Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

Spellforce 2: Shadow Wars Game Guide by gamepressure.com

Spellforce 2: Shadow Wars Game Guide

Table of Contents

Sevenkeeps (3) | Chapter: The Bows of Dun Mora Speellforce 2 SW Guide

Last update: 11 May 2016

Sevenkeeps (3)

 

Before you go to Einar visit the Professor Twiddle - Sevenkeeps (3) - Chapter: The Bows of Dun Mora - Spellforce 2: Shadow Wars - Game Guide and Walkthrough

Before you go to Einar visit the Professor Twiddle. You are rewarded with the weapon made by Professor (a bow or a dagger). Now teleport yourself to Westguard. You may now expand your headquarter with a Dwarven upgrade. Get back to Sevenkeeps and talk to Einar. The General gives you a next quest: win the Elves support. You have to talk to the Elven ambassadress in Sevenkeeps. You can find her near the Silent Glade (12). Go there.

 

Quest solved (side quest): return to the Professor Twiddle in Sevenkeeps

Quest solved (side quest): expand your headquarter with Dwarven upgrade

Quest solved: win the support of Dwarves

Quest solved: talk to the General Einar

Talk to Idara - Sevenkeeps (3) - Chapter: The Bows of Dun Mora - Spellforce 2: Shadow Wars - Game Guide and Walkthrough

Talk to Idara. She tells that the ambassadress went is searching for a cure against the plague. You have to talk to the magician Hagard from the Spring Keeps (13). Go there.

Talk to Hagard and he tells you what happened to the ambassadress - Sevenkeeps (3) - Chapter: The Bows of Dun Mora - Spellforce 2: Shadow Wars - Game Guide and Walkthrough

Talk to Hagard and he tells you what happened to the ambassadress. You are given next quest: interview inhabitants of Sevenkeeps about the snakenettle. Guildmasters will probably be the best to talk to. Start with the High Priest Alastar. He sends you to Alyre (The Arcanum of the Magicians) (14). Talk to her and she sends you to Laudinia. Before you visit Laudinia talk to magicians. Zacharias asks you for searching five mushrooms. There is a chance you have already found them. If you haven't look for them around the castle. Then get back to the magician. Alba asks you for gathering five Hearts of Stone. To find it you have to kill few Earth Elementals wondering to the West and to the South from Sevenkeeps. Talienne asks you to recover the lost piece of the Glass Harp. Gather your party and go To the West to kill some Elementals.

Quest solved: talk to the magician Hagard

Quest solved (side quest): gather five mushrooms for Zacharias

Groups of Earth Elementals are wandering West and South from the city - Sevenkeeps (3) - Chapter: The Bows of Dun Mora - Spellforce 2: Shadow Wars - Game Guide and Walkthrough

Groups of Earth Elementals are wandering West and South from the city. Kill all Elementals and you get five Hearts of Stone. You are South from the city so try to find the Glass Harp. Listen to the voice of the part given to you by Tallienne. You can find the missing part near the Southern farm. There is the heap of stones near a tree. If you approach close enough the exclamation mark appears. You should dig there. Now get back to the Arcanum of the Magicians. Give found items back and talk to Alyre. Now go to Laudinia. She sends you to the general Redmond (The Garrison of the Militia) (15).

Quest solved (side quest): find the Heart of Stone

Quest solved (side quest): find the missing part of the Glass Harp

General doesn't know anything, he sends you to Cardogan, a chief of the Crafters Guild - Sevenkeeps (3) - Chapter: The Bows of Dun Mora - Spellforce 2: Shadow Wars - Game Guide and Walkthrough

General doesn't know anything, he sends you to Cardogan, a chief of the Crafters Guild. Before you go there talk to Redmond's officers. The General Irion asks you to kill at least ten Harpies, and the lieutenant Falida at least ten Ogres. You must look for them in the whole area of Sevenkeeps. Before you leave the city talk to Cardogan. He cannot help you. Now talk to Jester following you for some time. The boy tells you that, Hagard makes fool of you. Go back to the magician and ask for an explanation. But first talk to Flann Gondersen (he stands nearby). He tells you about his problems. You are given a next quest: reconquer deliveries from bandits. Now you may leave the city.

Equip your heroes with a range weapon and take a walk around the city - Sevenkeeps (3) - Chapter: The Bows of Dun Mora - Spellforce 2: Shadow Wars - Game Guide and Walkthrough

Equip your heroes with a range weapon and take a walk around the city. Start with the Southeast, and check the Southern region from the East to the West.

There is the Bandits' Camp in the Southwest corner of the map (16) - Sevenkeeps (3) - Chapter: The Bows of Dun Mora - Spellforce 2: Shadow Wars - Game Guide and Walkthrough

There is the Bandits' Camp in the Southwest corner of the map (16). You can find Flann Gondersen's stolen goods there. Kill all bandits and open the chest. You can find several addressed parcels there. You are given a next task: take deliveries to their rightful owners. You may do it by yourself or sell the goods to Siobhan the thief, waiting near the camp. Siobhan shares the goods with you and owners can reward you. You have to check what is the most convenient option for you (or your heroes). By this time you should have enough number of killed Harpies and Ogres to return to officers. Talk to Irion and Falida and then to the general Redmont. Talk once more to soldiers and you receive more quests: find the missing banner and find what kind of coup Lemuel plans. Go to the North.

