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Spellforce 2: Shadow Wars Game Guide by gamepressure.com

Spellforce 2: Shadow Wars Game Guide

Table of Contents

Shal | Chapter: The Rebellion Speellforce 2 SW Guide

Last update: Wednesday, May 11, 2016

Shal

 

Your allies abandon you once more - Orcs and Nightsong are going away. It is Malacay's fault who possessed new body at last. You start new act in Sorvina's dungeons.

In Shal you have the occasion to lead new kind of forces - Dark Elves. Commanding this army I never recruited the weakest unit - Shadow Blade. My army consisted of Death Knights, supported by Sorceress, Necromancer and Arachnis. Norcaine soldiers are not very efficient in destroying buildings and towers, but they have the one big advantage: Necromancers and Arachnis can summon a lot of monsters (spiders and skeletons), absorbing enemy's attention. You may order destroying tower and in the meantime summoned creature do not allow your enemy to attack your soldiers easily. That's why you need to have enough number Necromancers and Arachnis to support your Knights. Of course building towers is still important (frankly speaking it's the most important thing in this scenario).

 

1 - Shal - Chapter: The Rebellion - Spellforce 2: Shadow Wars - Game Guide and Walkthrough

 

  1. The First Flagpoint
  2. Monster's Prison
  3. The First big camp of the enemy
  4. The chamber with treasures
  5. The Second big camp of the enemy
  6. The portal to Crystal Wastes

7, 8, 9, 10, 11. Journey Stones

When you're free kill all guardians - Shal - Chapter: The Rebellion - Spellforce 2: Shadow Wars - Game Guide and Walkthrough

When you're free kill all guardians. You can find bodies of your dead friends in nearest cells. You have to resurrect them before it's too late. You receive a new quest: find a way to leave the Sorvina's palace. Talk to Ur. The dragon tells you where to look for Malacay. After a while Ur dies. Take the Piece of Dragonskin you can find on dragon's body. After a while Nightsong appears. Talk to her and agree to support her in the battle for the Shal. You are given new tasks: recapture fifteen Flagpoints, to control the city, and set tortured beasts free to confuse your enemy's forces. This way you can reach the portal to Crystal Wastes. Nightsong shows you the way out of Sorvina's palace. Let her join your group and continue a journey.

Quest solved: find a way to leave the Sorvina's palace

Just next to the palace's gates there is the first Flagpoint (1) - Shal - Chapter: The Rebellion - Spellforce 2: Shadow Wars - Game Guide and Walkthrough

Just next to the palace's gates there is the first Flagpoint (1). Recruit a few soldiers and recapture it from your opponent's hand. Since now the Flagpoint gathers materials for you. Remember that you cannot gather materials in traditional way so try not to lose any Flagpoint.

East from the first Flagpoint there is imprisoned Tortured Netherbeast (2) - Shal - Chapter: The Rebellion - Spellforce 2: Shadow Wars - Game Guide and Walkthrough

East from the first Flagpoint there is imprisoned Tortured Netherbeast (2). Set the beast free (use a key from the chest you can find nearby). The monster is going to patrol the streets and attack your enemy's soldiers (but you may be its target as well).

Now you have to build a lot of towers around each of possessed Flagpoints - Shal - Chapter: The Rebellion - Spellforce 2: Shadow Wars - Game Guide and Walkthrough

Now you have to build a lot of towers around each of possessed Flagpoints. The number of units is limited so do not leave to many of them for defending Flagpoints. You need strong army to storm your enemy's camps. Conquer the land North from the first Flagpoint. Recapture the second one and build a few towers. Gather all your soldiers and storm the large base of your enemy in the North (3). Frontal attack is the best idea. Choose towers and building as your first targets. Your enemy can recruit soldiers much faster than you, so you have to destroy his buildings as fast as you can. Just near this base there is another beast imprisoned - set it free too.

Quest solved (side quest): set tortured netherbeasts free

In the Northeast area of the city you can find the chamber with chests and levers (4) - Shal - Chapter: The Rebellion - Spellforce 2: Shadow Wars - Game Guide and Walkthrough

In the Northeast area of the city you can find the chamber with chests and levers (4). In the chest that is not shut you can find a piece of Rohen's portal for Twiddle. There are also two closed chests. To open them you have to switch levers in the correct position. To open the first one all levers must be turned right. Later turn levers left and the second chest is opened. Unfortunately one lever switches other ones so you have try different combinations. You can find some items and coins with stars in chests. After that continue your journey.

Going to the South you can find the second large base of your enemy (5) - Shal - Chapter: The Rebellion - Spellforce 2: Shadow Wars - Game Guide and Walkthrough

Going to the South you can find the second large base of your enemy (5). Use the previous tactic of frontal attack. Once again choose buildings as your first targets. This base is the last fortress of your opponent. When you destroy it you may finish recapturing Flagpoints. When you're done a task is given to you: enter the portal to the Crystal Wastes. Go to the portal (6). Nightsong and her soldiers join your side. Enter the portal together.

Quest solved: take control over the city

Quest solved: clear the way to the portal to Crystal Wastes

Next chapter is finished. You solved following quests:

Captured: find a way to leave the Sorvina's palace

Common Cause: help the Rebellions to clear the way to the portal to Crystal Wastes

Civil War: recapture all Flagpoints

To the Crystal Wastes: enter the portal to Crystal Wastes

The Incalculables: set free tortured beasts in Shal

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