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Stellaris Guide by gamepressure.com

Stellaris Guide

Table of Contents

Fleet units in Stellaris Stellaris guide, tips

Last update: 14 March 2019

This page of the guide contains information about all available types of units in game. Each of them was described in detail with their basic statistics and possible modifications.

  1. Hull points are ship's durability points, its "life". If it drops to zero, the unit is immediately destroyed.
  2. Armor, depending on its value, reduces the damage by a certain percent.
  3. Speed determines the distance ship can travel through during one day.
  4. Number of sections describes the section slot. Each available slot can have few sections to choose from in case of combat ships and much smaller choice in case of civilian ships.

Characteristics and statistics of units:

Corvette

Attribute

Base value

Hull points

300

Armor / Damage reduction

3 / 4%

Speed

1,5

Number of sections

1

Commentary: The smallest offensive unit in the game. It has only one section available. Because of that, unit cost is small even in case of expensive equipment. It is most effective in larger groups of about 50 units. When selecting equipment, most of all focus on defensive functions which will allow the units to avoid missiles or provide proper shields. In case of corvettes their strength should lie in numbers, so don't focus completely on weapons. If units aren't destroyed with a single shot then you will have an advantage over slow, large units.

Available sections

Striker Core

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

30

Weapon slots

1 Small / 1 Medium

Utility slots

5 Small

Type

Main

Interceptor Core

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

30

Weapon slots

3 Small

Utility slots

5 Small

Type

Main

Shifter Core

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

30

Weapon slots

1 Small

Utility slots

3 Small / 2 Medium

Type

Main

Commentary: Sections allow using mostly the smallest equipment which has great impact on firepower. Select the best available weapons to maintain high effectiveness. Usually smaller weapons have smaller reach but is more accurate than its larger counterpart. It is important to use weapon with high attack speed (low reload time).

Destroyer

Attribute

Base value

Hull points

600

Armor / Damage reduction

6 / 9%

Speed

1,0

Number of sections

2

Commentary: A slightly larger unit which allows more modifications due to two section slots available. Despite bigger size, the unit is fast and able to catch up retreating enemy units and hit them. The hull is much more resistant, thanks to that the destroyers can buy you some time for larger units to join the battle.

Available sections

Fortune Breaker

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

60

Weapon slots

2 Small / 1 Medium

Utility slots

2 Small / 1 Medium

Type

Front

Hope Breaker

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

60

Weapon slots

3 Small

Utility slots

2 Small / 2 Medium

Type

Front

Faith Breaker

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

60

Weapon slots

1 Large

Utility slots

2 Small / 1 Medium

Type

Front

Commentary: Front sections allow using various equipment, mostly medium and small one. However, one section also has a large weapon slot. You should equip front sections with weapon which has long reach and good reload speed which will allow you to perform few attacks before the main battle starts.

Flash Bulwark

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

60

Weapon slots

2 Small

Utility slots

2 Small / 2 Medium

Type

Back

Shine Bulwark

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

60

Weapon slots

1 Medium

Utility slots

2 Small / 2 Medium

Type

Back

Commentary: The destroyer offers only two back sections which have access only to small and medium weapons. The choice should depend on whether you want smaller weapon with shorter reload time or prefer one larger weapon which range will build advantage before the main battle.

Cruiser

Attribute

Base value

Hull points

1200

Armor / Damage reduction

12 / 16%

Speed

0,7

Number of sections

3

Commentary: The most versatile of all combat units. Most of your fleet should consist of cruisers. Three slots for specific sections, decent speed and rather high resistance are the advantages of this ship.

Sections

Guard Breaker

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

120

Weapon slots

1 Large

Utility slots

1 Medium / 1 Large

Type

Front

Screen Breaker

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

120

Weapon slots

2 Small / 1 Medium

Utility slots

1 Small / 1 Large

Type

Front

Chain Breaker

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

120

Weapon slots

2 Small

Utility slots

1 Medium / 1 Large

Type

Front

Commentary: There are only three front sections available, but each has specific weapons available. Large rotations between utility sections. It is worth noticing that each utility section allows installing large reactor, it might be very important for the energy balance of the unit.

Spectral Core

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

120

Weapon slots

2 Medium / 1 Hangar

Utility slots

1 Small / 1 Medium / 1 Large

Type

Main

Punisher Core

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

120

Weapon slots

1 Medium / 1 Large

Utility slots

1 Small / 1 Medium / 1 Large

Type

Main

Reaper Core

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

120

Weapon slots

3 Medium

Utility slots

1 Small / 1 Medium / 1 Large

Type

Main

Wrath Core

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

120

Weapon slots

2 Small / 2 Medium

Utility slots

1 Small / 1 Medium / 1 Large

Type

Main

Commentary: All main sections of the cruiser have same number and quality of utility slots. The center of the unit should be equipped with weapon that has long reload speed and deal large number of damage. You can also think about anti-rocket defense.

