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Sid Meier's Civilization V - Brave New World Game Guide by gamepressure.com

Sid Meier's Civilization V - Brave New World Game Guide

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Poland | Scenarios Civilization V - Brave New World Guide

Last update: 11 May 2016

The Polish interiors - Poland - Sid Meiers Civilization V - Brave New World - Game Guide and Walkthrough
The Polish interiors

For the first time in the history of Civilization, the Polish culture appears in the game. In this chapter, I will try to describe and explain our civilization, as well as to provide useful information concerned with the implementation of its assets into practice.

In general

From the technological point of view, the appearance of Poland is a nice addition - there are all elements included that come to mind in connection with our nation:

  • The Ruler - Casimir III the Great- the only Polish king that has earned to be called this nickname. He is the one who, as they say, "found Poland in wood and left it in brick". His environment, as well as his chambers invariably bring an old castle to mind.
  • The Asset - Solidarity- the movement that liberated Poland from the Communism and fueled the rest of the world with the strength to fight. It plays a vital role here - thanks to this movement, you receive a free political system when you make a transition to another technological era. Thanks to this, you will have 6-7 more of them than the other players based solely on the culture.
  • Unit - Winged Hussars- the most "Polish" military unit of all known in the world. Thanks to it, you are able to conquer the oblivious enemy in an easy way. They supplant the Lancers, who appear in the Renaissance Era, they require the Horse unit, their advantages are: one movement point more, the ability to move after a launched attack and coercion of the enemy into retreat, or inflicting additional damage. The disadvantage is the limited strength while attacking a city.
  • Building - Prince's Stables - a building that replaces the regular Stables. When you build it in the city that uses a pasture (Horses, sheep, cattle)this pasture receives one additional point of production. Additionally, since the stables are prince's, you will receive one more piece of gold.
  • The capital city of the Polish state is Warsaw. As the musical background for the periods of peace, serves an instrumental version of the most Polish carol of all- "Bog sie rodzi".

Way to play

The beginning

If you are an old hand in terms of the Civilization, you can easily skip this part of the text.

Poland is the most versatile nation, when it comes to roads to victory. You cannot really say that one victory is easier then another because there is always some bonus that comes with each and every one of them.

At the beginning of the game, your civilization has land preferences. It is an unit of Settlers that, with a high probability, is located at the bank of a river. Around, there probably are grasslands or plains.

Set up the capital city. The river will ensure you, later on, with the possibility of building a water Mill and a Water Electricity Plant. With both of the buildings comes a bonus to production. The Cities (just like in any other example) should be set up in the vicinity of strategic resources and luxury resources, best at the coast, unless the Pangea is your map (this can be looked up in the Escape Menu).

It is a good idea to create two Scouts at the beginning, and dispatch them to scout the surroundings. When it comes to the military units - create as many of them as you need. During the times of peace, only a few of them will do, for current protection of the boundaries against the barbarian hordes (which cause a lot of problems). In the wartime, you should raise their numbers enough to have men to protect all of your cities and to nag at the enemy. Remember, though - conquest costs a lot!

Try to discover as many civilizations as you can. Striving for the discovery of the Printing Press is, by all means, a good idea. This is because, thanks to this, you will be first to start the World Congress which will, later on, provide you with the opportunity of the Diplomatic Victory.

As you build scientific structures, i.e. the Library, the University , Public School or the Observatory You will soon gain advantage over the other civilizations in terms of the discovered technologies. This puts you at a great an advantage - your units are more technologically advanced, your improvements result in more resources and you discover new strategic resources that your opponents do not yet see. Apart from that, you can build new wonders the Pangea yet unavailable to the rival civilizations.

The technologies that you discover should reflect your needs. In general, in the technology tree the more military-oriented technologies are at the bottom of the tree, with the peace and scientific ones somewhere towards the top. One of the first discoveries that you should make is the Wheel to be able to build roads, as well as Optics, which allows you to board your land units. Thanks to this, they will be able to cross patches of water . The rest is up to you entirely - keep reviewing the technology tree to work out your own, unique path of development.

Your cities (best if two of largest production) should focus on building wonders (each one of them provides additional 25 points to the overall score so, it is worthwhile). It is a good idea to trace trade routes to these cities, which will ensure you with additional production points. In the Renaissance Era the cities should be able to build Wonders at the speed of one per several turns.

Military Victory

Polish Winged Hussars - Poland - Sid Meiers Civilization V - Brave New World - Game Guide and Walkthrough
Polish Winged Hussars

This victory is not too difficult to achieve if you have ensured yourself with the technological advantage. This kind of advantage goes hand in hand with the amount of the manufactured resources (gold, and production) thanks to which you are able to build and maintain quite and army.

If, throughout the gameplay, you have not focused on the technological development, and you somewhat lag behind, the best era to start invading your enemies is the Renaissance. That is when you receive Hussars to command - a swift, polish cavalry unit, which, literally, sweeps the enemy away.

In case of every variant, the conquest is similar. If you happen to have a bone to pick with the enemy, keep dispatching your units to his borders. You cannot encroach the area unless you declare a war on him or sign a Pact to cross borders. Declaration of war should be preceded with consideration on your part. You need to be sure that you will be able to defend the conquered cities (in any case, you will have to build a Courthouse there to bring the unhappiness down), and also that you will be able to seize the enemy empire quickly enough.

Cultural Victory

This element is also very easy. If you engage yourself in this kind of Victory, you need to allocate Great Artists, Writers and Musicians Guilds in three cities - this way, none of them will suffer from their presence and you will ensure yourself with the influx of new Great People.

In the World Congress it is best to complete, in the first place, projects like World Exhibition and Olympic Games, thanks to which you will receive a boost to culture, which will facilitate discovery of new social systems.

Build wonders, which can hold the Great Works (e.g. Globe Theater or the Louvre) and fill them to receive additional culture points from the aspect.

Diplomatic Victory

This victory becomes available in the Modern Era along with the foundation of the UN. There are no additional arguments here, apart from the ones mentioned in the case of the World Congress- it is simply a good idea to enter alliances with the other City-States that will support you with their votes and help outvote the leader.

At any moment, you can look up, in the victory view, how many votes you currently have and how many you need to ensure victory.

Scientific Victory

Depends on one thing only - if you can beat your rivals to it. If you are the first to dispatch a shuttle to Alpha Centauri you will win. All in all, the most important thing is not the amount of generated science, but the speed of building of the spaceship elements.

It is worthwhile to build these elements in one city but, when the time is scarce (e.g. the playing time is drawing to an end, i.e. 2050 is near) build them in different cities. Elements function like units - you can move them around. Protect them by all means possible! It is easy to destroy them and costly to restore. Launching the ship ends the game with you as the winner.

In general, your state should be ahead of the other ones when it comes to the technological race. Thanks to this, you will have better units and, which is more important, this will allow you to build many wonders that the rival states will not have the access to.

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