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StarCraft II: Wings of Liberty Game Guide by gamepressure.com

StarCraft II: Wings of Liberty Game Guide

Table of Contents

The Evacuation (Achievements) | Campaign - Colonist missions SC II: WoL Guide

Last update: 11 May 2016

The Evacuation - The Evacuation (Achievements) - Campaign - Colonist missions - StarCraft II: Wings of Liberty - Game Guide and Walkthrough

The Evacuation:

Reach Dr. Hanson's Settlement, Escort colonists to the colony ships, Do not let 20 colonists die, Collect chrysalis DNA (3).

Handled With Care:

A fairly easy task, if only you follow the hints from the mission description. Have a squad accompany each truck and patrol the terrain in front of the convoy. Most of the problems await for you in the central part of the map.

Leave the colonists on the platform leading to the ports and make sure there are no Zergs following them. Otherwise the colonists might be in for an unpleasant surprise.

Sacrifice Nothing - The Evacuation (Achievements) - Campaign - Colonist missions - StarCraft II: Wings of Liberty - Game Guide and Walkthrough

Sacrifice Nothing:

Above all you have to organize a strong defence in the places where you discover the Dominion bunkers. Look out especially with the fortifications by the port of destination. Zergling hordes always appear there in advance and the empty fortification (at beginning) will easily fall into their hands if you don't do anything about it.

Afterwards start gradually developing the two spots, building at least one additional bunker, although I'd suggest placing three in total. Throw a Firebat to the furthest (and thereby, more prone to being attacked) and Marines elsewhere. Place two SCVs in both defence spots - they will take care of fixing the damage done by Roaches and other enemies.

The Zergs attack once the truck gets close there, so you can use the squad that's accompanying it, if there are no other threats around - The Evacuation (Achievements) - Campaign - Colonist missions - StarCraft II: Wings of Liberty - Game Guide and Walkthrough

The Zergs attack once the truck gets close there, so you can use the squad that's accompanying it, if there are no other threats around. During the last transport, Nydus Worms will appear by the fortifications and you might need to get rid of them (depending on the state of the bunker defence).

Oh and of course don't even think about destroying some add-ons or buildings not fitting with the feng shui.

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