Protector Bulwark

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

120

Weapon slots

1 Medium

Utility slots

1 Small / 1 Medium / 1 Large

Type

Back

Guardian Bulwark

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

120

Weapon slots

2 Small

Utility slots

1 Small / 1 Medium / 1 Large

Type

Back

Commentary: Similarly as in case of cores, the back sections have same utility slots. The cruiser has only two back sections which offer small and medium weaponry. Focus on a weapon with long reach, but don't be afraid of direct confrontation. Thanks to high ship speed the distance will have no meaning.

Battleship

Attribute

Base value

Hull points

2400

Armor / Damage reduction

24 / 28%

Speed

0,3

Number of sections

3

Commentary: A real flying fortress. A slow and very resistant ship for special purposes. It doesn't matter that you have a battleship, it matters what it can offer during the battle. Thanks to three varied sections you can create small, specialized squads consisting of 2-4 units which will lead the main assault, neutralize targets or clean-up the survivors. Bombers hangar on a battleship? Why not. You should thoroughly think what equipment to select to fully utilize the potential. Remember that battleships are very expensive. Produce them cautiously, only when they are really needed.

Sections

Star Breaker

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

240

Weapon slots

2 Small / 1 Medium / 1 Large

Utility slots

1 Small / 2 Medium / 2 Large

Type

Front

Titan Breaker

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

240

Weapon slots

4 Small / 1 Large

Utility slots

1 Small / 2 Medium / 2 Large

Type

Front

Pulse Breaker

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

240

Weapon slots

2 Large

Utility slots

1 Small / 2 Medium / 2 Large

Type

Front

Mass Breaker

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

240

Weapon slots

2 Small / 1 Medium / 1 Hangar

Utility slots

1 Small / 2 Medium / 2 Large

Type

Front

Life Breaker

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

240

Weapon slots

4 Small / 2 Medium

Utility slots

1 Small / 2 Medium / 2 Large

Type

Front

Soul Breaker

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

240

Weapon slots

2 Small / 3 Medium

Utility slots

1 Small / 2 Medium / 2 Large

Type

Front

Commentary: Front sections have same number of utility slots in each variation. It is worth noticing the cost of section which greatly increase the production cost when filling the slots with weapon. Remember to focus weapons with greater reach on the front section.

Nova Core

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

240

Weapon slots

4 Small / 2 Large

Utility slots

1 Small / 1 Medium / 2 Large

Type

Main

Stormbringer Core

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

240

Weapon slots

4 Medium / 1 Large

Utility slots

1 Small / 1 Medium / 2 Large

Type

Main

Thrasher Core

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

240

Weapon slots

2 Medium / 2 Large

Utility slots

1 Small / 1 Medium / 2 Large

Type

Main

Singularity Core

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

240

Weapon slots

3 Large

Utility slots

1 Small / 1 Medium / 2 Large

Type

Main

Vengeance Core

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

240

Weapon slots

4 Medium / 1 Hangar

Utility slots

1 Small / 1 Medium / 2 Large

Type

Main

Garganthian Core

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

240

Weapon slots

4 Small / 2 Hangar

Utility slots

1 Small / 1 Medium / 2 Large

Type

Main

Commentary: Similarly as in case of front section, all cores have same number of utility cores. Think about unconventional equipment such as hangars or anti-air defenses.

Aeon Bulwark

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

240

Weapon slots

2 Small / 1 Medium

Utility slots

2 Small / 1 Medium / 3 Large

Type

Back

Infinity Bulwark

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

240

Weapon slots

1 Large

Utility slots

2 Small / 1 Medium / 3 Large

Type

Back

Epoch Bulwark

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

240

Weapon slots

2 Medium / 3 Large

Utility slots

2 Small / 1 Medium / 3 Large

Type

Back

Zenith Bulwark

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

240

Weapon slots

4 Small

Utility slots

2 Small / 1 Medium / 3 Large

Type

Back

Commentary: Battleship's bulwarks should focus on dealing medium damage in short time. They will be used after full initiation, so you should invest in weapons with short reload speed which will eliminate the surrounding units.

Defense Platform

Attribute

Base value

Hull points

2000

Armor / Damage reduction

7 / 10%

Speed

0

Number of sections

2

Commentary: The smallest stationary defense unit. High hull resistance and small number of available slots. The platform can use every weapon type and each slot has same sections.

Sections for every slot!

Light station section

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

47

Weapon slots

4 Small

Utility slots

1 Small / 1 Medium / 1 Large

Type

Wing

Medium station section

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

47

Weapon slots

2 Medium

Utility slots

1 Small / 1 Medium / 1 Large

Type

Wing

Heavy station section

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

45

Weapon slots

1 Large

Utility slots

1 Small / 1 Medium / 1 Large

Type

Wing

Station hangar section

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

37

Weapon slots

1 Hangar

Utility slots

1 Small / 1 Medium / 1 Large

Type

Wing

Commentary: Despite high resistance, the platform won't hold for long against a powerful army. It is best to use the medium station sections in order to maintain balance between the reload time and damage.

