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Sid Meier's Civilization V - Brave New World Game Guide by gamepressure.com

Sid Meier's Civilization V - Brave New World Game Guide

Table of Contents

Great Works | Tourism Civilization V - Brave New World Guide

Last update: 11 May 2016

When your empire creates its first Great Work, it will start to generate tourism. Visitors from another country will want to see it, read it or hear it.

Great Works Management

When you have several great works, from different historical periods, and from different countries, in your country, you can try increasing your tourism inflow.

An example of how to reinforce tourism - Great Works - Tourism - Sid Meiers Civilization V - New Brave World - Game Guide and Walkthrough
An example of how to reinforce tourism

If, in a given object (A Wonder or a Museum) you can place more than one Great Work, then this object may generate additional tourism due to the combination of works of art contained in it. Thanks to such elements, it is easier to achieve tourism. Each one of such structures has its unique combination required to achieve a bonus.

For example, if you put two literary works of art originating in the same country and in the same historical period in Globe Theater, you will receive to additional tourism points, which you can increased with correct buildings and social systems.

Most of the buildings, however, require works of art of other cultures. For example The Louvre requires two works of art and two artifacts to ensure you with a bonus. And each of these needs to originate in a different historical period. This cannot be achieved without the international cultural exchange. You can exchange a work of literary art, an artistic work of art or an Ancient Artifact. Musical works of art cannot be exchanged for a simple reason - you can store them in Opera houses only, and they can store single works of arts that do not provide you with a bonus.

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