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Sid Meier's Civilization VI Game Guide by gamepressure.com

Sid Meier's Civilization VI Game Guide

Table of Contents

Civilization 6: Medieval Era - best technologies, list Civilization VI Game Guide

Last update: 09 March 2022

The chapter below of Civilization 6 game guide contains the list of all technologies from Medieval Era. Each element of the tree is analyzed for advantages, costs, and usefulness for the given gameplay stage. Using our guide will help you choose the best technologies in the Medieval Era in Civilization VI.

The individual technologies were given separate sections, whose descriptions can be found below.

Military Tactics (I row)

Icon

Cost

Advantages

Eureka

300 - Civilization 6: Medieval Era - best technologies, list - Technology tree - Sid Meiers Civilization VI Game Guide

300

Wonder: Huey Teocalli

Unit: Pikeman; Samurai (Japan);

Berserker (Norway)

Kill a unit with a?Spearman.

In this case, you shouldn't have any serious problems with unlocking the technology. Even If you are focusing on controlling and building your power around oceans, you should field at least a few units of land forces. Pikemen are one of the base units in this era - you can send them to fight barbarians, and receive reduced research times as a reward. This technology is especially important for Norway and Japan, nevertheless every nation will benefit from pikemen and bonuses that stem from building a Wonder.

Apprenticeship (I row)

Icon

Cost

Advantages

Eureka

300 - Civilization 6: Medieval Era - best technologies, list - Technology tree - Sid Meiers Civilization VI Game Guide

300

+1 to production to the Mine improvement.

Building: Workshop

Industrial Zone

Build 3?Mines.

You shouldn't have any bigger problems with unlocking the technology, provided you have access to mining resources. Remember that the said number of upgrades is counted from both cities, so try to get a second city before you proceed with the research - it will fill any missing elements in this area. You should also have at least 3 upgrades of this type, especially when taking the production bonus, which will be given to you once you complete researching Apprenticeship. This technology is especially useful, seeing as it gives access to the Industrial Zones, which will increase productivity of your cities immensely. In any case, you cannot omit it, or you'll face the consequences quickly.

Stirrups (I row)

Icon

Cost

Advantages

Eureka

300 - Civilization 6: Medieval Era - best technologies, list - Technology tree - Sid Meiers Civilization VI Game Guide

300

Unit: Knight; Mameluke (Arabia)

Have the?Feudalism?civic.

This technology is not so easy to unlock, as to discover the eureka, you have to develop the civics from the same era as this technology. If you'll be inconsistent in developing the Civics tree, it may turn out that you haven't managed to finish it before the said technology. Stirrups give access to quite strong medieval units, which require iron, so get access to this strategic resource. The technology lies in the first row of its era, so sooner or later you'll have to research it. You'll have to return to it eventually, but you can give yourself more time to research the given civic or getting access to a necessary resource. Remember that the eureka which is connected to culture is the best solution if you want to increase your earnings for culture points and realizing inspirations behind certain civics.

Machinery (I row)

Icon

Cost

Advantages

Eureka

300 - Civilization 6: Medieval Era - best technologies, list - Technology tree - Sid Meiers Civilization VI Game Guide

300

Unit: Crossbowman; Crouching Tiger (China)

Upgrade: Lumber Mill

Own 3?Archers.

If you manage your forces properly, and try to solve every conflict peacefully, the eureka should be unlocked without a problem. Remember that you can upgrade your units, for example change slingers into archers, which costs a small amount of gold, and it's useful. The biggest benefit from ending the research is a Lumber Mill, which can only be built on forest tiles, so make sure to avoid reclaiming all forest tiles when the opportunity arises. Aside from that, you gain access to stronger ranged units - you can upgrade your archers to form new units.

Education (II row)

Icon

Cost

Advantages

Eureka

390 - Civilization 6: Medieval Era - best technologies, list - Technology tree - Sid Meiers Civilization VI Game Guide

390

Building: University

Wonder: Hagia Sophia

Earn a?Great Scientist.

Depending on how you've managed to build a Campus, you should now have enough background to receive help from a Great Scientist. If you spend at least a bit of your attention to this matter, you should have enough points for a "cheapest" scientist. The research supports the Campus' inside infrastructure, which is especially useful if you are aiming for a technological win, but you should build the unlocked object as quickly as possible, regardless of the chosen way to win the scenario.

Military Engineering (II row)

Icon

Cost

Advantages

Eureka

390 - Civilization 6: Medieval Era - best technologies, list - Technology tree - Sid Meiers Civilization VI Game Guide

390

Building: Armory

Unit: Military Engineer

Build an?Aqueduct.

Access to Eureka Depends on the productivity you've managed to generate for your cities. Remember that an Aqueduct can only be built near water sources, so improper placement of the center may completely compromise your chances to build an Aqueduct. Thanks to Military Engineering, you receive access to an important unit supporting military operations, so produce a unit as quickly as possible to make use of its abilities.

Castles (II row)

Icon

Cost

Advantages

Eureka

390 - Civilization 6: Medieval Era - best technologies, list - Technology tree - Sid Meiers Civilization VI Game Guide

390

China: Bonus Culture points for the Great Wall improvements (see chapter: Unique Upgrades)

France: the ability to hire another spy

Building: Medieval Walls

Wonder: Alhambra

Have a government with 6 policy slots.

Depending on your current Civics status, you can choose from three governments (Monarchy, Theocracy, Merchant Republic), which meet the requirements of the Eureka, and are in your grasp. Of course, everything is warranted with your involvement in realizing further elements of the civics tree, and from earnings to culture points. If you are playing as one of the countries which receive benefits connected with unique abilities, you should focus on research as quickly as possible. In other cases, the ability to build Medieval Walls is a key issue, so consider it if you are in danger from other civilizations.

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