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Sniper: Ghost Warrior Game Guide & Walkthrough by gamepressure.com

Sniper: Ghost Warrior Game Guide & Walkthrough

Table of Contents

Chapter 6 - Weaken The Regime - p. 2 Sniper Guide

Last update: 11 May 2016

Maybe there are some hostiles on the right riverside - take a look (#19).

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At one point the steersman of the Zodiac sees again the incoming enemy choppers, but he manages to hide the pontoon under some boughs hanging over the water (#20).

Jump from the pontoon after reaching the riverbank at a point near some fishing village (#21). The next task is to reach the coca plantation and set up the markers which will direct the allied jets on this plantation. You can search this fishing village first, to see if there are some items worth to collect. You shouldn't face the enemies in this settlement.

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Afterwards, go by the path running through the jungle towards the consecutive white dots indicating the route to the plantation. Somewhere in the middle of the route you'll see a small enemy post - the hut with a veranda and a soldier standing on it (#22), also a watch tower behind the shack with second mugger.

Shoot them dead using your sniper rifle (#23).

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Proceed further by this path running through the jungle, but when you're close to the winding located in front of the entrance to the plantation go prone and cautiously strafe/lean to the right. Take out the guard on the wooden watch tower, then the bad guys in the entrance you'll have in your field of view. You can shoot at barrels to cause the explosions (#24).

In the vicinity of this gate you'll find the first place, in which you should set up the marker/transmitter - it is located on the wooden crate and blinks blue. Move to the crate and put the device on it by pressing the F key, then quickly find cover! (#25) There may spawn several soldiers on your left in this moment - draw your pistol or use hand grenades if you have few and kill them quickly.

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Somewhere in the centre of this location there is another spot blinking blue again, on which you have to put a marker - place it on barrels, then quickly fire at the opponents you'll see behind these barrels (#26).

After the fight you may - if you want - search the neighbouring huts: in one of them you should find the explosive charges with a detonator (#27).

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Then move towards the white dot visible on your screen, which indicates the 3rd location where you should place the transmitter. It again blinks blue - on this wooden crate you'll find also a sniper rifle (Dragunov) with some ammo (#28).

Place the marker here and go by the path towards the next enemy plantation. When you're closing to it, cautiously take a look at the plantation through your optic sight first, and kill all the enemies you see, including a guard on the watch tower (#29).

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Exactingly comb the plantation. You'll see a scarecrow on one of the coca fields - watch out, behind it and slightly to the right there's a sandbagged position with two terrorist hiding on it! (#30) Kill them using your pistol, or rifle, or grenades.

You can also train your knife skills on this strawman (#31), if you're bored.

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But first of all place your last transmitter in the blue blinking spot on the wooden crate located right behind the sandbagged position with two dead bodies lying on it (#32).

Then move towards the nearby village by taking a route marked with white dots on your screen. Walk on some sizeable jetty on which you'll find a Dragunov sniper rifle with ammo lying on a crate (#33). Take it, if you don't have a sniper rifle, by any chance.

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With a sniper rifle in your hands move to the further edge of this jetty, go crouch or prone and take the position between these two barrels (#34). Your two companions will rush downhill by the path running below, towards the other end of the village you can see in the distance.

This settlement is full of the enemies - start taking them out one by one with your accurate sniper fire (#35).

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When the situation is finally under your control and all the enemies are dead you can stand up. Now it's time to come down from this jetty. To do this use your rope ended with an anchor - take a look upward and hook the anchor to the tree-trunk of this slanting palm you can see on my picture (#36).

Rappel down to the ground and run downhill through the village towards the wooden bridge (#37).

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Then starts a cut-scene on which you can see a chopper that was supposed to evacuate you from the area, flying away without you. Now you must proceed on foot to the next extraction point from where this windmill will try to pick you up again. On the latter part of the cut-scene you can see allied jets bombing the coca plantation where you've placed - risking your life - the transmitters (#38).

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