StarCraft: Remastered Game Guide by gamepressure.com

StarCraft: Remastered Game Guide

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Starcraft: Remastered - Chapter 2 - Mission 4 - Agent of the Swarm
Starcraft: Remastered - Chapter 2 - Mission 4 - Agent of the Swarm
The eastern plateau is the enemy's favorite landing spot. If you keep your forces there to prevent landing, though, the enemy will drop in some other place. You should also keep a hefty group of defenders and some turrets near the gas excavation site. This enable them to swiftly react to any airborne threat.
For the initial part of the mission, you'll be protecting the Chrysalis. Build additional turrets and keep your defenders close. From time to time the enemy will drop some forces in the southern part of the island, in addition to his usual spot in the east.
The base in the right lower corner of the map is quite easy to defeat. Drop your forces between the two turrets. Even an all-Zergling squad will do, but a few Hydralisks won't hurt. Begin with the turrets and proceed to destroy the rest of the buildings. Have some Mutalisks on standby to deal with enemy fighters and transports. The island contains additional resources, which you can use to expand your army. Building a small base is also recommended, so the enemy cannot rebuild.
Focus on taking out the enemy Starport and you'll cripple his ability to produce new fighters and transports. There are several Wraiths and turrets protecting it, so use your land forces.
A single turret is located on the northern side of the island, and it may devastate your Overlords. A full squad of Mutalisks will make a short work of it. Don't drop your ground forces here, as there's little room to maneuver, and there are Marines and Siege Tanks on top of the hill.
There are several production buildings in the left lower corner, on the hill, protected by a handful of defenders. Use the Spawn Broodlings skill to quickly take out the Siege Tank. Then, deploy your forces and destroy the enemy buildings and soldiers. Keep your air force nearby to deal with enemy fighters and remaining tanks, but watch out for those Goliaths.
Below the hill, you'll find the enemy HQ and some SCVs. Dispatch a part of your troops to deal with them, as the enemy likes to rebuild their structures on the island. Another Starport is located further to the east, best dealt with using land forces.
Your assault force to take out the northern base should include a large number of Mutalisks and several ground force squads. Use the Mutalisks to destroy the lone turret. Have the Zerg Queen to destroy key enemies and drop your main force. Now, slowly proceed towards Raynor's base using your ground forces.
You could also go for a faster, more risky approach. Use the same forces you would use for the frontal assault, but save the game first. Begin with destroying the turret on the right edge of the map, and then drop your forces right above the enemy barracks. Have the Zerglings storm the enemy HQ, Raynor's position, while the rest of your forces engages the defenders and buys time for the Zerglings to do their job.
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Mission 4 - Agent of the Swarm | Zerg | Campaign Walkthrough StarCraft: Remastered Guide

Enemy drop zone The eastern plateau is the enemy's favorite landing spot. If you keep your forces there to prevent landing, though, the enemy will drop in some other place. You should also keep a hefty group of defenders and some turrets near the gas excavation site. This enable them to swiftly react to any airborne threat.

Chrysalis For the initial part of the mission, you'll be protecting the Chrysalis. Build additional turrets and keep your defenders close. From time to time the enemy will drop some forces in the southern part of the island, in addition to his usual spot in the east.

Small Terran Base The base in the right lower corner of the map is quite easy to defeat. Drop your forces between the two turrets. Even an all-Zergling squad will do, but a few Hydralisks won't hurt. Begin with the turrets and proceed to destroy the rest of the buildings. Have some Mutalisks on standby to deal with enemy fighters and transports. The island contains additional resources, which you can use to expand your army. Building a small base is also recommended, so the enemy cannot rebuild.

Starport Focus on taking out the enemy Starport and you'll cripple his ability to produce new fighters and transports. There are several Wraiths and turrets protecting it, so use your land forces.

Large Terran Base - the lone turret A single turret is located on the northern side of the island, and it may devastate your Overlords. A full squad of Mutalisks will make a short work of it. Don't drop your ground forces here, as there's little room to maneuver, and there are Marines and Siege Tanks on top of the hill.

