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S.T.A.L.K.E.R.: Clear Sky Game Guide & Walkthrough by gamepressure.com

S.T.A.L.K.E.R.: Clear Sky Game Guide & Walkthrough

Table of Contents

Agroprom Institute - Maps - part 2 | Walkthrough S.T.A.L.K.E.R.: CS Guide

Last update: 11 May 2016

3) Southern base (Duty) - This is by far the most important area in Agroprom Institute. I would recommend that you get here as soon as possible, especially if you've decided to "give" your equipment to bandits while exploring Garbage sector. Obviously you will find a lot of friendly faces here. You can talk to a mechanic, a trader or a guide. You don't have to holster your weapon here, however you should still decide to hide it in your jacket. The only area where using guns is forbidden is the main building. You should know that there are a few anomalies inside the base, so you can't roam around freely like you've used to in the past. Thankfully, you won't have to worry about encountering enemy units.

4) The lake - Once you're close enough to the lake, you will be rewarded with a new subquest - Agroprom Institute - Maps - part 2 - Walkthrough - S.T.A.L.K.E.R.: Clear Sky - Game Guide and Walkthrough

4) The lake - Once you're close enough to the lake, you will be rewarded with a new subquest. You'll find out that a small group of stalkers is hiding here and you'll have to help them to get to Yantar. This means you'll have to deal with a few zombies. I'm sure that you remember these creatures from the first game. Once you've killed them, make sure that you talk to one of the stalkers (Jaszka). He'll have a very powerful armor for you. It's important that you get it, especially if you've lost your equipment in Garbage. There's a passageway to Yantar to the north of the lake. Use it when you have to travel to that location.

5) Northern base (Duty) - Sadly, you won't be able to feel safe here - Agroprom Institute - Maps - part 2 - Walkthrough - S.T.A.L.K.E.R.: Clear Sky - Game Guide and Walkthrough

5) Northern base (Duty) - Sadly, you won't be able to feel safe here. The main reason is that this base is being constantly attacked by the bandits and from almost all possible directions. You can agree to help Duty forces to get rid of this threat or you can only focus on defending small parts of the base. Either way, you should spend some time here, especially since you'll be rewarded for completing each of the subquests. You'll meet a lot of friendly characters here, however some of the soldiers may die during the course of the game.

6) Bandit's hideout - I assume that you remember this area from

6) Bandit's hideout - I assume that you remember this area from "Shadow of Chernobyl". You're going to have watch out for the bandits. Some of them will be heading for the northern base and the rest of them are hiding in the tunnel. Killing them is required to complete one of the subquests for Orest.

7) Checkpoint in the south-east - This is where you'll end up if you decide to choose an alternative route to Agroprom Institute - Agroprom Institute - Maps - part 2 - Walkthrough - S.T.A.L.K.E.R.: Clear Sky - Game Guide and Walkthrough

7) Checkpoint in the south-east - This is where you'll end up if you decide to choose an alternative route to Agroprom Institute. The checkpoint itself is being heavily guarded, however the surrounding area is very dangerous. You'll encounter a lot of mutants, anomalies and radiated zones.

8) Tunnel entrance - Securing this area is required to complete one of the main quests in Agropom Institute - Agroprom Institute - Maps - part 2 - Walkthrough - S.T.A.L.K.E.R.: Clear Sky - Game Guide and Walkthrough

8) Tunnel entrance - Securing this area is required to complete one of the main quests in Agropom Institute. You must be extremely careful here, because it's almost certain that you'll encounter a large group of mutants. Allied soldiers will try to get rid of those, but it's most likely that they'll fail.

1 - Agroprom Institute - Maps - part 2 - Walkthrough - S.T.A.L.K.E.R.: Clear Sky - Game Guide and Walkthrough
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