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StarCraft II: Wings of Liberty Game Guide by gamepressure.com

StarCraft II: Wings of Liberty Game Guide

Table of Contents

A Sinister Turn (Achievements) | Campaign - Prophesy missions SC II: WoL Guide

Last update: 11 May 2016

A Sinister Turn - A Sinister Turn (Achievements) - Campaign - Prophesy missions - StarCraft II: Wings of Liberty - Game Guide and Walkthrough

A Sinister Turn:

Power Up The Encampment, Power Up Protoss Buildings, Free the Preservers.

Out for Justice:

There's not much to say here, you just need to clear out the whole map of Protosses. They had split into three bases. Apart from the main one, there's also a smaller one hidden on the western hill and that beside the abandoned Templar Archives. As I've mentioned above, you can feel free to send Dark Templars to the last one, as there are no detectors to disturb them.

Maar-ked for Death:

A rather easy task, if only you manage to play through the last part efficiently. Thanks to the below solution, you'll end the mission with a couple minutes before the time ends.

Start off with training a few Zealots (even two will do), send them towards the Dark Shrine and activate it with a Pylon after a short fight. It shouldn't draw anyone's attention, so place it somewhere above. Return to the base and begin training the newly discovered Templars, amongst others. You will use them in your attempt to set the hybrid's hostages free.

The mutants will keep attacking almost non-stop, aided by conventional Protoss units, so be sure to quickly produce strong defenders capable of fighting back - A Sinister Turn (Achievements) - Campaign - Prophesy missions - StarCraft II: Wings of Liberty - Game Guide and Walkthrough

The mutants will keep attacking almost non-stop, aided by conventional Protoss units, so be sure to quickly produce strong defenders capable of fighting back. Surround yourself with Cannons and be sure to invest in improvements. Ignore the rest of the abandoned buildings, though nothing stand in the way of placing a Pylon by the Facility to learn the plans. Sit fortified inside your base and train around 10 Dark Templars on the side.

Once you have them, head onto the main enemy base. Under no circumstances should you fight the constantly moving hybrids, as you should leave it to your base's defence. Stand beside the main bridge, wait for another Maar to pass and head towards the imprisoned Preservers.

Don't destroy the enemy infrastructure or units, just blindly rush forward. You will get out of the detector's sight once you reach the further part of the prison. The Protosses will then cease to chase you, which will let you take care of the chambers freely.

Save the game, as from now you will have to act very carefully - A Sinister Turn (Achievements) - Campaign - Prophesy missions - StarCraft II: Wings of Liberty - Game Guide and Walkthrough

Save the game, as from now you will have to act very carefully. Place the Templars at the very edge of the prison location, as the respawning hybrid is sure to notice the intruders and react quickly. The Zerg-Protoss crossover will also immediately re-appear on the platform once a chamber holding a Preserver will be destroyed. Having that in mind, hit the crypt from the outer side and afterwards retreat to the corner, as far as possible. Tell your units to hold positions. Get rid of the three target chambers one by one.

Alternatively you can risk and rush onto the enemy base with all your forces, going only through the middle. Success depends on the size of our army, however such an action is sure to draw attention away from the Dark Templars' doings.

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