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State of Mind Game Guide by gamepressure.com

State of Mind Game Guide

Table of Contents

Saturday, City5 Central, Adam Newman's apartment State of Mind Guide and Walkthrough

Last update: 15 October 2018

Once John states that he must speak with Richard, try to connect with him - unfortunately, this will prove to be impossible. You can, however, speak with Henry flying around him.

Note the data fragment lying on the counter (opposite the holographic board) that Richard sent to the boy - this is a magazine with Richard on the cover - Saturday, City5 Central, Adam Newmans apartment - Chapter five - State of Mind Game Guide

Note the data fragment lying on the counter (opposite the holographic board) that Richard sent to the boy - this is a magazine with Richard on the cover. Take it.

Go to the bedroom of Adam and Amy - Saturday, City5 Central, Adam Newmans apartment - Chapter five - State of Mind Game Guide

Go to the bedroom of Adam and Amy. Here, on the shelf on the wall, on the right side of the room, you will find another data fragment - Simon's memory module. Collect it.

Now head to Amys room - Saturday, City5 Central, Adam Newmans apartment - Chapter five - State of Mind Game Guide

Now head to Amy's room. Here, on the desk (on the left side), another data fragment - a music box - awaits you.

When leaving the room, take a look at the wall in the hallway (opposite the exit) - Saturday, City5 Central, Adam Newmans apartment - Chapter five - State of Mind Game Guide

When leaving the room, take a look at the wall in the hallway (opposite the exit). Acquire another data fragment - photograph of Tracy and James - from it.

Go to the living room - Saturday, City5 Central, Adam Newmans apartment - Chapter five - State of Mind Game Guide

Go to the living room. Here, on the table, you will find another data fragment - a box with Tracy's engagement ring. Take it.

While going around the flat, you can also read two messages left by parents. One can be found on the exit doors (from Amy) and another in the living room - on the wall, below the orange-green painting (from Adam).

Finally, talk with Sally who is sitting on the sofa in the living room. Exhaust all of the dialogue options. John wants to remind Sally that she is not a robot. Once the conversation is over, an option will appear to show the nanny all of the collected data fragments. Use it to demonstrate to Sally all of the memories from the previous life. Once the nanny "breaks down", reactivate her. John will ask her to help him contact Richard through a network of robots. Now talk with the man (this time it will be possible) and then with Adam who will contact the boy.

More messages from Amy and Adam, as well as from Minerva, will appear in the apartment, in various places - on the wall in front of Adam's office, on the wall between the bedroom of the parents and John's room, in John's room, on the wall in front of Amy's room and on the entrance doors).

Once Henry goes to shoo off Betty (a medical robot) who came for John (you can listen to a voice message from Aunt Joan during this time), a hovercraft will land in Adams and Amys bedroom - Saturday, City5 Central, Adam Newmans apartment - Chapter five - State of Mind Game Guide

Once Henry goes to shoo off Betty (a medical robot) who came for John (you can listen to a voice message from Aunt Joan during this time), a hovercraft will land in Adam's and Amy's bedroom. Multiple messages will appear, some of which can be read - and if you enter John's room, his grandfather will call for him from his notebook. Use this transportation method (hovercraft) to get to the Dome.

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