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StarCraft II: Wings of Liberty Game Guide by gamepressure.com

StarCraft II: Wings of Liberty Game Guide

Table of Contents

Haven's Fall | Campaign - Colonist missions SC II: WoL Guide

Last update: 11 May 2016

Main objectives - Haven's Fall - Campaign - Colonist missions - StarCraft II: Wings of Liberty - Game Guide and Walkthrough

Main objectives:

  • Destroy the Zerg Infestation

An alternative mission, ending Dr. Hanson's theme. Haven's Fall will activate if you agree with Selendis during the briefing and decide to attack the infected colonists. Zergs have already begun infecting the Terran camps and you have to hurry before all inhabitants of the planet get infected.

[#1] - Haven's Fall - Campaign - Colonist missions - StarCraft II: Wings of Liberty - Game Guide and Walkthrough

[#1]

Zergs will keep on sending virophage with some other units to destroy the colonies [#1]. Your task is not to let that happen, not only from humanitarian motives, but also because not doing so will increase the enemy's power (more units will march onto your base). You will be attacked by mutated Terrans, though Zergs will also come by visits.

[#2] - Haven's Fall - Campaign - Colonist missions - StarCraft II: Wings of Liberty - Game Guide and Walkthrough

[#2]

As you begin the mission, one of the colonies is already infected [1]. You can try out the Vikings' new ability provided by Swann on it. Those units can attack airborne units from afar, while being able to land and shoot at ground units when needed.

You only have three Vikings at your disposal, but that's quite enough to eliminate the source of infection of the mentioned colony [#2]. Start off by shooting down the Mutalisks and then take care of the Brood Lords (they're deadly to ground units). Afterwards transform you Vikings at the edge of the colony and start eliminating the Zergs and other defendants, eventually taking care of the virophage.

[#3] - Haven's Fall - Campaign - Colonist missions - StarCraft II: Wings of Liberty - Game Guide and Walkthrough

[#3]

Repeat the process during each colony infestation attempt [#3]. There are five more colonies in total [2]. All of them will be attacked one at a time, but systematically. If you fear you might not make it with just three Vikings (there's always a probability) at the starting one, postpone your intervention and build a few more units of that type.

[#4] - Haven's Fall - Campaign - Colonist missions - StarCraft II: Wings of Liberty - Game Guide and Walkthrough

[#4]

It's an interesting fact, that once a colony stays under Zerg influence for too long, it will start summoning Aberrations - quite tough, direct-fighting mutants [#4].

Three main Zerg bases [3] are quite heavily protected, so I wouldn't suggest going there with just your Vikings. The assault mode is rather an addition and works with smaller groups of enemies, so use also other units that you have at your disposal [#5].

[#5] - Haven's Fall - Campaign - Colonist missions - StarCraft II: Wings of Liberty - Game Guide and Walkthrough

[#5]

Thought there's no bonus connected with it, there are several vespene gas canisters spread throughout Haven. You will find them in lovely places marked with [4] and they're worth visiting for that fact solely [#6]. From the strategic point of view, two viewpoints located near your base should interest you [5]. If you place an infantry or build a Turret there, you will gain a nice picture of the area and will be able to detect enemy attacks early on.

[#6] - Haven's Fall - Campaign - Colonist missions - StarCraft II: Wings of Liberty - Game Guide and Walkthrough

[#6]

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