Large Terran Base - production center There are several production buildings in the left lower corner, on the hill, protected by a handful of defenders. Use the Spawn Broodlings skill to quickly take out the Siege Tank. Then, deploy your forces and destroy the enemy buildings and soldiers. Keep your air force nearby to deal with enemy fighters and remaining tanks, but watch out for those Goliaths.

Large Terran Base - HQ Below the hill, you'll find the enemy HQ and some SCVs. Dispatch a part of your troops to deal with them, as the enemy likes to rebuild their structures on the island. Another Starport is located further to the east, best dealt with using land forces.

Main Terran Base Your assault force to take out the northern base should include a large number of Mutalisks and several ground force squads. Use the Mutalisks to destroy the lone turret. Have the Zerg Queen to destroy key enemies and drop your main force. Now, slowly proceed towards Raynor's base using your ground forces.

Main Terran Base - alternative drop zone You could also go for a faster, more risky approach. Use the same forces you would use for the frontal assault, but save the game first. Begin with destroying the turret on the right edge of the map, and then drop your forces right above the enemy barracks. Have the Zerglings storm the enemy HQ, Raynor's position, while the rest of your forces engages the defenders and buys time for the Zerglings to do their job.

Mission objectives:

  1. Protect the chrysalis until it is ready to hatch;
  2. Destroy Raynor's command center;
  3. Kerrigan must survive.

The Confederate forces are in full retreat but chrysalis still needs your protection. Also, it still draws the attention of the terrans. This time around, Jim Raynor and his troops have arrived. Your task is still to protect the chrysalis and then getting rid of the enemy.

The situation on the map has its pros and cons. Your base and the three terran bases are located on islands. On one hand, it's easier to defend yourself, but on the other, it's also harder to attack. In the middle of the map, there is an unoccupied island with extra raw material deposits. The main enemy base is located in the top right corner of the map and has numerous production buildings. A similar facility is located in the opposite corner. A small enemy base, consisting of a Starport, several Supply Depots as well as gas and mineral deposits, in also located in the bottom right corner of the map. All bases have lines of antiaircraft Turrets but they do have holes. The enemy uses mostly Marines, Siege Tanks, and Wraiths. There are no Bunkers, heavy aircraft, or Ghosts, which makes the task easier. However, if you destroy a production building, the terrans will send SCVs to rebuild the lost structure. This is why you should carry out a full-scale landing on each island. In other words, you should clear out the entire area and secure it against a counterattack.

If you use the Parasite ability on hostile units, you gain a spy within the enemy ranks. This unit is still under the control of the enemy but you can see its surroundings. Its a good idea to use this ability on transporters to know about hostile operations beforehand. Zerg Queen can use this ability at a large distance and has no limit of active parasites. - Mission 4 - Agent of the Swarm | Zerg | Campaign Walkthrough - Zerg - StarCraft: Remastered Game Guide
If you use the Parasite ability on hostile units, you gain a spy within the enemy ranks. This unit is still under the control of the enemy but you can see its surroundings. It's a good idea to use this ability on transporters to know about hostile operations beforehand. Zerg Queen can use this ability at a large distance and has no limit of active parasites.

The enemy often uses air transportation. If you attack a hostile base, the terrans will be deploying forces from other facilities. When the situation become dangerous, the enemy usually withdraws his forces. Luckily, the terrans don't use invisible units in this mission. However, your army has a new unit, a Queen. It is a support unit that cannot attack. It's also a kind of a "wizard", has a large visual range, and several very useful abilities. Parasite lets you fire a projectile that infects a hostile unit. In this way, you gain a spy. You have a constant feed from the infested unit until it dies. The ability has a long range and costs only 75 points of energy. It's a good idea to use it on enemy transporters because they fly from base to base, letting you know when the enemy plans an attack. Spawn Broodling shoots a projectile that instantly kills a biological combat unit and creates two Broodlings, weaker version of Zerglings, in its place. It's a great way of eliminating powerful enemies such as a High Templar or Ultralisk. Ensnare slows down movement and attack speed of an enemy group. It's good to use this ability before storming enemy positions or while defending the base. Apart from that, Queens can Infest Command Center and then produce Infested Terrans. However, you need to badly damage an enemy Command Center before you can infest it.

