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Star Wars: The Old Republic Game Guide by gamepressure.com

Star Wars: The Old Republic Game Guide

Table of Contents

(L03) Of Mind and Matter SWTOR Guide

Last update: 11 May 2016

Bonus missions:

Cleanse the Valley (Bonus)

Prove Your Worth (Bonus)

Korriban Arrival Port / Valley of the Dark Lords

Speak to Overseer Harkun - (L03) Of Mind and Matter - Sith Inquisitor - Star Wars: The Old Republic Game Guide

Speak to Overseer Harkun

You begin your adventure as a Sith Inquisitor in [1]. You'll be greeted by Overseer Harkun, who will be your first Master. After the conversation go to the building exit in [2]. It's necessary that you mark the opposite Quick Travel Point (Offworld Orientation).

Kill Klorslug Foragers: 0/6 - (L03) Of Mind and Matter - Sith Inquisitor - Star Wars: The Old Republic Game Guide

Kill K'lor'slug Foragers: 0/6

Go down the stairs. Before you start carrying out the further mission objective, explore the area in [3]. There are many K'lor'slug Foragers around. Kill one to receive a bonus mission. Then kill five more overgrown insects to complete it. You'll gain 125 XP.

Then go the Ajunta Pall (Tomb of Ajunta Pall) tomb entrance - (L03) Of Mind and Matter - Sith Inquisitor - Star Wars: The Old Republic Game Guide

Then go the Ajunta Pall (Tomb of Ajunta Pall) tomb entrance. The door is in [4].

1 - (L03) Of Mind and Matter - Sith Inquisitor - Star Wars: The Old Republic Game Guide

Tomb of Ajunta Pall

Enter the Sacrificial Chamber - (L03) Of Mind and Matter - Sith Inquisitor - Star Wars: The Old Republic Game Guide

Enter the Sacrificial Chamber

You'll find yourself in [5]. Go down the stairs. You'll notice a trainer - Gesen. If you've reached level 2 or 3, it's necessary for you to buy new abilities from her. Go deep into the tomb to [6], defeating insects and thieves on the way - watch out for a little more challenging Tomb Looter Guards [+].

Speak to Spindrall - (L03) Of Mind and Matter - Sith Inquisitor - Star Wars: The Old Republic Game Guide

Speak to Spindrall

Go through the green gate in [6] to enter the story area. Move forward to [7].

Eventually, youll reach Spindrall, with whom you should speak - (L03) Of Mind and Matter - Sith Inquisitor - Star Wars: The Old Republic Game Guide

Eventually, you'll reach Spindrall, with whom you should speak. It doesn't matter what you say - you'll receive a new mission objective, which will be your first trial.

Defeat Spindralls Acolytes - (L03) Of Mind and Matter - Sith Inquisitor - Star Wars: The Old Republic Game Guide

Defeat Spindrall's Acolytes

Go down to [8] and get ready for the fight with Spindrall's Acolytes. You won't be attacked by more than two acolytes at a time (despite the fact that the rest is near), which will simplify the fight a lot.

Speak to Spindrall - (L03) Of Mind and Matter - Sith Inquisitor - Star Wars: The Old Republic Game Guide

Speak to Spindrall

After getting rid of the acolytes, go back to [7] to talk to Spindrell one last time and get a Hand-carved Tablet. Then exit the chamber through the door in [6] and go up the opposite stairs in [9] to the second tomb level. You'll appear in [10].

Kill K'lor'slug Cripplers: 0/6

After a while you'll get the second bonus mission that will require you to prove your worth. In order to do it, you must kill six bigger K'lor'slugs Cripplers - you'll gain 390 XP for that. Watch out for Tomb Looter Guards [+] and Tomb Looter Brutes [+]. Head for the tomb exit in [11] (you'll need to cross a metal pier on the way).

2 - (L03) Of Mind and Matter - Sith Inquisitor - Star Wars: The Old Republic Game Guide

Sith Academy

Report to Overseer Harkuns New Location in the Sith Academy - (L03) Of Mind and Matter - Sith Inquisitor - Star Wars: The Old Republic Game Guide

Report to Overseer Harkun's New Location in the Sith Academy

After leaving the dungeons you'll find yourself in [12]. Go to the Sith Academy entrance in [13]. On the way remember to mark on the map: Taxi (Sith Academy) on the right and Quick Travel Point (Sith Academy) by the opposite stairs. Enter the academy and run to [14]. On the way you should take an interest in the class mission A Fighting Chance.

Go to [14] to finally talk to Overseer Harkun - (L03) Of Mind and Matter - Sith Inquisitor - Star Wars: The Old Republic Game Guide

Go to [14] to finally talk to Overseer Harkun. You'll complete this mission and receive another.

3 - (L03) Of Mind and Matter - Sith Inquisitor - Star Wars: The Old Republic Game Guide

Rewards:

  • 1095 XP;
  • 78 credits;
  • Dark Acolyte's Robe, Minor Resolve Stim (will come in an e-mail in a few hours);
  • Codex entry - Persons of Note: Overseer Harkun (Inquisitor) - 160 XP.
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