Quest solved (side quest): kill ten Harpies

Quest solved (side quest): kill ten Ogres

Quest solved (side quest): reconquer stolen deliveries

Quest solved (side quest): take deliveries to their rightful owners

Quest solved: find the Black Snakenettle

Go to the North to the Lemuel's camp (17) - Sevenkeeps (3) - Chapter: The Bows of Dun Mora - Spellforce 2: Shadow Wars - Game Guide and Walkthrough

Go to the North to the Lemuel's camp (17). Be careful you can meet Harpies and Ogres. Talk to Lemuel and you receive a next quest: steal five purses from citizens of Sevenkeeps. You receive the Claw of Pickpocketry. You must earn Lemuel's trust before he reveals his plans. You have to stand on the crowded street and do nothing. The Claw steals purses by itself. It also steals a few items you can sell. When you are done go to Lemuel. Talk to him and you receive a next quest: steal three bags with daily taking of the market in Sevenkeeps. The bags can be stolen in the night only. Beware of guard patrols! You must not be caught.

Quest solved (side quest): talk to Lemuel

Quest solved (side quest): steal five purses from citizens of Sevenkeeps

Get back to Lemuel - Sevenkeeps (3) - Chapter: The Bows of Dun Mora - Spellforce 2: Shadow Wars - Game Guide and Walkthrough

Get back to Lemuel. Give him the stolen money and ask about his plan. Lemuel explains you his plan. Now you have to decide if you want to reveal Lemuel's plan to Falida or you want to help the thief escape. I suggest going to Falida. Talk to her and then to Redmont and you are rewarded. Now talk to Drakkar Mentor who stands next to the marketplace. He explains you the rules of Drakkar game and lends you a few tiles. Try to play against three players standing nearby. It's an easy victory and this way you win a few Drakkar tiles. Talk to Master once more, he advises you to challenge all players living in Sevenkeeps. There is a prize for beating Drakkar Master Carla. Now go to visit Hagard.

Quest solved (side quest): steal three bags with daily taking of the market

Quest solved (side quest): uncover Lemuel's plan

Go straight to the Hagard's tower - Sevenkeeps (3) - Chapter: The Bows of Dun Mora - Spellforce 2: Shadow Wars - Game Guide and Walkthrough

Go straight to the Hagard's tower. Beware of the group of killers waiting for you. You may also meet a few Ogres. Talk to the magician. You can see a short cutscene explaining Hagard's behavior. You are given a new task: inform magicians and militia in Sevenkeeps about Hagard's conspiracy. With their help you will be able to defeat Hagard's beasts. Go to the Arcanum of the Magicians and to the Garrison of the Militia. You receive supply units. You receive a new task: destroy Hagard and set the ambassadress free. Gather your forces and attack Haggard.

Quest solved: get back to Hagard

Quest solved: inform Magicians and Militia about Hagard's conspiracy

Hagard and his creatures fight well but your supply units guarantee an easy victory - Sevenkeeps (3) - Chapter: The Bows of Dun Mora - Spellforce 2: Shadow Wars - Game Guide and Walkthrough

Hagard and his creatures fight well but your supply units guarantee an easy victory. Destroy you enemy (Hagard manages to escape) and go to the tower.

There is Ylia waiting for you at the top of the tower - Sevenkeeps (3) - Chapter: The Bows of Dun Mora - Spellforce 2: Shadow Wars - Game Guide and Walkthrough

There is Ylia waiting for you at the top of the tower. Talk to her. She wants to meet you in the Silent Glade. Go there. Ylia shows you the portal to Dun Mora (18) that is inactive. You receive a next task: activate the portal and go through it. Use your Portal Stone. Before entering the portal talk to Hermit waiting to the West from the Hagard's citadel. He has the banner you are looking for. Take it back from him (you may also leave the banner and then you are rewarded by Hermit). Go to the general Irion. Talk to him and then to the general Redmont.

Quest solved: destroy Hagard and set the ambassadress free

Quest solved (side quest): find the missing banner

Now try to play Drakkar - Sevenkeeps (3) - Chapter: The Bows of Dun Mora - Spellforce 2: Shadow Wars - Game Guide and Walkthrough

Now try to play Drakkar. There are several players in Sevenkeeps. Some of them are very weak but there are a few good players. Remember to save a game before the match. You can beat all of them except Carla. She has more tiles than you so you have to find new tiles before challenging her. Now it's time to go to Dun Mora. Enter the portal you activated earlier.

Quest solved: activate the portal to Dun Mora and enter it

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Aspyr Media / Jowood or Phenomic. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.