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Sid Meier's Civilization VI Game Guide by gamepressure.com

Sid Meier's Civilization VI Game Guide

Table of Contents

Civilization 6: Campus - bonuses, buildings Civilization VI Game Guide

Last update: 13 March 2022

This chapter of Civilization VI guide is dedicated to science district. You will learn about buildings that are available for Campus in Civilization 6 and the bonuses given by this type of district.

Domestic trade - Civilization 6: Campus - bonuses, buildings - Infrastructure - Sid Meiers Civilization VI Game Guide

Bonuses

Domestic trade

+1 to food

International trade

+1 to science

Gain from population

+2 to science per citizen

Bonus to science for adjacency

+1 per a tile with mountains or rain forest

+1 per a tile with a district

Other

+1 Great Scientist point per turn

Second district available from the second tier of ancient technology tree. Regardless of your tactic in a given scenario you must absolutely build this district as soon as possible. If you don't want to pursue a victory by religion you must build Campus even before holy sites. Investing in bonuses to science and Great Scientist is something worth doing because additional science points will speed up the time in which you will complete next researches. Remember about bonuses from landform and try to find the best location for a district.

Buildings

Name

Cost

Bonuses

Library

80 production points

Maintenance

1 Gold

+2 to science

+1 citizen slot

+1 to Great Scientist

University

225 production points

Maintenance

2 Gold

+4 to science

+1 citizen slot

+1 housing for citizens

+1 to Great Scientist

Research Laboratory

525 production points

Maintenance

3 Gold

+5 to science

+1 citizen slot

+1 to Great Scientist

In the table above you can see the development stages of infrastructure within Campus. With each new technology you can build new constructions that give you science bonuses. But you should remember that each new building in a district ads to overall costs which means that you have to check your profits constantly so you won't go bankrupt. Also, notice that University gives you one additional point to housing which can be helpful if you don't have any means to get it otherwise. Bonuses that you get from all of the buildings are adding up so after completing a full plan for Campus you should get a good amount of additional science points and even after that you can fulfill Campus Project, if it is necessary. Library and University should be in each of yours cities but Research Laboratory is required only when you are competing in science victory.

Madrasa (Arabia)

Cost

Bonuses

Additional

225 production points

Maintenance

2 Gold

+5 to science

+1 citizen slot

+1 housing for citizens

+1 to Great Scientist

Provides additional faith based on Campus adjacency.

Arabia's unique building that replaces University, obtained at a certain stage of development. It can be easily noticed that at the same production costs you can get a minimally higher gain of science points. But the most important function of Madrasa is faith points that are generated based on Campus adjacency bonuses. The key in getting maximum gains in this aspect is the right placement of the district because thanks to that you can get big profits for both science and faith.

Projects - Campus Research Grants

This project increases profits for science and Great Scientist points.

The goal of this project is to temporary increase profits for said disciplines. Remember, that the uptime of this project depends on the potential of a given city. Profit will be received each turn when the project is being fulfilled.

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