Focus on defending Chrysalis until Kerrigan arrives. - Mission 4 - Agent of the Swarm | Zerg | Campaign Walkthrough - Zerg - StarCraft: Remastered Game Guide
Focus on defending Chrysalis until Kerrigan arrives.

Start expanding the base and increase the number of Drones. Focus on extracting gas and try to build a second Hatchery to the north of your base, near the mineral deposit, as soon as possible. The terrans will be regularly attacking your base with land forces. Landings will usually happen in the eastern part of the island, although the enemy sometimes deploys his forces in the weakest spot of your base (1). Use a Queen to infect hostile transporters. In this way, the terrans will remove the fog of war for you and you'll also know when an invasion is imminent. Expand your garrison so that you have at least 6 Zerglings and at least the same amount of Hydralisks. You have little time and the terrans will be attack you frequently. It's a good idea to build extra Turrets, especially Sunken Colonies that attack land units (2). Once the time has run out, Kerrigan will become available and you'll get a new mission objective: destroy Raynor's base. Now, improve one of your Hatcheries to a Lair and research all Overlord technologies. Your main assault force should consists of 2-3 teams of Mutalisks and Overlords with Zerglings and Mutalisks on board. You can also occupy the empty island in the center of the map, especially if you're in short supply of gas. Remember that it will become a new target for the enemy so you also need to devote more resources to defense.

Start your assault from clearing out the small base in the bottom right corner of the map (3). The top part is guarded by numerous Turrets and Wraiths. However, in the center, there are Supply Depots protected only by several Marines. Start the attack with your fighters and then deploy infantry. Send a small group of Zerglings to destroy the Turrets in the bottom part of the island, and have the rest take care of the Starport in the top part of the isle (4). Having destroyed the enemy forces, build a Hatchery. In this way, the enemy won't quickly build a base.

Destroy the lone Turret in the left corner and then deploy land forces on the plateau below. - Mission 4 - Agent of the Swarm | Zerg | Campaign Walkthrough - Zerg - StarCraft: Remastered Game Guide
Destroy the lone Turret in the left corner and then deploy land forces on the plateau below.

After a successful operation, go back to your base and replenish forces. Now, take care of the southern base. Gather your forces and approach the left edge of the map and then head down. You will encounter a lone Turret but your Mutalisks will handle it (5). Now, deploy your army on the hill and target the Factory and Barracks (6). A Queen should use the Spawn Broodling ability on hostile tanks before you start the assault. Then, destroy the rest of the base below the hill and remember to eliminate all SCV so that the enemy doesn't rebuild the production buildings (7). In the meantime, keep an eye out for enemy reinforcements and hostile fighters.

While attacking the main enemy base, you need to be ready for fierce terran resistance. Prepare an air force and use the Ensnare (Queen) ability on hostile groups. - Mission 4 - Agent of the Swarm | Zerg | Campaign Walkthrough - Zerg - StarCraft: Remastered Game Guide
While attacking the main enemy base, you need to be ready for fierce terran resistance. Prepare an air force and use the Ensnare (Queen) ability on hostile groups.

When attacking the main enemy base, your assault force should consist of at least two teams of Zerglings and a group of Hydralisks. Having control over practically all raw material deposits on the map, you can afford a large army. There are two ways of carrying out the attack. A frontal one, with the aim of destroying all hostile buildings, and a risky one, in which you only target the Command Center. In the case of the former, destroy the Turret and the Siege Tank in the center of the cliff (8). Then, deploy your forces and head towards Raynor.

You can also deploy your forces to the base, sticking to the right edge of the map. Youll encounter minimal resistance until you carry out the landing. - Mission 4 - Agent of the Swarm | Zerg | Campaign Walkthrough - Zerg - StarCraft: Remastered Game Guide
You can also deploy your forces to the base, sticking to the right edge of the map. You'll encounter minimal resistance until you carry out the landing.

A risky plan looks similarly but focuses on the Raynor's base right away. Gather your forces in the top right corner of the map, below the enemy base. Destroy the first Turret and deploy your army above, between the Barracks and Starport (9). Divide your army into two groups: one that defend against the terrans, the other (preferably consisting of Zerglings) attacking the Command Center. Use the Ensnare ability (Queen) on a hostile group, which will make them easier to defeat. Have Mutalisks take the brunt of destroying hostile land forces.

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