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Street Fighter IV Game Guide by gamepressure.com

Street Fighter IV Game Guide

Table of Contents

Game Guide - Basics Street Fighter IV Guide

Last update: 11 May 2016

 

Meanings:

  • P - any punch
  • K - any kick
  • LP - light punch
  • LK - light kick
  • MP - medium punch
  • MK - medium kick
  • HP - heavy punch
  • HK - heavy kick
  • 2xP - free two punches, pressed at the same time (LP+MP; MP+HP; LP+HP)
  • 3xP - three punches, pressed at the same time (LP+MP+HP)
  • 2xK - free two kicks, pressed at the same time (LK+MK; MK+HK; LK+HK)
  • 3xK - free three kicks, pressed at the same time (LK+MK+HK)
  • p - forward
  • t - backward
  • g - up
  • d - down
  • dp, dt, gt, gp - slants (down- forward, down-back, up-back, up-forward).
  • qcf - quarter-circle forward = d, dp, p.
  • qcb - quarter-circle backward = d, dt, t.
  • hcf - half-circle forward = t, dt, d, dp, p.
  • hcb - half-circle backward = p, dp, d, dt, t.
  • p,p - forward dash.
  • t,t - backward dash.
  • , - press the buttons one after another.
  • ; - button or combination set after semicolon, means new attack.
  • + - buttons should be pressed together..
  • [] - direction or button set In the brackets should be hold for 2 seconds.
  • n - neutral position - let go all The buttons and directions.

Basics:

Juggle

It's about juggling enemy threw in the air. When opponent under the influence of one of the strikes will fly up (also called juggle starter), you can beat him for a while in the air. He is helpless and he can't block your attacks at this moment. Juggle is the most valued, but on the other hand the most damned fight element.

Combo

This is nothing else but couple or even several attacks. Initiation attack is called as combo starter.

Strings

Reprogrammed combos. If the first strike hit, the rest of them will also hit.

Counter

It is simply counterattack. These moves have a higher priority, and used together with jumps, effectively protect against throws and long combos.

Focus Attack

MP+MK

Focus Attack starts by pressing medium punch and medium kick at the same time. It is a technique both defensive and offensive. Character making this move, get into special position which can absorb single enemy attack (it can't be throw or Ex Attack). When the button will be released, our character will execute the attack. Focus Attack has three levels, which depend on the time in which we keep MP + MK.

  • Level 1 - press the buttons for one second and release them. This is the weakest attack.
  • Level 2 - hold the buttons for two second. Release them when our character will flash. This is medium attack. If it will pass, the enemy will become stun and will be opened for the combo.
  • Level 3 - hold the buttons for 2,5 - 3 seconds. Character will flash in yellow. Our attack will be unblock-able and will open the opponent for a combo.

Absorbing attacks using the Focus Attack, load our Revenge Meter.

Throws:

  • n, LK+LP
  • LK+LP
  • t + LK+LP

We do it by pressing together light punch and kick. We must be very close to the enemy. To break away from the throw press LP + LK at the moment in which the opponent is trying to catch us.

Ultra Moves

We executing Ultra Moves in the same way as Super Moves, specified for every character but we need to press all three punch LP+MP+HP or kick = LK+MK+HK attacks instead of one.

This movement can be done only if we have charged Revenge Meter at least the to half (the "Ultra" word will be flashing). Load it by being injured or absorbing attacks by Focus Attack.

Revenge Meter does not pass for the next round!

Super Moves

We executing them in the same way as Ultra Moves, but at the end we press one punch or kick instead of three.

Super Moves can be executed only when our Super Meter will be full ("Super" will be flashing).

Load Super Meter by attacking the enemy.

Ex Moves

We execute this attack in the same way as every Special Moves of each character but we need to press two punch or kick attacks instead of one (eg. Spinning Bird Kick Chun Li - [d], g+K or Ex Spinning Bird Kick - [d], g+MK+LK(two any kicks). If we press all 3 punch or kick attacks, the effect will be the same. For some players this way may be more comfortable (especially playing on the pad).

Executing Ex Move will absorb 1/4 Super Meter.

Focus Attack Dash Canceling

We can cancel every Special Moves by doing Focus Attack. In addition, we can also do the forward dash and let go MP + MK to confuse the enemy and continue the combo.

Getting up:

If you want to get up faster, press couple of time d, just before our character will hit the floor. It don't work after throws and some of the Special Moves.

Super Armor & Armor Breaking

Focus Attack and some of the Ex Moves can absorb single enemy attack. This move we called Super Armor, but every character has an Armor Breaking Move which can block the Super Armor. If the attack has this ability, I marked it in the bracket near his name.

Taunts:

  • HK+HP

We may sneer opponent by pressing this combination.

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