you simply throw it behind them and quickly steal the object.

Climb the rock, from where you can easily get to the other side of the building - The amber depot and the getaway | Mission 2 - Korrangar - Mission 2 - Korrangar - Styx: Shards of Darkness Game Guide
Climb the rock, from where you can easily get to the other side of the building

Now, climb the handles behind you, which lead to the main gate, from where you will jump onto the rocks and then onto the balcony of the building in the middle, heading towards the amber depot. You will see a monument, and four elves next to it, who will be blocking your path. Sneak your way towards them, and after you eavesdrop on their conversation, they will set out towards the depot.

Follow the elves, but watch out for the one standing by the entrance - The amber depot and the getaway | Mission 2 - Korrangar - Mission 2 - Korrangar - Styx: Shards of Darkness Game Guide
Follow the elves, but watch out for the one standing by the entrance

Follow the elves, watch out for the one leaning against a pillar, you can elude him. It is very bright inside the building, and you must sneak onto the staircase on the left. In this situation it would be best to use invisibility. Go down the hallway on the floor to its other end, from where you can reach the lock to the vault.

Use amber vision, to spot the numbers beneath the columns - The amber depot and the getaway | Mission 2 - Korrangar - Mission 2 - Korrangar - Styx: Shards of Darkness Game Guide
Use amber vision, to spot the numbers beneath the columns

Now you must place the tiles you found in the designated position. The safe is a riddle. You must read the inscriptions, in which you can find clues, and place the patterns on the columns - you can see how they are numbered by using amber vision. You have to set the consecutive pillars in the following way:

  • I. Fire (2 turns);
  • II. Skulls (2 turns);
  • III. Worm (2 turns);
  • IV. A face - or something that looks like one (3 turns);
  • V. Fire (1 turn).

Afterwards a passage to the depot will open up. The room is really quite large, it is a shame that the actual amount of amber inside is not very high. Now you have to return to the vicinity of the monument outside of the building and head over to the gondola.

The gondola - the evac point - The amber depot and the getaway | Mission 2 - Korrangar - Mission 2 - Korrangar - Styx: Shards of Darkness Game Guide
The gondola - the evac point

On the stairs only a group of three talking soldiers can stop you for a few seconds. Hang on the guard rail for a moment, and when they finish talking, evade the guard who remained to keep an eye on the staircase by walking over the guard rail (just do not jump, he will hear it and sound the alarm). When you reach the gondola the mission will be completed.

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