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Sid Meier's Civilization V - Brave New World Game Guide by gamepressure.com

Sid Meier's Civilization V - Brave New World Game Guide

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Ideology types | Ideologies Civilization V - Brave New World Guide

Last update: 11 May 2016

Ideology is based on the selection of tenets, that your society will follow - Ideology types - Ideologies - Sid Meiers Civilization V - New Brave World - Game Guide and Walkthrough

Ideology is based on the selection of tenets, that your society will follow. There are three levels of tenets, where each next ones gives better results. The above diagram defines the way of to acquire them. If you fill the two fields in the uppermost row, you can accept a tenet of the second row and, after you acquire two tenets of the second row, you can accept a tenet of the third row.

The element common to all the ideologies is the Social Healthcare System, that grants +to happiness for every National Wonder.

Autocracy

Autocracy is an ideology based on the personality cult. You are a dictator who rules the country with a rod of iron. Thanks to this ideology, the country fares better in the field of culture, diplomacy, military. This is not to say that, if you chose this direction, you cannot win in any other way, but this does not win you any bonuses.

This is taken from the real world- the path of Autocracy is based on the tenets of various dictators all over the world. This king of rule is usually based on the strong support from the army and terrorizing the society.

If you choose this ideology you will be able to build Prora (after you discover Flight).

Choose this ideology if you know that you stand no chance against the other players in the technological race . If you intend to win as the head of the UN, thanks to this ideology, this is going to be a bit easier. An additional advantage is the possibility to help your armies if you intend to wage a war.

The social tenets of the first level allow you to increase the might of the military state thanks to bringing down the price of units and increasing their strength. The City-States will be able to double their numbers, the spies will be twice as fast while doing their job and the citizens will enjoy the castle in the city. Additionally, for each Great Artist you may be granted a bonus to tourism in the known empires.

The social tenets of the second level are discernibly stronger and they will allow you to decrease the cost of units, increase the effectiveness of the capital, increase the happiness with the barracks and other military installations, and courts. Thanks to these tenets, , the units will gain additional protection, movement and abilities. They will also be built faster due to the limited costs of their production.

The most powerful tenets of the third level unlock such abilities as increased influence on the City-States, increase in the strength in battle and increasing tourism in your allies.

Freedom

Selection of Freedom will result in a liberal society. Using the original countries where similar tenets are followed, it can be said that such societies are cultured, creative and open minded.

The path of Freedom is based on the societies of the widely-understood West

Thanks to the selection of Freedom you can build the Statue of Liberty (after you discover Replaceable Parts).

If you have chosen Freedom as your ideology, this means that you are going to attempt victory in the race to Alpha Centauri. The technological victory will become much easier with this ideology. The additional advantage to this choice is the UN which you can use to your aid.

Thanks to the tenets of the first level, you can achieve large bonuses to happiness ,to the sped of appearance of Great People and to culture. Additionally, this will make the work of your spies in the free City-States and you will limit food consumption by the specialists.

The second level tenets give you access to the following bonuses: decrease in social unhappiness for specialists, increase happiness for some buildings, increase production from fields created by the Great People (Manufacture, Academy, Holy Place, Customs Service) and provide free units and decrease the costs of their production.

The third-level tenets give the most powerful effects. Among others: increase of income in City-States with a trade route, increase the generated tourism and allow buying of the Spaceship parts for gold.

Order

The path of Order will fill the orderly societies with social layering for the peasants, workers and intelligentsia. Thanks to accepting this ideology, the state will witness the growth of social culture, expenditures for the army and a slight improvement in the quality of scientific research.

As based on the real world Order is Communism but in its idealized version - without dictators omnipresent party (although it exists, as such) and the similar elements thanks to which Marks's communism failed.

Thanks to the Order it is possible to erect the Kremlin (after the invention of railway).

Order is an ideal choice if you do not want to win peacefully. Thanks to this path, you can simply flood the enemy with considerably reinforced units. Additionally, they will be more modern thanks to the research bonus although the technological victory cannot your main aim.

The tenets of the first level can provide you with a bonus to the speed of appearing Great People to the happiness with monuments and factory buildings, decrease the cost of buildings in gold, provide advantage in counter-intelligence and increase the strength of your army on allied terrains.

The tenets of the second level also give you bonuses to happiness, this time of the scientific buildings, increase the production and income from the cities. Additionally, increase tourism, make factories generate science points and cities will have three citizens from the onset.

The third level of the Order tenets provide the following: increase in tourism, increase in the income of science, provides free Court after seizing a city and makes the Great Engineers can finish the elements for the Spaceship.

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