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State of Mind Game Guide by gamepressure.com

State of Mind Game Guide

Table of Contents

Thursday, January 16th, the year 2048, Montauk, Long Island, Robotics Lab State of Mind Guide and Walkthrough

Last update: 12 September 2018

Inside the robotics lab, go straight on. You will soon discover that Lydia can't move any further because of a robot guarding the area.

Turn back and take the first path to the right, just before the robots location - Thursday, January 16th, the year 2048, Montauk, Long Island, Robotics Lab - Chapter five - State of Mind Game Guide

Turn back and take the first path to the right, just before the robot's location. There, inspect the closed shutter air vent. After opening the shutters, you will see the robot standing back to one of the air vents. This will help you deal with it, however, you need the right tools for the job.

Take the side corridor until you get to the place where robots are assembled. Check all the posts (while moving to the left). On the first one, inspect the notebook and read the message.

At the next one, take some reels of cable - Thursday, January 16th, the year 2048, Montauk, Long Island, Robotics Lab - Chapter five - State of Mind Game Guide

At the next one, take some reels of cable. At the third one, you can read another message using the notebook there. In the corner, on something like a large plastic crate, there's a console; you can listen to a dialogue between Kurtz and Kosowski there.

Enter a metal crate nearby - there are various containers and plastic parts, take the fusion battery from one of them - Thursday, January 16th, the year 2048, Montauk, Long Island, Robotics Lab - Chapter five - State of Mind Game Guide

Enter a metal crate nearby - there are various containers and plastic parts, take the fusion battery from one of them.

Continue your inspection of the room, and when at the next desk (behind the whiteboard with sticky notes), take the duck tape - Thursday, January 16th, the year 2048, Montauk, Long Island, Robotics Lab - Chapter five - State of Mind Game Guide

Continue your inspection of the room, and when at the next desk (behind the whiteboard with sticky notes), take the duck tape.

Notice that theres a crafting table in a dedicated area - Thursday, January 16th, the year 2048, Montauk, Long Island, Robotics Lab - Chapter five - State of Mind Game Guide

Notice that there's a crafting table in a dedicated area. Connect the battery to the rod, which is on the table, connect the cable and wrap it all up with the duck tape.

Now, head to the place from where you can see the sentry bot on the other side. Use the recently acquired stun baton on it (try to keep your crosshair in such a position that it stays green for a moment, and Lydia will deal with the robot.

Exit the side side-corridor and go to the left - Thursday, January 16th, the year 2048, Montauk, Long Island, Robotics Lab - Chapter five - State of Mind Game Guide

Exit the side side-corridor and go to the left. Don't bother going to the main entrance; it's locked. Instead, open the door on the left leading to a room, where the sentry bot was before. Get inside and use the terminal on the right (you will need Stykes' code, which you can find on the back of his code card (inspect it in your inventory, and the code will appear among the suggested passwords. The code is IMAGINE.

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