Defense Station

Attribute

Base value

Hull points

4000

Armor / Damage reduction

11 / 15%

Speed

0

Number of sections

4

Commentary: A larger stationary defense unit. It has twice the durability and damage reduction which can make difference. Notice that defense station offers four section slots. Similarly as in previous case, they are all the same for each slot. Construct stations close to each other so that they can shoot the enemy simultaneously when it will focus damage on one of them.

Sections for any slot!

Light station section

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

47

Weapon slots

4 Small

Utility slots

1 Small / 1 Medium / 1 Large

Type

Wing

Medium station section

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

47

Weapon slots

2 Medium

Utility slots

1 Small / 1 Medium / 1 Large

Type

Wing

Heavy station section

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

45

Weapon slots

1 Large

Utility slots

1 Small / 1 Medium / 1 Large

Type

Wing

Hangar section

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

37

Weapon slots

1 Hangar

Utility slots

1 Small / 1 Medium / 1 Large

Type

Wing

Commentary: Defense station has greater chance for surviving a powerful attacks, so you can equip it better. You can select one slot with hangar, but remember that in case of station the number of utility slots is more limited. Use the slots mostly on heavy and medium weapon.

Fortress

Attribute

Base value

Hull points

8000

Armor / Damage reduction

20 / 25%

Speed

0

Number of sections

4

Commentary: Fortress is a higher class of defense. If you select a good equipment for it, it can even stop a cruiser squad. Due to high production cost, you should build it in most important areas of the empire, for example planets which are the main source of energy credits. Two fortresses in two most important systems should give you a high guarantee of safety while not being too much burden for the budget.

Sections for any slot!

Light station section

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

82

Weapon slots

8 Small

Utility slots

2 Small / 2 Medium / 2 Large

Type

Wing

Medium station section

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

82

Weapon slots

4 Medium

Utility slots

2 Small / 2 Medium / 2 Large

Type

Wing

Heavy station section

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

77

Weapon slots

2 Large

Utility slots

2 Small / 2 Medium / 2 Large

Type

Wing

Hangar section

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

62

Weapon slots

2 Hangar

Utility slots

2 Small / 2 Medium / 2 Large

Type

Wing

Commentary: In this case you should select a hangar wing and a long range weapon. Even if the weapon will be loading for long time, eight thousand health points will give it enough time to weaken or destroy enemy fleet. Notice that you can place two hangars on each wing.

Construction ship

Attribute

Base value

Hull points

300

Armor / Damage reduction

7 / 10%

Speed

0,5

Number of sections

1

Commentary: A civilian ship which will avoid battle and enemy units. It is used only for constructing stations and defense platforms outside the colonized planets.

Assembler core

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

80

Weapon slots

None

Utility slots

3 Small

Type

Main

Commentary: In this case you won't have great choice, but you can add few additional armor points so that the unit will have higher chance for escaping.

Colony ship

Attribute

Base value

Hull points

300

Armor / Damage reduction

10 / 14%

Speed

0,5

Number of sections

1

Commentary: The ship is used for moving population from an inhabited planet to new territories. It has long construction time for a civilian ship but it is required for the empire to expand.

Conservator Core

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

350

Weapon slots

None

Utility slots

3 Small

Type

Main

Commentary: Due to the cost of the unit, it is best to equip it with additional shields which will allow it to safely leave the system. It will increase unit cost, but the time needed for constructing a new one is more important.

Science ship

Attribute

Base value

Hull points

300

Armor / Damage reduction

7 / 10%

Speed

0,5

Number of sections

1

Commentary: Science ship is a unique civilian ship. It cannot serve its purpose if there is no scientist on the deck. Hiring cost of a scientist is high in comparison to profits, so you should equip the ship lightly so that it will have a chance to escape.

Flash core

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

80

Weapon slots

None

Utility slots

3 Small

Type

Main

Commentary: By default you cannot weaponize the ship. You should add some armor and equip the ship with covers. Remember that losing the ship and the scientist might make it impossible for you to complete missions from the situation register until you build a new ship, hire a scientist and train him.

Transport ship

Attribute

Base value

Hull points

300

Armor / Damage reduction

3 / 4%

Speed

0,5

Number of sections

1

Commentary: Transport ship appears only when you need to move land armies between planets. Despite that you don't pay for it directly, you should provide it with best shields or armor so that you won't lose a fully equipped and trained army due to a moment of inattention.

Transport core

Cost - Fleet units in Stellaris - Fleet - Stellaris Guide

Cost

32

Weapon slots

None

Utility slots

2 Small / 2 Medium

Type

Main

Commentary: In case of this unit you should add some armor to the small slots and a shield with a reactor to the large ones. Energy cost should be balanced and you will have greater chance to lead the armies to destination.

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